Related papers: Subgraph Games in the Semi-Random Graph Process an…
Graph burning is a round-based game or process that discretely models the spread of influence throughout a network. We introduce a generalization of graph burning which applies to hypergraphs, as well as a variant called ''lazy'' hypergraph…
In this paper, we develop a novel paradigm, namely hypergraph shift, to find robust graph modes by probabilistic voting strategy, which are semantically sound besides the self-cohesiveness requirement in forming graph modes. Unlike the…
Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…
We consider a cops and robber game where the cops are blocking edges of a graph, while the robber occupies its vertices. At each round of the game, the cops choose some set of edges to block and right after the robber is obliged to move to…
We investigate a randomly evolving process of subgraphs in an underlying host graph using the spectral theory of semigroups related to the Tsetlin library and hyperplane arrangements. Starting with some initial subgraph, at each iteration,…
Given a graph $G$ and $p\in [0,1]$, the random subgraph $G_p$ is obtained by retaining each edge of $G$ independently with probability $p$. We show that for every $\epsilon>0$, there exists a constant $C>0$ such that the following holds.…
In 2007 we introduced a general model of sparse random graphs with independence between the edges. The aim of this paper is to present an extension of this model in which the edges are far from independent, and to prove several results…
We give a simple and natural (probabilistic) construction of hypergraph regularization. It is done just by taking a constant-bounded number of random vertex samplings only one time (thus, iteration-free). It is independent from the…
We study the complexity of affine Unique-Games (UG) over globally hypercontractive graphs, which are graphs that are not small set expanders but admit a useful and succinct characterization of all small sets that violate the small-set…
Graph burning is a discrete-time process that models the spread of influence in a network. Vertices are either burning or unburned, and in each round, a burning vertex causes all of its neighbours to become burning before a new fire source…
Given a sufficiently large and sufficiently dense bipartite graph $G=(A, B; E),$ we present a novel method for decomposing the majority of the edges of $G$ into quasirandom graphs so that the vertex sets of these quasirandom graphs…
Given a graphical degree sequence ${\bf d}=(d_1,\ldots, d_n)$, let $G(n, {\bf d})$ denote a uniformly random graph on vertex set $[n]$ where vertex $ i$ has degree $d_i$ for every $1\le i\le n$. We give upper and lower bounds on the joint…
We prove new theoretical results about several variations of the cop and robber game on graphs. First, we consider a variation of the cop and robber game which is more symmetric called the cop and killer game. We prove for all $c < 1$ that…
A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…
It is an intriguing question to see what kind of information on the structure of an oriented graph $D$ one can obtain if $D$ does not contain a fixed oriented graph $H$ as a subgraph. The related question in the unoriented case has been an…
Let d = (d1, d2, ..., dn) be a vector of non-negative integers with even sum. We prove some basic facts about the structure of a random graph with degree sequence d, including the probability of a given subgraph or induced subgraph.…
We consider the problem of decomposing the edges of a directed graph into as few paths as possible. There is a natural lower bound for the number of paths needed in an edge decomposition of a directed graph $D$ in terms of its degree…
A random intersection graph is constructed by independently assigning a subset of a given set of objects $W,$ to each vertex of the vertex set $V$ of a simple graph $G.$ There is an edge between two vertices of $V,$ iff their respective…
We determine to within a constant factor the threshold for the property that two random k-uniform hypergraphs with edge probability p have an edge-disjoint packing into the same vertex set. More generally, we allow the hypergraphs to have…
We consider the problem of reconstructing an undirected graph $G$ on $n$ vertices given multiple random noisy subgraphs or "traces". Specifically, a trace is generated by sampling each vertex with probability $p_v$, then taking the…