English

Hierarchical Reinforcement Learning for Air-to-Air Combat

Machine Learning 2021-06-14 v2

Abstract

Artificial Intelligence (AI) is becoming a critical component in the defense industry, as recently demonstrated by DARPA`s AlphaDogfight Trials (ADT). ADT sought to vet the feasibility of AI algorithms capable of piloting an F-16 in simulated air-to-air combat. As a participant in ADT, Lockheed Martin`s (LM) approach combines a hierarchical architecture with maximum-entropy reinforcement learning (RL), integrates expert knowledge through reward shaping, and supports modularity of policies. This approach achieved a 2nd2^{nd} place finish in the final ADT event (among eight total competitors) and defeated a graduate of the US Air Force's (USAF) F-16 Weapons Instructor Course in match play.

Keywords

Cite

@article{arxiv.2105.00990,
  title  = {Hierarchical Reinforcement Learning for Air-to-Air Combat},
  author = {Adrian P. Pope and Jaime S. Ide and Daria Micovic and Henry Diaz and David Rosenbluth and Lee Ritholtz and Jason C. Twedt and Thayne T. Walker and Kevin Alcedo and Daniel Javorsek},
  journal= {arXiv preprint arXiv:2105.00990},
  year   = {2021}
}

Comments

10 pages, 10 figures, The 2021 International Conference on Unmanned Aircraft System (ICUAS 21), June 15-18, 2021, Athens, Greece