Related papers: Dots & Boxes is PSPACE-complete
The Hanano Puzzle is a one-player game with irreversible gravity, where the goal is to make colored blocks make contact with flowers of the corresponding color. The game Jelly no Puzzle shares similar mechanics. In general, determining if a…
The Super-SAT or SSAT problem was introduced by Dinur et al.(2002,2003) to prove the NP-hardness of approximation of two popular lattice problems - Shortest Vector Problem(SVP) and Closest Vector Problem(CVP). They conjectured that SSAT is…
Discuss several tricks for solving twenty question problems which in this paper is depicted as a guessing game. Player tries to find a ball in twenty boxes by asking as few questions as possible, and these questions are answered by only…
We consider extensive games with perfect information with well-founded game trees and study the problems of existence and of characterization of the sets of subgame perfect equilibria in these games. We also provide such characterizations…
Given Markov chains and Markov decision processes (MDPs) whose transitions are labelled with non-negative integer costs, we study the computational complexity of deciding whether the probability of paths whose accumulated cost satisfies a…
Notes on the Spinpossible puzzle game. We give a mathematical description of the game, prove some elementary bounds on the length of optimal solutions, and consider variations of the game which place restrictions on the set of permitted…
LP-duality theory has played a central role in the study of cores of games, right from the early days of this notion to the present time. The classic paper of Shapley and Shubik \cite{Shapley1971assignment} introduced the "right" way of…
Node Kayles is a well-known two-player impartial game on graphs: Given an undirected graph, each player alternately chooses a vertex not adjacent to previously chosen vertices, and a player who cannot choose a new vertex loses the game. The…
This paper studies the complexity of determining whether a formula in the modal logics characterizing the nested-simulation semantics is characteristic for some process, which is equivalent to determining whether the formula is satisfiable…
Cat-and-mouse is a two-player game on a finite graph. Chandra and Stockmeyer showed cat-and-mouse is P-complete on directed graphs. We show cat-and-mouse is P-complete on undirected graphs. To our knowledge, no proof of the directed case…
We study the computational complexity of finding stable outcomes in hedonic games, which are a class of coalition formation games. We restrict our attention to symmetric additively-separable hedonic games, which are a nontrivial subclass of…
Discrete probabilistic programs (DPPs) provide a highly expressive formalism for compactly defining arbitrary finite probabilistic models. This expressivity comes at a price: DPP inference is PSPACE-hard. In this work, we show that DPP…
Using the probability theory-based approach, this paper reveals the equivalence of an arbitrary NP-complete problem to a problem of checking whether a level set of a specifically constructed harmonic cost function (with all diagonal entries…
Computing the real solutions to a system of polynomial equations is a challenging problem, particularly verifying that all solutions have been computed. We describe an approach that combines numerical algebraic geometry and sums of squares…
We present MatchKAT, an algebraic language for modeling match-action packet processing in network switches. Although the match-action paradigm has remained a popular low-level programming model for specifying packet forwarding behavior,…
We formulate and analyze a general class of stochastic dynamic games with asymmetric information arising in dynamic systems. In such games, multiple strategic agents control the system dynamics and have different information about the…
The sequential equilibrium is a standard solution concept for extensive-form games with imperfect information that includes an explicit representation of the players' beliefs. An assessment consisting of a strategy and a belief is a…
It is well known that the resolution method (for propositional logic) is complete. However, completeness proofs found in the literature use an argument by contradiction showing that if a set of clauses is unsatisfiable, then it must have a…
Incomplete cooperative games generalise the classical model of cooperative games by omitting the values of some of the coalitions. This allows to incorporate uncertainty into the model and study the underlying games as well as possible…
We study the computational complexity of universality and inclusion problems for unambiguous finite automata and context-free grammars. We observe that several such problems can be reduced to the universality problem for unambiguous…