Related papers: Perfect Matchings in the Semi-random Graph Process
We develop a new approach for approximating large independent sets when the input graph is a one-sided spectral expander - that is, the uniform random walk matrix of the graph has its second eigenvalue bounded away from 1. Consequently, we…
The problem of learning or reconstructing an unknown graph from a known family via partial-information queries arises as a mathematical model in various contexts. The most basic type of access to the graph is via \emph{edge queries}, where…
Solving parity games is a major building block for numerous applications in reactive program verification and synthesis. While they can be solved efficiently in practice, no known approach has a polynomial worst-case runtime complexity. We…
In a graph, a perfect matching cut is an edge cut that is a perfect matching. Perfect Matching Cut (PMC) is the problem of deciding whether a given graph has a perfect matching cut, and is known to be NP-complete. We revisit the problem and…
Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…
In graph coloring problems, the goal is to assign a positive integer color to each vertex of an input graph such that adjacent vertices do not receive the same color assignment. For classic graph coloring, the goal is to minimize the…
A hitting set for a collection of sets is a set that has a non-empty intersection with each set in the collection; the hitting set problem is to find a hitting set of minimum cardinality. Motivated by instances of the hitting set problem…
A graph $d$-process starts with an empty graph on $n$ vertices, and adds one edge at each time step, chosen uniformly at random from those pairs which are not yet edges and whose both vertices have current degree less than $d$. If, in the…
Combinatorial optimization algorithms for graph problems are usually designed afresh for each new problem with careful attention by an expert to the problem structure. In this work, we develop a new framework to solve any combinatorial…
We present an algorithm for the maximum matching problem in dynamic (insertion-deletions) streams with *asymptotically optimal* space complexity: for any $n$-vertex graph, our algorithm with high probability outputs an $\alpha$-approximate…
Graphs provide an efficient tool for object representation in various computer vision applications. Once graph-based representations are constructed, an important question is how to compare graphs. This problem is often formulated as a…
An edge-weighted graph $G=(V,E)$ is called stable if the value of a maximum-weight matching equals the value of a maximum-weight fractional matching. Stable graphs play an important role in some interesting game theory problems, such as…
We present a simple nonadaptive randomized algorithm that estimates the number of edges in a simple, unweighted, undirected graph, possibly containing isolated vertices, using only degree and random edge queries. For an $n$-vertex graph,…
An induced matching in a graph is a set of edges whose endpoints induce a $1$-regular subgraph. It is known that any $n$-vertex graph has at most $10^{n/5} \approx 1.5849^n$ maximal induced matchings, and this bound is best possible. We…
We implement and test the performances of several approximation algorithms for computing the minimum dominating set of a graph. These algorithms are the standard greedy algorithm, the recent LP rounding algorithms and a hybrid algorithm…
While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the properties that optimal solutions need to have, and devised a…
The random geometric graph is obtained by sampling $n$ points from the unit square (uniformly at random and independently), and connecting two points whenever their distance is at most $r$, for some given $r=r(n)$. We consider the following…
A tournament graph is a complete directed graph, which can be used to model a round-robin tournament between $n$ players. In this paper, we address the problem of finding a champion of the tournament, also known as Copeland winner, which is…
We consider the {\em stochastic matching} problem. An edge-weighted general (i.e., not necessarily bipartite) graph $G(V, E)$ is given in the input, where each edge in $E$ is {\em realized} independently with probability $p$; the…
The maximal matching problem has received considerable attention in the self-stabilizing community. Previous work has given different self-stabilizing algorithms that solves the problem for both the adversarial and fair distributed daemon,…