English
Related papers

Related papers: Automatic Classification of Games using Support Ve…

200 papers

Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This…

Artificial Intelligence · Computer Science 2026-02-06 Raphaël Boige , Amine Boumaza , Bruno Scherrer

Attribute-based recognition models, due to their impressive performance and their ability to generalize well on novel categories, have been widely adopted for many computer vision applications. However, usually both the attribute vocabulary…

Computer Vision and Pattern Recognition · Computer Science 2017-04-13 Ziad Al-Halah , Rainer Stiefelhagen

Recently, text world games have been proposed to enable artificial agents to understand and reason about real-world scenarios. These text-based games are challenging for artificial agents, as it requires an understanding of and interaction…

Computation and Language · Computer Science 2021-12-24 Ishika Singh , Gargi Singh , Ashutosh Modi

Recent work has shown that, in classification tasks, it is possible to design decision support systems that do not require human experts to understand when to cede agency to a classifier or when to exercise their own agency to achieve…

Machine Learning · Computer Science 2025-10-21 Eleni Straitouri , Stratis Tsirtsis , Ander Artola Velasco , Manuel Gomez-Rodriguez

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…

Artificial Intelligence · Computer Science 2024-10-22 Yunhao Yang , Leonard Berthellemy , Ufuk Topcu

Machine learning has become a common approach to predicting the outcomes of soccer matches, and the body of literature in this domain has grown substantially in the past decade and a half. This chapter discusses available datasets, the…

Machine Learning · Computer Science 2024-03-13 Rory Bunker , Calvin Yeung , Keisuke Fujii

Recent work in deep reinforcement learning has allowed algorithms to learn complex tasks such as Atari 2600 games just from the reward provided by the game, but these algorithms presently require millions of training steps in order to…

Machine Learning · Computer Science 2018-01-09 Benjamin Spector , Serge Belongie

In this paper, we explore how to leverage large language models (LLMs) to solve mathematical problems efficiently and accurately. Specifically, we demonstrate the effectiveness of classifying problems into distinct categories and employing…

Computation and Language · Computer Science 2024-12-24 Amogh Akella

Stakeholders make various types of decisions with respect to requirements, design, management, and so on during the software development life cycle. Nevertheless, these decisions are typically not well documented and classified due to…

Software Engineering · Computer Science 2021-05-05 Liming Fu , Peng Liang , Xueying Li , Chen Yang

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

Human-Computer Interaction · Computer Science 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

Many games of interest in the real world are often intractably large, thereby necessitating the use of game abstraction to shrink them in size, typically by many magnitudes. Over the last two decades, there have been significant advances in…

Computer Science and Game Theory · Computer Science 2026-05-18 Juho Kim , Tuomas Sandholm

This paper explores the automatic classification of exam questions and learning outcomes according to Bloom's Taxonomy. A small dataset of 600 sentences labeled with six cognitive categories - Knowledge, Comprehension, Application,…

Computation and Language · Computer Science 2025-11-17 Ramya Kumar , Dhruv Gulwani , Sonit Singh

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

Artificial Intelligence · Computer Science 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

Text classification helps analyse texts for semantic meaning and relevance, by mapping the words against this hierarchy. An analysis of various types of texts is invaluable to understanding both their semantic meaning, as well as their…

Machine Learning · Computer Science 2022-11-16 Chaitanya Chadha , Vandit Gupta , Deepak Gupta , Ashish Khanna

Classification model selection is a process of identifying a suitable model class for a given classification task on a dataset. Traditionally, model selection is based on cross-validation, meta-learning, and user preferences, which are…

Machine Learning · Computer Science 2023-05-24 Sudarsun Santhiappan , Nitin Shravan , Balaraman Ravindran

Conventional maneuver prediction methods use some sort of classification model on temporal trajectory data to predict behavior of agents over a set time horizon. Despite of having the best precision and recall, these models cannot predict a…

Robotics · Computer Science 2025-09-29 Nishant Doshi

We use a text dataset consisting of 23 news categories relevant to pharma information science, in order to compare the fine-tuning performance of multiple transformer models in a classification task. Using a well-balanced dataset with…

Information Retrieval · Computer Science 2022-01-04 Stanislaw Adaszewski , Pascal Kuner , Ralf J. Jaeger

We present a game framework tailored for deduction games, enabling structured analysis from the perspective of Shannon entropy variations. Additionally, we introduce a new forward search algorithm, Information Set Entropy Search (ISES),…

Artificial Intelligence · Computer Science 2024-08-01 Fandi Meng , Simon Lucas

While the situation has improved for text-only models, it again seems to be the case currently that multimodal (text and image) models develop faster than ways to evaluate them. In this paper, we bring a recently developed evaluation…

Computation and Language · Computer Science 2024-12-12 Sherzod Hakimov , Yerkezhan Abdullayeva , Kushal Koshti , Antonia Schmidt , Yan Weiser , Anne Beyer , David Schlangen

Depth perception is fundamental for robots to understand the surrounding environment. As the view of cognitive neuroscience, visual depth perception methods are divided into three categories, namely binocular, active, and pictorial. The…

Computer Vision and Pattern Recognition · Computer Science 2021-06-30 Mohammad Amin Kashi
‹ Prev 1 3 4 5 6 7 10 Next ›