English
Related papers

Related papers: Snipperclips: Cutting Tools into Desired Polygons …

200 papers

The aim of this work is learning to reshape the object in an input image to an arbitrary new shape, by just simply providing a single reference image with an object instance in the desired shape. We propose a new Generative Adversarial…

Computer Vision and Pattern Recognition · Computer Science 2019-05-17 Ziqiang Zheng , Yang Wu , Zhibin Yu , Yang Yang , Haiyong Zheng , Takeo Kanade

We analyze a two-player game in which players take turns avoiding the selection of certain points within a convex geometry. The objective is to prevent the convex closure of all chosen points from encompassing a predefined set. The first…

Combinatorics · Mathematics 2025-12-09 Seomgeun Shim

This paper explores the current state-of-the-art of object reconstruction from multiple orthographic drawings using deep neural networks. It proposes two algorithms to extract multiple views from a single image. The paper proposes a system…

Computer Vision and Pattern Recognition · Computer Science 2022-06-20 Robin Klippert

Semigroup theory is a branch of abstract algebra, and it provides mathematical tools for the theory of computation. Finite semigroups can describe state transition systems and thus they model physically realizable computers. Engineering…

Group Theory · Mathematics 2026-01-22 James East , Attila Egri-Nagy , Andrew R. Francis , James D. Mitchell

The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…

Computational Complexity · Computer Science 2013-09-26 Michael Lampis , Valia Mitsou

We consider the problem of selecting an optimal mask for an image manifold, i.e., choosing a subset of the pixels of the image that preserves the manifold's geometric structure present in the original data. Such masking implements a form of…

Machine Learning · Statistics 2016-06-16 Hamid Dadkhahi , Marco F. Duarte

We study the computational model of polygraphs. For that, we consider polygraphic programs, a subclass of these objects, as a formal description of first-order functional programs. We explain their semantics and prove that they form a…

Logic in Computer Science · Computer Science 2015-07-01 Guillaume Bonfante , Yves Guiraud

Kirigami, art of paper cutting, enables two-dimensional sheets transforming into unique shapes which are also hard to reshape once with prescribed cutting patterns. Rare kirigami designs manipulate cuts on three-dimensional objects to…

Materials Science · Physics 2021-03-30 Yanbin Li , Jie Yin

Many relevant applications from diverse areas such as marketing, wildlife conservation, or defending critical infrastructure can be modeled as interdiction games. In this work, we introduce interdiction games whose objective is a monotone…

Optimization and Control · Mathematics 2023-03-24 Kübra Tanınmış , Markus Sinnl

In this paper, we consider the problem of partitioning a polygon into a set of connected disjoint sub-polygons, each of which covers an area of a specific size. The work is motivated by terrain covering applications in robotics, where the…

Computational Geometry · Computer Science 2021-10-11 Mariusz Wzorek , Cyrille Berger , Patrick Doherty

Robotic grasping of arbitrary objects even in completely known environments still remains a challenging problem. Most previously developed algorithms had focused on fingertip grasp, failing to solve the problem even for fully actuated…

Robotics · Computer Science 2019-07-23 IA Sainul , Sankha Deb , AK Deb

We give an algorithm to morph planar graph drawings that achieves small grid size at the expense of allowing a constant number of bends on each edge. The input is an $n$-vertex planar graph and two planar straight-line drawings of the graph…

Computational Geometry · Computer Science 2024-09-09 Therese Biedl , Anna Lubiw , Jack Spalding-Jamieson

Generating 3D shapes from single RGB images is essential in various applications such as robotics. Current approaches typically target images containing clear and complete visual descriptions of the object, without considering common…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Yiheng Xiong , Angela Dai

The 2024 edition of the CG:SHOP Challenge focused on the knapsack polygonal packing problem. Each instance consists of a convex polygon known as the container and a multiset of items, where each item is a simple polygon with an associated…

Computational Geometry · Computer Science 2026-01-16 Guilherme D. da Fonseca , Yan Gerard

This paper attacks the following problem. We are given a large number $N$ of rectangles in the plane, each with horizontal and vertical sides, and also a number $r<N$. The given list of $N$ rectangles may contain duplicates. The problem is…

Data Structures and Algorithms · Computer Science 2017-03-28 David B. A. Epstein , Mike Paterson

In the usual trace reconstruction problem, the goal is to exactly reconstruct an unknown string of length $n$ after it passes through a deletion channel many times independently, producing a set of traces (i.e., random subsequences of the…

Data Structures and Algorithms · Computer Science 2020-12-17 Sami Davies , Miklos Z. Racz , Cyrus Rashtchian , Benjamin G. Schiffer

In the convex covering problem, we are given a convex polygon with holes $P$ and the goal is to cover $P$ using a small number of convex polygons that lie inside $P$. In this paper, we solve the problem using the following strategy. We find…

Computational Geometry · Computer Science 2025-06-23 Guilherme D. da Fonseca

Recognizing and generating object-state compositions has been a challenging task, especially when generalizing to unseen compositions. In this paper, we study the task of cutting objects in different styles and the resulting object state…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Nirat Saini , Hanyu Wang , Archana Swaminathan , Vinoj Jayasundara , Bo He , Kamal Gupta , Abhinav Shrivastava

In classical Maker-Breaker games on graphs, Maker and Breaker take turns claiming edges; Maker's goal is to claim all of some structure (e.g., a spanning tree, Hamilton cycle, etc.), while Breaker aims to stop her. The standard question…

Combinatorics · Mathematics 2025-05-28 Wesley Pegden , Francesca Yu

Just how many different connected shapes result from slicing a cube along some of its edges and unfolding it into the plane? In this article we answer this question by viewing the cube both as a surface and as a graph of vertices and edges.…

Group Theory · Mathematics 2016-04-20 Richard Goldstone , Robert Suzzi Valli