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3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. The state-of-the-art methods directly regress 3D hand meshes from 2D depth images via 2D convolutional neural…

Computer Vision and Pattern Recognition · Computer Science 2020-04-06 Jameel Malik , Ibrahim Abdelaziz , Ahmed Elhayek , Soshi Shimada , Sk Aziz Ali , Vladislav Golyanik , Christian Theobalt , Didier Stricker

This paper presents a novel latent 3D diffusion model for the generation of neural voxel fields, aiming to achieve accurate part-aware structures. Compared to existing methods, there are two key designs to ensure high-quality and accurate…

Computer Vision and Pattern Recognition · Computer Science 2025-05-05 Yuhang Huang , SHilong Zou , Xinwang Liu , Kai Xu

This paper presents the development of a complete CAD-compatible framework for structural shape optimization in 3D. The boundaries of the domain are described using NURBS while the interior is discretized with B\'ezier tetrahedra. The…

Computational Engineering, Finance, and Science · Computer Science 2024-01-01 Jorge López , Cosmin Anitescu , Timon Rabczuk

Neural surface reconstruction aims to reconstruct accurate 3D surfaces based on multi-view images. Previous methods based on neural volume rendering mostly train a fully implicit model with MLPs, which typically require hours of training…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Tong Wu , Jiaqi Wang , Xingang Pan , Xudong Xu , Christian Theobalt , Ziwei Liu , Dahua Lin

This paper addresses two problems needed to support four-dimensional ($3d + t$) spacetime numerical simulations. The first contribution is a general algorithm for producing conforming spacetime meshes of moving geometries. Here, the surface…

Computational Engineering, Finance, and Science · Computer Science 2024-03-29 Philip Claude Caplan

In this paper, we extend our earlier polycube-based all-hexahedral mesh generation method to hexahedral-dominant mesh generation, and present the HexDom software package. Given the boundary representation of a solid model, HexDom creates a…

Graphics · Computer Science 2021-03-23 Yuxuan Yu , Jialei Ginny Liu , Yongjie Jessica Zhang

We present TetGAN, a convolutional neural network designed to generate tetrahedral meshes. We represent shapes using an irregular tetrahedral grid which encodes an occupancy and displacement field. Our formulation enables defining…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 William Gao , April Wang , Gal Metzer , Raymond A. Yeh , Rana Hanocka

Automatic 3D generation has recently attracted widespread attention. Recent methods have greatly accelerated the generation speed, but usually produce less-detailed objects due to limited model capacity or 3D data. Motivated by recent…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Zilong Chen , Yikai Wang , Feng Wang , Zhengyi Wang , Huaping Liu

While the voxel-based methods have achieved promising results for multi-person 3D pose estimation from multi-cameras, they suffer from heavy computation burdens, especially for large scenes. We present Faster VoxelPose to address the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-25 Hang Ye , Wentao Zhu , Chunyu Wang , Rujie Wu , Yizhou Wang

In recent years, 3D Gaussian splatting has emerged as a powerful technique for 3D reconstruction and generation, known for its fast and high-quality rendering capabilities. To address these shortcomings, this paper introduces a novel…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Xianglong He , Junyi Chen , Sida Peng , Di Huang , Yangguang Li , Xiaoshui Huang , Chun Yuan , Wanli Ouyang , Tong He

We present ManifoldPlus, a method for robust and scalable conversion of triangle soups to watertight manifolds. While many algorithms in computer graphics require the input mesh to be a watertight manifold, in practice many meshes designed…

Graphics · Computer Science 2020-05-26 Jingwei Huang , Yichao Zhou , Leonidas Guibas

3D generative modeling is accelerating as the technology allowing the capture of geometric data is developing. However, the acquired data is often inconsistent, resulting in unregistered meshes or point clouds. Many generative learning…

Computer Vision and Pattern Recognition · Computer Science 2023-06-29 Thomas Besnier , Sylvain Arguillère , Emery Pierson , Mohamed Daoudi

Direct optimization of interpolated features on multi-resolution voxel grids has emerged as a more efficient alternative to MLP-like modules. However, this approach is constrained by higher memory expenses and limited representation…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Xiangyu Xu , Lichang Chen , Changjiang Cai , Huangying Zhan , Qingan Yan , Pan Ji , Junsong Yuan , Heng Huang , Yi Xu

Meshes serve as a primary representation for 3D assets. Autoregressive mesh generators serialize faces into sequences and train on truncated segments with sliding-window inference to cope with memory limits. However, this mismatch breaks…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Junkai Lin , Hang Long , Huipeng Guo , Jielei Zhang , JiaYi Yang , Tianle Guo , Yang Yang , Jianwen Li , Wenxiao Zhang , Matthias Nießner , Wei Yang

This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…

Multimedia · Computer Science 2023-05-02 Iva Vasic , Roberto Pierdicca , Emanuele Frontoni , Bata Vasic

This paper presents TexRO, a novel method for generating delicate textures of a known 3D mesh by optimizing its UV texture. The key contributions are two-fold. We propose an optimal viewpoint selection strategy, that finds the most…

Computer Vision and Pattern Recognition · Computer Science 2024-05-13 Jinbo Wu , Xing Liu , Chenming Wu , Xiaobo Gao , Jialun Liu , Xinqi Liu , Chen Zhao , Haocheng Feng , Errui Ding , Jingdong Wang

Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Daoyi Gao , Yawar Siddiqui , Lei Li , Angela Dai

Recent volumetric 3D reconstruction methods can produce very accurate results, with plausible geometry even for unobserved surfaces. However, they face an undesirable trade-off when it comes to multi-view fusion. They can fuse all available…

Computer Vision and Pattern Recognition · Computer Science 2021-12-02 Noah Stier , Alexander Rich , Pradeep Sen , Tobias Höllerer

In this paper, we use the first-order virtual element method (VEM) to investigate the effect of shape quality of polyhedra in the estimation of the critical time step for explicit three-dimensional elastodynamic finite element (FE)…

Numerical Analysis · Mathematics 2022-06-01 N. Sukumar , Michael R. Tupek

In this paper, we present a novel workflow consisting of algebraic algorithms and data structures for fast and topologically accurate conversion of vector data models such as Boundary Representations into voxels (topological voxelization);…

Graphics · Computer Science 2023-09-28 Pirouz Nourian , Shervin Azadi