Related papers: Automatic Classification of Games using Support Ve…
We present a new game semantics for Martin-L\"of type theory (MLTT), our aim is to give a mathematical and intensional explanation of MLTT. Specifically, we propose a category with families of a novel variant of games, which induces a…
In this paper, we explore text classification with extremely weak supervision, i.e., only relying on the surface text of class names. This is a more challenging setting than the seed-driven weak supervision, which allows a few seed words…
The goal of our project is to develop an accurate tagger for questions posted on Stack Exchange. Our problem is an instance of the more general problem of developing accurate classifiers for large scale text datasets. We are tackling the…
Large Language Model (LLM) agents are increasingly used in many applications, raising concerns about their safety. While previous work has shown that LLMs can deceive in controlled tasks, less is known about their ability to deceive using…
Support vector machines (SVMs) appeared in the early nineties as optimal margin classifiers in the context of Vapnik's statistical learning theory. Since then SVMs have been successfully applied to real-world data analysis problems, often…
We present a supervised learning algorithm for text categorization which has brought the team of authors the 2nd place in the text categorization division of the 2012 Cybersecurity Data Mining Competition (CDMC'2012) and a 3rd prize…
Classification is one of the main areas of pattern recognition research, and within it, Support Vector Machine (SVM) is one of the most popular methods outside of field of deep learning -- and a de-facto reference for many Machine Learning…
Representing games through their pixels offers a promising approach for building general-purpose and versatile game models. While games are not merely images, neural network models trained on game pixels often capture differences of the…
We explore link prediction as a proxy for automatically surfacing documents from existing literature that might be topically or contextually relevant to a new document. Our model uses transformer-based graph embeddings to encode the meaning…
We introduce the task of algorithm class prediction for programming word problems. A programming word problem is a problem written in natural language, which can be solved using an algorithm or a program. We define classes of various…
In hierarchical text classification, we perform a sequence of inference steps to predict the category of a document from top to bottom of a given class taxonomy. Most of the studies have focused on developing novels neural network…
Iterated reference games - in which players repeatedly pick out novel referents using language - present a test case for agents' ability to perform context-sensitive pragmatic reasoning in multi-turn linguistic environments. We tested…
In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games.…
This paper describes our work which is based on discovering context for text document categorization. The document categorization approach is derived from a combination of a learning paradigm known as relation extraction and an technique…
While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…
Recent advances in bandit tools and techniques for sequential learning are steadily enabling new applications and are promising the resolution of a range of challenging related problems. We study the game tree search problem, where the goal…
This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI)…
Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…
Term weighting metrics assign weights to terms in order to discriminate the important terms from the less crucial ones. Due to this characteristic, these metrics have attracted growing attention in text classification and recently in…
Machine learning models have become increasingly popular for predicting the results of soccer matches, however, the lack of publicly-available benchmark datasets has made model evaluation challenging. The 2023 Soccer Prediction Challenge…