Achieving mission objectives in a realistic simulation of aerial combat is highly challenging due to imperfect situational awareness and nonlinear flight dynamics. In this work, we introduce a novel 3D multi-agent air combat environment and a Hierarchical Multi-Agent Reinforcement Learning framework to tackle these challenges. Our approach combines heterogeneous agent dynamics, curriculum learning, league-play, and a newly adapted training algorithm. To this end, the decision-making process is organized into two abstraction levels: low-level policies learn precise control maneuvers, while high-level policies issue tactical commands based on mission objectives. Empirical results show that our hierarchical approach improves both learning efficiency and combat performance in complex dogfight scenarios.
@article{arxiv.2510.11474,
title = {Coordinated Strategies in Realistic Air Combat by Hierarchical Multi-Agent Reinforcement Learning},
author = {Ardian Selmonaj and Giacomo Del Rio and Adrian Schneider and Alessandro Antonucci},
journal= {arXiv preprint arXiv:2510.11474},
year = {2025}
}
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2025 IEEE International Conference on Agentic AI (ICA)