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Supporting older adults in health self-management is crucial for promoting independent aging, particularly given the growing strain on healthcare systems. While voice assistants (VAs) hold the potential to support aging in place, they often…

Human-Computer Interaction · Computer Science 2025-03-11 Amama Mahmood , Shiye Cao , Maia Stiber , Victor Nikhil Antony , Chien-Ming Huang

AI-powered educational technologies have demonstrated measurable benefits for learners, but their design and evaluation have largely centered on K-12 contexts. As a result, many AI-supported learning systems remain poorly aligned with the…

In this paper we provide a brief summary of development LivingLab PJAIT as an attempt to establish a comprehensive and sustainable ICT-based solution for empowerment of elderly communities towards better urban participation of seniors. We…

Computers and Society · Computer Science 2017-07-04 Wiesław Kopeć , Kinga Skorupska , Anna Jaskulska , Katarzyna Abramczuk , Radoslaw Nielek , Adam Wierzbicki

The population of older adults is steadily increasing, with a strong preference for aging-in-place rather than moving to care facilities. Consequently, supporting this growing demographic has become a significant global challenge. However,…

Computers and Society · Computer Science 2025-04-08 Yongjie Wang , Jonathan Cyril Leung , Ming Chen , Zhiwei Zeng , Benny Toh Hsiang Tan , Yang Qiu , Zhiqi Shen

This paper reports on a study conducted as part of the EU EMPATHIC project, whose goal is to develop an empathic virtual coach capable of enhancing seniors' well-being, focusing on user requirements and expectations with respect to…

Our use of IT has, broadly speaking, until recently evolved around work-oriented tasks. This is or, indeed, has been changing. IT has moved beyond the workplace and into leisure, entertainment, games and our homes. It has in short moved…

Computers and Society · Computer Science 2018-03-13 Eric Monteiro

There has been vast literature that studies Conversational Agents (CAs) in facilitating older adults' health. The vast and diverse studies warrants a comprehensive review that concludes the main findings and proposes research directions for…

Human-Computer Interaction · Computer Science 2025-04-01 Jiaxin An , Siqi Yi , Yao Lyu , Houjiang Liu , Yan Zhang

Technology has recently been recruited in the war against the ongoing obesity crisis; however, the adoption of Health & Fitness applications for regular exercise is a struggle. In this study, we present a unique demographically…

Human-Computer Interaction · Computer Science 2019-04-02 Yelena Mejova , Kyriaki Kalimeri

Exergaming, blending exercise and gaming, improves the physical and mental health of older adults. We currently do not fully know the factors that drive older adults to either engage in or abstain from exergaming. Large-scale studies…

Human-Computer Interaction · Computer Science 2024-07-16 Reza Hadi Mogavi , Juhyung Son , Simin Yang , Derrick M. Wang , Lydia Choong , Ahmad Alhilal , Peng Yuan Zhou , Pan Hui , Lennart E. Nacke

In this paper we describe the design and validation of a virtual fitness environment aiming at keeping older adults physically and socially active. We target particularly older adults who are socially more isolated, physically less active,…

Human-Computer Interaction · Computer Science 2017-03-21 Marcos Baez , Francisco Ibarra , Iman Khaghani Far , Michela Ferron , Fabio Casati

Unhealthy lifestyles could cause many chronic diseases, which bring patients and their families much burden. Research has shown the potential of digital technologies for supporting health behavior change to help us prevent these chronic…

Human-Computer Interaction · Computer Science 2019-01-30 Yunlong Wang , Ahmed Fadhil , Harald Reiterer

Technology development practices in industry are often primarily focused on business results, which risks creating unbalanced power relations between corporate interests and the needs or concerns of people who are affected by technology…

The rapid spread of digital technologies has produced data-driven feedback loops, wearable devices, social media networks, and mobile applications that shape user behavior, motivation, and mental well-being. While these systems encourage…

Computers and Society · Computer Science 2024-11-18 Anthonette Adanyin

Datasets sourced from people with disabilities and older adults play an important role in innovation, benchmarking, and mitigating bias for both assistive and inclusive AI-infused applications. However, they are scarce. We conduct a…

Human-Computer Interaction · Computer Science 2021-08-25 Rie Kamikubo , Utkarsh Dwivedi , Hernisa Kacorri

Selfie taking is a popular social pastime, and is an important part of socialising online. This activity is popular with young people but is also becoming more prevalent with older generations. Despite this, there are a number of…

Human-Computer Interaction · Computer Science 2024-12-09 Yuan Yao , Weiwei Zhang , Soojeong Yoo , Callum Parker , Jihong Jeung

People with disabilities often face discrimination and lack of access in all areas of society. While improving the affordability and appropriateness of assistive technologies can pave the way for easier participation and independence,…

Computers and Society · Computer Science 2024-03-20 Katharina Schmermbeck , Oliver Ott , Lennart Ralfs , Robert Weidner

Participatory Design (PD) methods are effective in understanding older adults' perspectives, concerns, and wishes and generating ideas for new intelligent aids. The aim of our study was first to map perceptions and explore the needs of…

Human-Computer Interaction · Computer Science 2022-12-20 Adi Bulgaro , Ela Liberman-Pincu , Tal Oron-Gilad

Computer Anxiety is a phenomenon studied in multiple contexts and, in the actual COVID-19 scenario, it is gaining more and more importance as it impacts technology adoption and autonomy. People with Computer Anxiety (PwCA) might feel…

Human-Computer Interaction · Computer Science 2023-01-06 Thiago Donizetti dos Santos , Vagner Figueredo de Santana

In this paper we present the report on the design and development of a platform for the inter-generational exchange of favors. This platform was designed using participatory design approach during a 24-hour hackathon by a team consisting of…

Social and Information Networks · Computer Science 2017-07-03 Bartłomiej Balcerzak , Wiesław Kopeć , Radosław Nielek , Sebastian Kruk , Kamil Warpechowski , Mateusz Wasik , Marek Węgrzyn

In a contemporary world, people become dependent on electronic devices. Technologies help to clarification and structure life in many ways to meet the need of the children oriented requirements. The children suffering from disabilities…

Human-Computer Interaction · Computer Science 2017-08-17 Monir Bhuiyan , Ambreen Zaman , Mahdi H. Miraz
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