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Creating an immersive and interactive theatrical experience is a long-term goal in the field of interactive narrative. The emergence of large language models (LLMs) provides a new path to achieve this goal. However, existing drama…
This study presents a design science blueprint for an orchestrated AI assistant and co-pilot in doctoral supervision that acts as a socio-technical mediator. Design requirements are derived from Stakeholder Theory and bounded by Academic…
The growing integration of AI tools in student design projects presents an unresolved challenge in HCI education: how should AI-generated content be cited and documented? Traditional citation frameworks -- grounded in credibility,…
In recent years, public discourse has blamed digital technologies for making people feel "alone together," distracting us from engaging with one another, even when we are interacting in-person. We argue that in order to design technologies…
The recent availability of digital traces from Information and Communications Technologies (ICT) has facilitated the study of both individual- and population-level movement with unprecedented spatiotemporal resolution, enabling us to better…
Along with the development of chatbot, language models and speech technologies, there is a growing possibility and interest of creating systems able to interface with humans seamlessly through natural language or directly via speech. In…
This paper examines how distinct cultures of AI interdisciplinarity emerge through interface design, revealing the formation of new disciplinary cultures at these intersections. Through the Interface-Mediated Cognitive Security (IMCS)…
The introduction of time as an additional degree of freedom to control wave-matter interactions have opened new avenues to fully control wave propagation in four dimensions (x,y,z,t). Time interfaces (rapid changes of the constitutive…
This paper introduces an interactive visualization interface with a machine learning consensus analysis that enables the researchers to explore the impact of atmospheric and socioeconomic factors on COVID-19 clinical severity by employing…
Co-design is an increasingly popular approach in HCI and visualization, yet there is little guidance on how to effectively apply this method in visualization contexts. In this paper, we visually present our experience of a…
Humans have the ability to report the contents of their subjective experience - we can say to each other, "I am aware of X". The decision processes that support these reports about mental contents remain poorly understood. In this article I…
In this paper, we propose a global digital platform to avoid and combat epidemics by providing relevant real-time information to support selective lockdowns. It leverages the pervasiveness of wireless connectivity while being trustworthy…
Exponential growth in the quantity of digital news, social media, and other textual sources makes it difficult for humans to keep up with rapidly evolving narratives about world events. Various visualisation techniques have been touted to…
Traditional static user interfaces (UI) have given way to dynamic systems that can intelligently adapt to and respond to users' changing needs. Temporal interaction is an emerging field in human-computer interaction (HCI), which refers to…
We propose a spatial-constraint approach for modeling spatial-based interactions and enabling interactive visualizations, which involves the manipulation of visualizations through selection, filtering, navigation, arrangement, and…
Improvisation-the art of spontaneous creation that unfolds moment-to-moment without a scripted outcome-requires practitioners to continuously sense, adapt, and create anew. It is a fundamental mode of human creativity spanning music, dance,…
The ever increasing adoption of mobile technologies and ubiquitous services allows to sense human behavior at unprecedented levels of details and scale. Wearable sensors are opening up a new window on human mobility and proximity at the…
The COVID-19 pandemic has intensified numerous social issues that warrant academic investigation. Although information dissemination has been extensively studied, the silenced voices and censored content also merit attention due to their…
Digital networks, mobile devices, and the possibility of mining the ever-increasing amount of digital traces that we leave behind in our daily activities are changing the way we can approach the study of human and social interactions.…
CHARTOPOLIS is a multi-faceted sociotechnical testbed meant to aid in building connections among engineers, psychologists, anthropologists, ethicists, and artists. Superficially, it is an urban autonomous-vehicle testbed that includes both…