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Exploration efficiency is a challenging problem in multi-agent reinforcement learning (MARL), as the policy learned by confederate MARL depends on the collaborative approach among multiple agents. Another important problem is the less…

Machine Learning · Computer Science 2019-12-30 Qisheng Wang , Qichao Wang

Through multi-agent competition and the sparse high-level objective of winning a race, we find that both agile flight (e.g., high-speed motion pushing the platform to its physical limits) and strategy (e.g., overtaking or blocking) emerge…

Robotics · Computer Science 2026-03-05 Vineet Pasumarti , Lorenzo Bianchi , Antonio Loquercio

This study investigates cooperation evolution mechanisms in the spatial public goods game. A novel deep reinforcement learning framework, Proximal Policy Optimization with Adversarial Curriculum Transfer (PPO-ACT), is proposed to model…

Computer Science and Game Theory · Computer Science 2025-07-03 Zhaoqilin Yang , Chanchan Li , Xin Wang , Youliang Tian

Generative adversarial networks (GAN) present state-of-the-art results in the generation of samples following the distribution of the input dataset. However, GANs are difficult to train, and several aspects of the model should be previously…

Neural and Evolutionary Computing · Computer Science 2019-12-16 Victor Costa , Nuno Lourenço , João Correia , Penousal Machado

Complex scheduling problems require a large amount computation power and innovative solution methods. The objective of this paper is the conception and implementation of a multi-agent system that is applicable in various problem domains.…

Multiagent Systems · Computer Science 2020-04-21 Peter Hillmann , Tobias Uhlig , Gabi Dreo Rodosek , Oliver Rose

N-agent ad hoc teamwork (NAHT) is a newly introduced challenge in multi-agent reinforcement learning, where controlled subteams of varying sizes must dynamically collaborate with varying numbers and types of unknown teammates without…

Multiagent Systems · Computer Science 2025-10-21 Caroline Wang , Di Yang Shi , Elad Liebman , Ishan Durugkar , Arrasy Rahman , Peter Stone

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

Computation and Language · Computer Science 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

Large sequence model (SM) such as GPT series and BERT has displayed outstanding performance and generalization capabilities on vision, language, and recently reinforcement learning tasks. A natural follow-up question is how to abstract…

Multiagent Systems · Computer Science 2022-10-31 Muning Wen , Jakub Grudzien Kuba , Runji Lin , Weinan Zhang , Ying Wen , Jun Wang , Yaodong Yang

In a multi-agent setting, the optimal policy of a single agent is largely dependent on the behavior of other agents. We investigate the problem of multi-agent reinforcement learning, focusing on decentralized learning in non-stationary…

Artificial Intelligence · Computer Science 2019-10-01 Anahita Mohseni-Kabir , David Isele , Kikuo Fujimura

Bargaining can be used to resolve mixed-motive games in multi-agent systems. Although there is an abundance of negotiation strategies implemented in automated negotiating agents, most agents are based on single fixed strategies, while it is…

Multiagent Systems · Computer Science 2022-12-21 Bram M. Renting , Holger H. Hoos , Catholijn M. Jonker

Neural networks (NN) have been recently applied together with evolutionary algorithms (EAs) to solve dynamic optimization problems. The applied NN estimates the position of the next optimum based on the previous time best solutions. After…

Neural and Evolutionary Computing · Computer Science 2020-02-03 Maryam Hasani-Shoreh , Renato Hermoza Aragonés , Frank Neumann

Policy gradient methods are often applied to reinforcement learning in continuous multiagent games. These methods perform local search in the joint-action space, and as we show, they are susceptable to a game-theoretic pathology known as…

Artificial Intelligence · Computer Science 2018-04-27 Ermo Wei , Drew Wicke , David Freelan , Sean Luke

This work views the multi-agent system and its surrounding environment as a co-evolving system, where the behavior of one affects the other. The goal is to take both agent actions and environment configurations as decision variables, and…

Robotics · Computer Science 2025-07-03 Zhan Gao , Guang Yang , Amanda Prorok

Soft robots can exhibit better performance in specific tasks compared to conventional robots, particularly in healthcare-related tasks. However, the field of soft robotics is still young, and designing them often involves mimicking natural…

Robotics · Computer Science 2025-03-18 Hugo Alcaraz-Herrera , Michail-Antisthenis Tsompanas , Andrew Adamatzky , Igor Balaz

In this work, we study the interaction of strategic agents in continuous action Cournot games with limited information feedback. Cournot game is the essential market model for many socio-economic systems where agents learn and compete…

Optimization and Control · Mathematics 2020-09-15 Yuanyuan Shi , Baosen Zhang

Counterfactual thinking describes a psychological phenomenon that people re-infer the possible results with different solutions about things that have already happened. It helps people to gain more experience from mistakes and thus to…

Machine Learning · Computer Science 2019-08-19 Yue Wang , Yao Wan , Chenwei Zhang , Lixin Cui , Lu Bai , Philip S. Yu

Achieving mission objectives in a realistic simulation of aerial combat is highly challenging due to imperfect situational awareness and nonlinear flight dynamics. In this work, we introduce a novel 3D multi-agent air combat environment and…

Robotics · Computer Science 2025-10-23 Ardian Selmonaj , Giacomo Del Rio , Adrian Schneider , Alessandro Antonucci

To achieve an optimal outcome in many situations, agents need to choose distinct actions from one another. This is the case notably in many resource allocation problems, where a single resource can only be used by one agent at a time. How…

Computer Science and Game Theory · Computer Science 2014-02-05 Ludek Cigler , Boi Faltings

Modern agents built on frontier language models often cannot adapt their weights. What, then, remains trainable? We argue it is the agent's \emph{workspace}, the structured external substrate it reads, writes, and tests; we call its…

Artificial Intelligence · Computer Science 2026-05-12 Elad Sarafian , Gal Kaplun , Ron Banner , Daniel Soudry , Boris Ginsburg

Natural Evolution Strategies (NES) is a promising framework for black-box continuous optimization problems. NES optimizes the parameters of a probability distribution based on the estimated natural gradient, and one of the key parameters…

Neural and Evolutionary Computing · Computer Science 2022-02-08 Masahiro Nomura , Isao Ono