Related papers: Automatic Classification of Games using Support Ve…
Automated service classification plays a crucial role in service discovery, selection, and composition. Machine learning has been widely used for service classification in recent years. However, the performance of conventional machine…
Machine learning classification tasks often benefit from predicting a set of possible labels with confidence scores to capture uncertainty. However, existing methods struggle with the high-dimensional nature of the data and the lack of…
As new research on Large Language Models (LLMs) continues, it is difficult to keep up with new research and models. To help researchers synthesize the new research many have written survey papers, but even those have become numerous. In…
To this day, a variety of approaches for providing local interpretability of black-box machine learning models have been introduced. Unfortunately, all of these methods suffer from one or more of the following deficiencies: They are either…
In this paper, we investigate mathematical content representations suitable for the automated classification of and the similarity search in STEM documents using standard machine learning algorithms: the Latent Dirichlet Allocation (LDA)…
This paper presents a comparative analysis of machine learning methodologies for automatic music genre classification. We evaluate the performance of classical classifiers, including Support Vector Machines (SVM) and ensemble methods,…
Commit Classification (CC) is an important task in software maintenance, which helps software developers classify code changes into different types according to their nature and purpose. It allows developers to understand better how their…
Online reviews are an important source of feedback for understanding customers. In this study, we follow novel approaches that target this absence of actionable insights by classifying reviews as defect reports and requests for improvement.…
Game-based learning (GBL) is widely adopted in mathematics education. It enhances learners' engagement and critical thinking throughout the mathematics learning process. However, enabling players to learn intrinsically through mathematical…
Many enhancements to Monte-Carlo Tree Search (MCTS) have been proposed over almost two decades of general game playing and other artificial intelligence research. However, our ability to characterise and understand which variants work well…
At present, neural network-based models, including transformers, struggle to generate memorable and readily comprehensible music from unified and repetitive musical material due to a lack of understanding of musical structure. Consequently,…
This paper proposes a method for classifying movie genres by only looking at text reviews. The data used are from Large Movie Review Dataset v1.0 and IMDb. This paper compared a K-nearest neighbors (KNN) model and a multilayer perceptron…
Selecting a good column (or row) subset of massive data matrices has found many applications in data analysis and machine learning. We propose a new adaptive sampling algorithm that can be used to improve any relative-error column selection…
Distributed representations of words and paragraphs as semantic embeddings in high dimensional data are used across a number of Natural Language Understanding tasks such as retrieval, translation, and classification. In this work, we…
When students write programs, their program structure provides insight into their learning process. However, analyzing program structure by hand is time-consuming, and teachers need better tools for computer-assisted exploration of student…
Modeling the strategic behavior of agents in a real-world multi-agent system using existing state-of-the-art computational game-theoretic tools can be a daunting task, especially when only the actions taken by the agents can be observed.…
With the explosion in the availability of spatio-temporal tracking data in modern sports, there is an enormous opportunity to better analyse, learn and predict important events in adversarial group environments. In this paper, we propose a…
A range of applications for automatic machine learning need the generation process to be controllable. In this work, we propose a way to control the output via a sequence of simple actions, that are called semantic code classes. Finally, we…
Large language models (LLMs) have shown impressive capabilities in generating program code, opening exciting opportunities for applying program synthesis to games. In this work, we explore the potential of LLMs to directly synthesize usable…
Cooperative games are an important class of problems in game theory, where the goal is to distribute a value among a set of players who are allowed to cooperate by forming coalitions. An outcome of the game is given by an allocation vector…