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Novice programmers often struggle to understand how code executes and to form the abstract mental models necessary for effective problem-solving, challenges that are amplified in large, diverse introductory courses where students'…

Human-Computer Interaction · Computer Science 2025-10-01 Naaz Sibia , Valeria Ramirez Osorio , Jessica Wen , Rutwa Engineer , Angela Zavaleta Bernuy , Andrew Petersen , Michael Liut , Carolina Nobre

Although Virtual Reality (VR) has undoubtedly improved human interaction with 3D data, users still face difficulties retaining important details of complex digital objects in preparation for physical tasks. To address this issue, we…

Human-Computer Interaction · Computer Science 2024-10-28 Lucas Siqueira Rodrigues , Timo Torsten Schmidt , John Nyakatura , Stefan Zachow , Johann Habakuk Israel , Thomas Kosch

The visualization of a network influences the quality of the mental map that the viewer develops to understand the network. In this study, we investigate the effects of a 3D immersive visualization environment compared to a traditional 2D…

Human-Computer Interaction · Computer Science 2020-06-05 Joseph Kotlarek , Oh-Hyun Kwon , Kwan-Liu Ma , Peter Eades , Andreas Kerren , Karsten Klein , Falk Schreiber

Humans navigate unfamiliar environments using episodic simulation and episodic memory, which facilitate a deeper understanding of the complex relationships between environments and objects. Developing an imaginative memory system inspired…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Yiyuan Pan , Yunzhe Xu , Zhe Liu , Hesheng Wang

In this contribution, we design, implement and evaluate the pedagogical benefits of a novel interactive note taking interface (iVRNote) in VR for the purpose of learning and reflection lectures. In future VR learning environments, students…

Human-Computer Interaction · Computer Science 2019-10-04 Yi-Ting Chen , Chi-Hsuan Hsu , Chih-Han Chung , Yu-Shuen Wang , Sabarish V. Babu

Live cultural experiences like concerts generate shared physiological arousal among audience members, a collective resonance that contributes to their emotional power. Recreating such experiences in virtual reality therefore requires not…

Human-Computer Interaction · Computer Science 2026-03-23 Xiaru Meng , Yulan Ju , Yan He , Matthias Hoppe , Kouta Minamizawa , Jiawen Han , Kai Kunze

Navigation aids are central to immersive virtual reality (VR) experiences that involve physical locomotion. Their effectiveness depends not only on how much spatial information they provide, but also on how directly that information…

Human-Computer Interaction · Computer Science 2026-03-19 Apurv Varshney , Lily M. Turkstra , Jiaxin Su , Mable Zhou , Scott T. Grafton , Barry Giesbrecht , Mary Hegarty , Michael Beyeler

The proliferation of virtual reality (VR) has led to its increasing adoption as an immersive medium for delivering presentations, distinct from other VR experiences like games and 360-degree videos by sharing information in richly…

Human-Computer Interaction · Computer Science 2025-10-21 Liwei Wu , Yilin Zhang , Justin Leung , Jingyi Gao , April Li , Jian Zhao

We study lifelong visual perception in an embodied setup, where we develop new models and compare various agents that navigate in buildings and occasionally request annotations which, in turn, are used to refine their visual perception…

Computer Vision and Pattern Recognition · Computer Science 2021-12-30 David Nilsson , Aleksis Pirinen , Erik Gärtner , Cristian Sminchisescu

Virtual Reality (VR) can support effective and scalable training of psychomotor skills in manufacturing. However, many industry training modules offer experiences that are close-ended and do not allow for human error. We aim to address this…

Human-Computer Interaction · Computer Science 2023-10-27 Hing Lie , Kachina Studer , Zhen Zhao , Ben Thomson , Dishita G Turakhia , John Liu

Humans are able to accurately reason in 3D by gathering multi-view observations of the surrounding world. Inspired by this insight, we introduce a new large-scale benchmark for 3D multi-view visual question answering (3DMV-VQA). This…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Yining Hong , Chunru Lin , Yilun Du , Zhenfang Chen , Joshua B. Tenenbaum , Chuang Gan

The emotional response a person has to a living space is predominantly affected by light, color and texture as space-making elements. In order to verify whether this phenomenon could be replicated in a simulated environment, we conducted a…

Human-Computer Interaction · Computer Science 2023-03-07 Asma Naz , Regis Kopper , Ryan P. McMahan , Mihai Nadin

Size and distance perception in Virtual Reality (VR) have been widely studied, albeit in a controlled laboratory setting with a small number of participants. We describe a fully remote perceptual study with a gamified protocol to encourage…

Human-Computer Interaction · Computer Science 2021-05-04 Rahul Arora , Jiannan Li , Gongyi Shi , Karan Singh

Virtual Reality (VR) for Serious Games (SGs) is attracting increasing attention for training applications due to its potential to provide significantly enhanced learning to users. Some examples of the application of VR for SGs are complex…

Human-Computer Interaction · Computer Science 2018-12-06 Zhenan Feng , Vicente A. González , Ling Ma , Mustafa M. A. Al-Adhami , Claudio Mourgues

Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in…

Human-Computer Interaction · Computer Science 2020-10-14 Diego Monteiro , Hai-Ning Liang , Hongji Li , Yu Fu , Xian Wang

Virtual Reality (VR) enables users to collaborate while exploring scenarios not realizable in the physical world. We propose CollabVR, a distributed multi-user collaboration environment, to explore how digital content improves expression…

Human-Computer Interaction · Computer Science 2019-11-19 Zhenyi He , Karl Rosenberg , Ken Perlin

Recall impairment in a different environmental context from learning is called context-dependent forgetting. Two learning methods have been proposed to prevent context-dependent forgetting: reinstatement and decontextualization.…

Human-Computer Interaction · Computer Science 2024-05-24 Takato Mizuho , Takuji Narumi , Hideaki Kuzuoka

The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…

Human-Computer Interaction · Computer Science 2023-08-08 Leon Pietschmann , Paul-David Zuercher , Erik Bubík , Zhutian Chen , Hanspeter Pfister , Thomas Bohné

Deep reinforcement learning (RL) algorithms suffer severe performance degradation when the interaction data is scarce, which limits their real-world application. Recently, visual representation learning has been shown to be effective and…

Machine Learning · Computer Science 2022-08-17 Yang Yue , Bingyi Kang , Zhongwen Xu , Gao Huang , Shuicheng Yan

Visual navigation tasks in real-world environments often require both self-motion and place recognition feedback. While deep reinforcement learning has shown success in solving these perception and decision-making problems in an end-to-end…

Robotics · Computer Science 2020-03-03 Marvin Chancán , Michael Milford
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