HexDom: Polycube-Based Hexahedral-Dominant Mesh Generation
Abstract
In this paper, we extend our earlier polycube-based all-hexahedral mesh generation method to hexahedral-dominant mesh generation, and present the HexDom software package. Given the boundary representation of a solid model, HexDom creates a hex-dominant mesh by using a semi-automated polycube-based mesh generation method. The resulting hexahedral dominant mesh includes hexahedra, tetrahedra, and triangular prisms. By adding non-hexahedral elements, we are able to generate better quality hexahedral elements than in all-hexahedral meshes. We explain the underlying algorithms in four modules including segmentation, polycube construction, hex-dominant mesh generation and quality improvement, and use a rockerarm model to explain how to run the software. We also apply our software to a number of other complex models to test their robustness. The software package and all tested models are availabe in github (https://github.com/CMU-CBML/HexDom).
Cite
@article{arxiv.2103.04183,
title = {HexDom: Polycube-Based Hexahedral-Dominant Mesh Generation},
author = {Yuxuan Yu and Jialei Ginny Liu and Yongjie Jessica Zhang},
journal= {arXiv preprint arXiv:2103.04183},
year = {2021}
}
Comments
arXiv admin note: substantial text overlap with arXiv:2011.14213