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Mobile health (mHealth) applications have become increasingly valuable in preventive healthcare and in reducing the burden on healthcare organizations. The aim of this paper is to investigate the factors that influence user acceptance of…
Social media platforms provide valuable opportunities for users to gather information, interact with friends, and enjoy entertainment. However, their addictive potential poses significant challenges, including overuse and negative…
Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…
Tracking physical activity reliably is becoming central to many research efforts. In the last years specialized hardware has been proposed to measure movement. However, asking study participants to carry additional devices has drawbacks. We…
Recent work has shown that front-end code generated by Large Language Models (LLMs) can embed deceptive designs. To assess the magnitude of this problem, identify the factors that influence deceptive design production, and test strategies…
In recent years, the persuasive interventions for inducing sustainable urban mobility behaviours has become a very active research field. This review paper systematically analyses existing approaches and prototype systems and describes and…
The prevalence of smart mobile devices has promoted the popularity of mobile applications (a.k.a. apps). Supporting mobility has become a promising trend in software engineering research. This article presents an empirical study of…
Most prostate cancer survivors are confronted with disease-related and treatment-related side effects that impact their quality of life. A tool that combines specific physical activity coaching with the promotion of a healthy lifestyle and…
Interactive systems such as chatbots and games are increasingly used to persuade and educate on sustainability-related topics, yet it remains unclear how different delivery formats shape learning and persuasive outcomes when content is held…
Problem: We address the challenge in responsible computing where an exploitable mobile app is misused by one app user (an abuser) against another user or bystander (victim). We introduce the idea of a misuse audit of apps as a way of…
Interpersonal relationships are necessary for successful daily functioning and wellbeing. Numerous studies have demonstrated the importance of social connectivity for mental health, both through direct peer-to-peer influence and by the…
Vibrations emitted by smartphones have become a part of our daily lives. The vibrations can add various meanings to the information people obtain from the screen. Hence, it is worth understanding the perceptual transformation of vibration…
Android applications are frequently plagiarized or repackaged, and software obfuscation is a recommended protection against these practices. However, there is very little data on the overall rates of app obfuscation, the techniques used, or…
Mobile devices such as smartphones and tablets have become ubiquitous in today's modern computing landscape. The applications that run on these mobile devices (often referred to as "apps") have become a primary means of computing for…
Current "social acceptability" guidelines for interactive technologies advise against certain, seemingly problematic forms of interaction. Specifically, "suspenseful" interactions, characterized by visible manipulations and invisible…
Mobile devices have become ubiquitous tools for communication, entertainment, and productivity, yet battery autonomy remains a constraint. While energy-saving tips exist, they are often generic, anecdotal, or focused on software development…
Information technology influence higher education in various aspects, including education sector. This article discusses how smartphones facilitate online examination in computer science and information systems students. The research…
The widespread, addictive consumption of short-form videos, which allegedly causes "brain rot," has become an urgent public concern. This study proposes that self-related cues serve as an intrinsic, self-reflective strategy that enhances…
The quality of experience with the mobile web remains poor, partially as a result of complex websites and design choices that worsen performance, particularly for users in suboptimal networks or devices. Prior proposed solutions have seen…
Older users population is rapidly increasing all over the World. Presently, we observe efforts in the human-computer interaction domain aiming to improve life quality of age 65 and over through the use of mobile apps. Nonetheless, these…