Related papers: Perfect Matchings in the Semi-random Graph Process
We study fully dynamic algorithms for maximum matching. This is a well-studied problem, known to admit several update-time/approximation trade-offs. For instance, it is known how to maintain a 1/2-approximate matching in $\log^{O(1)} n$…
We study convergence rates of random-order best-response dynamics in games on networks with linear best responses and strategic substitutes. Combining formal analysis with numerical simulations we identify phenomena that lead to slow…
We consider the problem of finding an edge in a hidden undirected graph $G = (V, E)$ with $n$ vertices, in a model where we only allowed queries that ask whether or not a subset of vertices contains an edge. We study the non-adaptive model…
Finding a maximum-cardinality or maximum-weight matching in (edge-weighted) undirected graphs is among the most prominent problems of algorithmic graph theory. For $n$-vertex and $m$-edge graphs, the best known algorithms run in…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…
We consider the selective graph coloring problem, which is a generalization of the classical graph coloring problem. Given a graph together with a partition of its vertex set into clusters, we want to choose exactly one vertex per cluster…
Massively-parallel graph algorithms have received extensive attention over the past decade, with research focusing on three memory regimes: the superlinear regime, the near-linear regime, and the sublinear regime. The sublinear regime is…
A matching in a graph $G$ is a set of independent edges in $G$. A perfect matching in a graph $G$ is a matching which saturates all the vertices of $G$. A fractional perfect matching in a graph $G$ is a function $h:E(G)\rightarrow [0,1]$…
We give an upper bound on the number of perfect matchings in simple graphs with a given number of vertices and edges. We apply this result to give an upper bound on the number of 2-factors in a directed complete bipartite balanced graph on…
We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…
The edge domination number $\gamma_e(G)$ of a graph $G$ is the minimum size of a maximal matching in $G$. It is well known that this parameter is computationally very hard, and several approximation algorithms and heuristics have been…
By prior work, there is a distributed algorithm that finds a maximal fractional matching (maximal edge packing) in $O(\Delta)$ rounds, where $\Delta$ is the maximum degree of the graph. We show that this is optimal: there is no distributed…
Interdiction problems are leader-follower games in which the leader is allowed to delete a certain number of edges from the graph in order to maximally impede the follower, who is trying to solve an optimization problem on the impeded…
This paper is devoted to the distributed complexity of finding an approximation of the maximum cut in graphs. A classical algorithm consists in letting each vertex choose its side of the cut uniformly at random. This does not require any…
Let $G = (V,E)$ be a connected directed graph on $n$ vertices. Assign values from the set $\{1,2,\dots,n\}$ to the vertices of $G$ and update the values according to the following rule: uniformly at random choose a vertex and update its…
We resolve the space complexity of linear sketches for approximating the maximum matching problem in dynamic graph streams where the stream may include both edge insertion and deletion. Specifically, we show that for any $\epsilon > 0$,…
We give a fully dynamic deterministic algorithm for maintaining a maximal matching of an $n$-vertex graph in $\tilde{O}(n^{8/9})$ amortized update time. This breaks the long-standing $\Omega(n)$-update-time barrier on dense graphs,…
We study routing games where every agent sequentially decides her next edge when she obtains the green light at each vertex. Because every edge only has capacity to let out one agent per round, an edge acts as a FIFO waiting queue that…
We study sublinear time algorithms for estimating the size of maximum matching in graphs. Our main result is a $(\frac{1}{2}+\Omega(1))$-approximation algorithm which can be implemented in $O(n^{1+\epsilon})$ time, where $n$ is the number…
In this paper, we study the two choice balls and bins process when balls are not allowed to choose any two random bins, but only bins that are connected by an edge in an underlying graph. We show that for $n$ balls and $n$ bins, if the…