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Promoting exercise and promoting fun in sport and activity is a common goal of schools. However, children and adolescents do not exercise enough, which can favor a number of chronic illnesses. Exercise and sports often require coordination…
This paper presents our preliminary investigation and approach towards a mixed physical-virtual technology for stimulating social interactions among and with older adults in nursing homes. We report on set of surveys, apps and focus groups…
Requirements engineering for aged-care digital health must account for human aspects, because requirement priorities are shaped not only by technical functionality but also by stakeholders' health conditions, socioeconomics, and lived…
Dementia has serious consequences for the daily life of the person affected due to the decline in the their cognitive, behavioral and functional abilities. Caring for people living with dementia can be challenging and distressing.…
This paper reviews multi-disciplinary research on information systems supporting the physical wellbeing of the elderly population. By taking a systematic approach, it screens journals, conference proceedings and books on how computer-based…
The increasing population of elderly people is associated with the need to meet their increasing requirements and to provide solutions that can improve their quality of life in a smart home. In addition to fear and anxiety towards…
Device use in smart homes is becoming increasingly communal, requiring cohabitants to navigate a complex social and technological context. In this paper, we report findings from an exploratory survey grounded in our prior work on communal…
Mental well-being technologies possess many qualities that give them the potential to help people receive assessment and treatment who may otherwise not receive help due to fear of stigma or lack of resources. The combination of advances in…
While assistive robots have much potential to help older people with frailty-related needs, there are few in use. There is a gap between what is developed in laboratories and what would be viable in real-world contexts. Through a series of…
Health trackers are widely adopted to support users with daily health and wellness tracking. They can help increase steps taken, enhance sleeping pattern, improve healthy diet, and promote overall health. Despite the growth in the adoption…
There is an imperative need to provide quality of life to a growing population of older adults living independently. Personalised solutions that focus on the person and take into consideration their preferences and context are key. In this…
Strength training is a key determinant of healthy aging, yet adherence to formal exercise programs among older adults remains low. While many technologies aim to encourage physical activity in older adults, they typically rely on dedicated…
This study demonstrates how anticipated and actual interactions shape the QE of SARs among older adults. The study consisted of two parts: an online survey to explore the anticipated interaction through video viewing of a SAR and an…
As the global population ages, artificial intelligence (AI)-powered agents have emerged as potential tools to support older adults' caregiving. Prior research has explored agent autonomy by identifying key interaction stages in task…
Mobile devices gather the communication capabilities as no other gadget. Plus, they now comprise a wider set of applications while still maintaining reduced size and weight. They have started to include accessibility features that enable…
Virtual Reality (VR) museums provide immersive visiting experiences. Despite growing efforts in VR museum design optimization, limited research addresses its efficacy for older adults. We sought to investigate the challenges of and…
Automated facial age assessment systems operate in either estimation mode - predicting age based on facial traits, or verification mode - confirming a claimed age. These systems support access control to age-restricted goods, services, and…
In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on observation, recordings and the developed VR application we…
To achieve people's well-being with AI systems, we should enable each user to be guided to a healthier lifestyle in a way that is appropriate for her or him. However, there is a dilemma between general well-being as defined in academic and…
Robots hold significant promise to assist with providing care to an aging population and to help overcome increasing caregiver demands. Although a large body of research has explored robotic assistance for individuals with disabilities and…