Related papers: Dots & Boxes is PSPACE-complete
This paper provides an analysis of different formal representations of beliefs in epistemic game theory. The aim is to attempt a synthesis of different structures of beliefs in the presence of indeterminate probabilities. Special attention…
Given a graph $G$, a set $S$ of vertices in $G$ is a general position set if no triple of vertices from $S$ lie on a common shortest path in $G$. The general position achievement/avoidance game is played on a graph $G$ by players A and B…
Dialogue games are two-player logic games between a Proponent who puts forward a logical formula A as valid or true and an Opponent who disputes this. An advantage of the dialogical approach is that it is a uniform framework from which…
Combining the the results of A.R. Meyer and L.J. Stockmeyer "The Equivalence Problem for Regular Expressions with Squaring Requires Exponential Space", and K.S. Booth "Isomorphism testing for graphs, semigroups, and finite automata are…
Reasoning with defeasible and conflicting knowledge in an argumentative form is a key research field in computational argumentation. Reasoning under various forms of uncertainty is both a key feature and a challenging barrier for automated…
We examine the computational complexity of testing and finding small plans in probabilistic planning domains with both flat and propositional representations. The complexity of plan evaluation and existence varies with the plan type sought;…
A given subset $A$ of natural numbers is said to be complete if every element of $\mathbb{N}$ is the sum of distinct terms taken from $A$. This topic is strongly connected to the knapsack problem which is known to be NP complete.…
Recently, in [K.R. Apt and S. Simon: Well-founded extensive games with perfect information, TARK21], we studied well-founded games, a natural extension of finite extensive games with perfect information in which all plays are finite. We…
We build off the game, NimG to create a version named Neighboring Nim. By reducing from Geography, we show that this game is PSPACE-hard. The games created by the reduction share strong similarities with Undirected (Vertex) Geography and…
We present a computational formulation for the approximate version of several variational inequality problems, investigating their computational complexity and establishing PPAD-completeness. Examining applications in computational game…
We study in depth the class of games with opacity condition, which are two-player games with imperfect information in which one of the players only has imperfect information, and where the winning condition relies on the information he has…
The rank of a bimatrix game (A,B) is defined as rank(A+B). Computing a Nash equilibrium (NE) of a rank-$0$, i.e., zero-sum game is equivalent to linear programming (von Neumann'28, Dantzig'51). In 2005, Kannan and Theobald gave an FPTAS for…
Windows have been introduce in \cite{BalGasq25} as a tool for designing polynomial algorithms to check satisfiability of a bimodal logic of weak-density. In this paper, after revisiting the ``folklore'' case of bimodal $\K4$ already treated…
We upgrade [1] to a complete proof of the conjecture NP = PSPACE. [1]: L. Gordeev, E. H. Haeusler, Proof Compression and NP Versus PSPACE, Studia Logica (107) (1): 55-83 (2019)
We consider the following modification of annihilation game called node blocking. Given a directed graph, each vertex can be occupied by at most one token. There are two types of tokens, each player can move his type of tokens. The players…
The game of Paintbucket was recently introduced by Amundsen and Erickson. It is played on a rectangular grid of black and white pixels. The players alternately fill in one of their opponent's connected components with their own color, until…
We study zero-sum games, a variant of the classical combinatorial Subtraction games (studied for example in the monumental work "Winning Ways", by Berlekamp, Conway and Guy), called Cumulative Subtraction (CS). Two players alternate in…
A pair of lower and upper cumulative distribution functions, also called probability box or p-box, is among the most popular models used in imprecise probability theory. They arise naturally in expert elicitation, for instance in cases…
We introduce a new class of totally balanced cooperative TU games, namely p -additive games. It is inspired by the class of inventory games that arises from inventory situations with temporary discounts (Toledo, 2002) and contains the class…
There are a number of results saying that for certain "path-following" algorithms that solve PPAD-complete problems, the solution obtained by the algorithm is PSPACE-complete to compute. We conjecture that these results are special cases of…