Related papers: Perfect Matchings in the Semi-random Graph Process
We study a sequential decision-making model where a set of items is repeatedly matched to the same set of agents over multiple rounds. The objective is to determine a sequence of matchings that either maximizes the utility of the least…
Consider the random process in which the edges of a graph $G$ are added one by one in a random order. A classical result states that if $G$ is the complete graph $K_{2n}$ or the complete bipartite graph $K_{n,n}$, then typically a perfect…
The paper presents an algorithm for minimum vertex cover problem, which is an NP-Complete problem. The algorithm computes a minimum vertex cover of each input simple graph. Tested by the attached MATLAB programs, Stage 1 of the algorithm is…
By prior work, it is known that any distributed graph algorithm that finds a maximal matching requires $\Omega(\log^* n)$ communication rounds, while it is possible to find a maximal fractional matching in $O(1)$ rounds in bounded-degree…
We study the complexity of proving that a sparse random regular graph on an odd number of vertices does not have a perfect matching, and related problems involving each vertex being matched some pre-specified number of times. We show that…
We study a simple random process in which vertices of a connected graph reach consensus through pairwise interactions. We compute outcome probabilities, which do not depend on the graph structure, and consider the expected time until a…
The mincut graph bisection problem involves partitioning the n vertices of a graph into disjoint subsets, each containing exactly n/2 vertices, while minimizing the number of "cut" edges with an endpoint in each subset. When considered over…
In this paper we further investigate the well-studied problem of finding a perfect matching in a regular bipartite graph. The first non-trivial algorithm, with running time $O(mn)$, dates back to K\"{o}nig's work in 1916 (here $m=nd$ is the…
We study dynamic $(1-\epsilon)$-approximate rounding of fractional matchings -- a key ingredient in numerous breakthroughs in the dynamic graph algorithms literature. Our first contribution is a surprisingly simple deterministic rounding…
In this paper we introduce and study {\em all-pay bidding games}, a class of two player, zero-sum games on graphs. The game proceeds as follows. We place a token on some vertex in the graph and assign budgets to the two players. Each turn,…
Maximum weight matching is one of the most fundamental combinatorial optimization problems with a wide range of applications in data mining and bioinformatics. Developing distributed weighted matching algorithms is challenging due to the…
We discuss the problem of embedding graphs in the plane with restrictions on the vertex mapping. In particular, we introduce a technique for drawing planar graphs with a fixed vertex mapping that bounds the number of times edges bend. An…
We study a simple adaptive model in the framework of an N -player normal form game. The model consists of a repeated game where the players only know their own action space and their own payoff scored at each stage, not those of the other…
In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…
Graph matching is the process of computing the similarity between two graphs. Depending on the requirement, it can be exact or inexact. Exact graph matching requires a strict correspondence between nodes of two graphs, whereas inexact…
In this paper, we study the problem of recovering the latent vertex correspondence between two correlated random graphs with vastly inhomogeneous and unknown edge probabilities between different pairs of vertices. Inspired by and extending…
A perfect matching in a graph $G$ is a set of nonadjacent edges covering every vertex of $G$. Motivated by recent progress on the relations between the eigenvalues and the matching number of a graph, in this paper, we aim to present a…
We prove a lower bound on the space complexity of two-pass semi-streaming algorithms that approximate the maximum matching problem. The lower bound is parameterized by the density of Ruzsa-Szemeredi graphs: * Any two-pass semi-streaming…
This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…
We study biased Maker-Breaker positional games between two players, one of whom is playing randomly against an opponent with an optimal strategy. In this paper we consider the scenario when Maker plays randomly and Breaker is "clever", and…