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We study a class of bilevel integer programs with second-order cone constraints at the upper level and a convex quadratic objective and linear constraints at the lower level. We develop disjunctive cuts to separate bilevel infeasible points…

Optimization and Control · Mathematics 2022-07-12 Elisabeth Gaar , Jon Lee , Ivana Ljubić , Markus Sinnl , Kübra Tanınmış

Cutting and packing problems arise in a large variety of industrial applications, where there is a need to cut pieces from a large object, or placing them inside a containers, without overlap. When the pieces or the containers have…

Computational Geometry · Computer Science 2019-03-28 Pedro Rocha

These notes are based on the lectures given by the author during Winter Braids IX in Reims in March 2019. We discuss slice knots and why they are interesting, as well as some ways to decide if a given knot is or is not slice. We describe…

Geometric Topology · Mathematics 2022-01-24 Brendan Owens

In this work we present a method of automatic segmentation of defective skulls for custom cranial implant design and 3D printing purposes. Since such tissue models are usually required in patient cases with complex anatomical defects and…

Image and Video Processing · Electrical Eng. & Systems 2020-11-05 Oldřich Kodym , Michal Španěl , Adam Herout

We study a class of integer bilevel programs with second-order cone constraints at the upper-level and a convex-quadratic objective function and linear constraints at the lower-level. We develop disjunctive cuts (DCs) to separate…

Optimization and Control · Mathematics 2023-06-06 Elisabeth Gaar , Jon Lee , Ivana Ljubić , Markus Sinnl , Kübra Tanınmış

We introduce the first neural optimization framework to solve a classical instance of the tiling problem. Namely, we seek a non-periodic tiling of an arbitrary 2D shape using one or more types of tiles: the tiles maximally fill the shape's…

Computer Vision and Pattern Recognition · Computer Science 2020-07-08 Hao Xu , Ka Hei Hui , Chi-Wing Fu , Hao Zhang

We consider a game-theoretic variant of an interval scheduling problem. Every job is associated with a length, a weight, and a color. Each player controls all the jobs of a specific color, and needs to decide on a processing interval for…

Computer Science and Game Theory · Computer Science 2026-01-22 Vipin Ravindran Vijayalakshmi , Marc Schroder , Tami Tamir

A linear program with linear complementarity constraints (LPCC) requires the minimization of a linear objective over a set of linear constraints together with additional linear complementarity constraints. This class has emerged as a…

Optimization and Control · Mathematics 2018-02-09 Bin Yu , John E. Mitchell , Jong-Shi Pang

In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

Computer Science and Game Theory · Computer Science 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

We unify and extend previous bijections on plane quadrangulations to bipartite and quasibipartite plane maps. Starting from a bipartite plane map with a distinguished edge and two distinguished corners (in the same face or in two different…

Combinatorics · Mathematics 2018-12-21 Jérémie Bettinelli

Grasping objects with limited or no prior knowledge about them is a highly relevant skill in assistive robotics. Still, in this general setting, it has remained an open problem, especially when it comes to only partial observability and…

Robotics · Computer Science 2026-01-21 Matthias Humt , Dominik Winkelbauer , Ulrich Hillenbrand , Berthold Bäuml

In a multi-robot system, a number of autonomous robots would sense, communicate, and decide to move within a given domain to achieve a common goal. In this paper, we consider a new variant of the pursuit-evasion problem in which the robots…

Computational Geometry · Computer Science 2016-08-16 Mohammad Ghodsi , Salma Sadat Mahdavi , Ali Narenji Sheshkalani

In this paper we show that the Mastermind Satisfiability Problem (MSP) is NP-complete. The Mastermind is a popular game which can be turned into a logical puzzle called Mastermind Satisfiability Problem in a similar spirit to the…

Computational Complexity · Computer Science 2007-05-23 Jeff Stuckman , Guo-Qiang Zhang

We analyze Solo Chess puzzles, where the input is an $n \times n$ board containing some standard Chess pieces of the same color, and the goal is to make a sequence of capture moves to reduce down to a single piece. Prior work analyzes this…

Computational Complexity · Computer Science 2023-02-06 Josh Brunner , Lily Chung , Michael Coulombe , Erik D. Demaine , Timothy Gomez , Jayson Lynch

We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…

Computational Geometry · Computer Science 2024-04-23 Kai Jin , Taikun Zhu , Ruixi Luo

Manipulating deformable objects remains a challenge within robotics due to the difficulties of state estimation, long-horizon planning, and predicting how the object will deform given an interaction. These challenges are the most pronounced…

Robotics · Computer Science 2024-03-18 Alison Bartsch , Arvind Car , Charlotte Avra , Amir Barati Farimani

This paper presents a weakly-supervised approach to object instance segmentation. Starting with known or predicted object bounding boxes, we learn object masks by playing a game of cut-and-paste in an adversarial learning setup. A mask…

Computer Vision and Pattern Recognition · Computer Science 2018-03-20 Tal Remez , Jonathan Huang , Matthew Brown

Shape abstraction is an important task for simplifying complex geometric structures while retaining essential features. Sweep surfaces, commonly found in human-made objects, aid in this process by effectively capturing and representing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Mingrui Zhao , Yizhi Wang , Fenggen Yu , Changqing Zou , Ali Mahdavi-Amiri

Cluster deletion is an NP-hard graph clustering objective with applications in computational biology and social network analysis, where the goal is to delete a minimum number of edges to partition a graph into cliques. We first provide a…

Data Structures and Algorithms · Computer Science 2024-04-26 Vicente Balmaseda , Ying Xu , Yixin Cao , Nate Veldt

Object grasping is an important ability required for various robot tasks. In particular, tasks that require precise force adjustments during operation, such as grasping an unknown object or using a grasped tool, are difficult for humans to…

Robotics · Computer Science 2024-01-22 Koki Yamane , Sho Sakaino , Toshiaki Tsuji