Related papers: Automatic Classification of Games using Support Ve…
Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This…
Attribute-based recognition models, due to their impressive performance and their ability to generalize well on novel categories, have been widely adopted for many computer vision applications. However, usually both the attribute vocabulary…
Recently, text world games have been proposed to enable artificial agents to understand and reason about real-world scenarios. These text-based games are challenging for artificial agents, as it requires an understanding of and interaction…
Recent work has shown that, in classification tasks, it is possible to design decision support systems that do not require human experts to understand when to cede agency to a classifier or when to exercise their own agency to achieve…
We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…
Machine learning has become a common approach to predicting the outcomes of soccer matches, and the body of literature in this domain has grown substantially in the past decade and a half. This chapter discusses available datasets, the…
Recent work in deep reinforcement learning has allowed algorithms to learn complex tasks such as Atari 2600 games just from the reward provided by the game, but these algorithms presently require millions of training steps in order to…
In this paper, we explore how to leverage large language models (LLMs) to solve mathematical problems efficiently and accurately. Specifically, we demonstrate the effectiveness of classifying problems into distinct categories and employing…
Stakeholders make various types of decisions with respect to requirements, design, management, and so on during the software development life cycle. Nevertheless, these decisions are typically not well documented and classified due to…
Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…
Many games of interest in the real world are often intractably large, thereby necessitating the use of game abstraction to shrink them in size, typically by many magnitudes. Over the last two decades, there have been significant advances in…
This paper explores the automatic classification of exam questions and learning outcomes according to Bloom's Taxonomy. A small dataset of 600 sentences labeled with six cognitive categories - Knowledge, Comprehension, Application,…
Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…
Text classification helps analyse texts for semantic meaning and relevance, by mapping the words against this hierarchy. An analysis of various types of texts is invaluable to understanding both their semantic meaning, as well as their…
Classification model selection is a process of identifying a suitable model class for a given classification task on a dataset. Traditionally, model selection is based on cross-validation, meta-learning, and user preferences, which are…
Conventional maneuver prediction methods use some sort of classification model on temporal trajectory data to predict behavior of agents over a set time horizon. Despite of having the best precision and recall, these models cannot predict a…
We use a text dataset consisting of 23 news categories relevant to pharma information science, in order to compare the fine-tuning performance of multiple transformer models in a classification task. Using a well-balanced dataset with…
We present a game framework tailored for deduction games, enabling structured analysis from the perspective of Shannon entropy variations. Additionally, we introduce a new forward search algorithm, Information Set Entropy Search (ISES),…
While the situation has improved for text-only models, it again seems to be the case currently that multimodal (text and image) models develop faster than ways to evaluate them. In this paper, we bring a recently developed evaluation…
Depth perception is fundamental for robots to understand the surrounding environment. As the view of cognitive neuroscience, visual depth perception methods are divided into three categories, namely binocular, active, and pictorial. The…