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With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settings. However, the effects of such digital transformations on…

Human-Computer Interaction · Computer Science 2021-05-10 Hong Gao , Efe Bozkir , Lisa Hasenbein , Jens-Uwe Hahn , Richard Göllner , Enkelejda Kasneci

What people choose to see, like, or remember is of profound interest to city planners and architects. Previous research suggests what people are more likely to store in their memory - buildings with dominant shapes and bright colors,…

Physics and Society · Physics 2021-12-01 Shan He , Yuji Yoshimura , Jonas Helfer , Gary Hack , Carlo Ratti , Takehiko Nagakura

Human memory has notable limitations (e.g., forgetting) which have necessitated a variety of memory aids (e.g., calendars). As we grow closer to mass adoption of everyday Extended Reality (XR), which is frequently leveraging perceptual…

Human-Computer Interaction · Computer Science 2023-04-06 Elise Bonnail , Eric Lecolinet , Wen-Jie Tseng , Samuel Huron , Mark Mcgill , Jan Gugenheimer

Despite impressive high-level video comprehension, multimodal language models struggle with spatial reasoning across time and space. While current spatial training approaches rely on real-world video data, obtaining diverse footage with…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Ellis Brown , Arijit Ray , Ranjay Krishna , Ross Girshick , Rob Fergus , Saining Xie

Our target is to learn visual correspondence from unlabeled videos. We develop LIIR, a locality-aware inter-and intra-video reconstruction framework that fills in three missing pieces, i.e., instance discrimination, location awareness, and…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Liulei Li , Tianfei Zhou , Wenguan Wang , Lu Yang , Jianwu Li , Yi Yang

Real-world applications, such as autonomous driving and humanoid robot manipulation, require precise spatial perception. However, it remains underexplored how Vision-Language Models (VLMs) recognize spatial relationships and perceive…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Fei Kong , Jinhao Duan , Kaidi Xu , Zhenhua Guo , Xiaofeng Zhu , Xiaoshuang Shi

Plasma physics simulations create complex datasets for which researchers need state-of-the-art visualization tools to gain insights. These datasets are 3D in nature but are commonly depicted and analyzed using 2D idioms displayed on 2D…

Imitation learning (IL) has achieved considerable success in solving complex sequential decision-making problems. However, current IL methods mainly assume that the environment for learning policies is the same as the environment for…

Machine Learning · Computer Science 2023-10-24 Siyuan Li , Xun Wang , Rongchang Zuo , Kewu Sun , Lingfei Cui , Jishiyu Ding , Peng Liu , Zhe Ma

People navigating in unfamiliar buildings take advantage of myriad visual, spatial and semantic cues to efficiently achieve their navigation goals. Towards equipping computational agents with similar capabilities, we introduce Pathdreamer,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Jing Yu Koh , Honglak Lee , Yinfei Yang , Jason Baldridge , Peter Anderson

Knowledge Management is crucial for capturing and transferring expertise within universities, especially in high staff turnover contexts where expertise loss disrupts teaching. Documenting teachers' workflows is time-intensive and diverts…

Human-Computer Interaction · Computer Science 2025-08-07 Gloria Fernández-Nieto , Vanessa Echeverria , Yuheng Li , Yi-Shan Tsai , Lele Sha , Guanliang Chen , Dragan Gasevic , Zachari Swiecki

Aligning robot navigation with human preferences is essential for ensuring comfortable, and predictable robot movement in shared spaces. While preference-based learning methods, such as reinforcement learning from human feedback (RLHF),…

Human-Computer Interaction · Computer Science 2025-10-21 Jorge de Heuvel , Daniel Marta , Simon Holk , Iolanda Leite , Maren Bennewitz

Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shared experience can be enjoyable. However, in typical…

Human-Computer Interaction · Computer Science 2024-08-15 Zixuan Guo , Wenge Xu , Hongyu Wang , Tingjie Wan , Nilufar Baghaei , Cheng-Hung Lo , Hai-Ning Liang

Reinforcement learning from verifiable rewards (RLVR) has demonstrated remarkable effectiveness in improving the reasoning capabilities of large language models. As models evolve into natively multimodal architectures, extending RLVR to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Chuanyu Qin , Chenxu Yang , Qingyi Si , Naibin Gu , Dingyu Yao , Zheng Lin , Peng Fu , Nan Duan , Jiaqi Wang

Surveying is a core component of civil engineering education, requiring students to engage in hands-on spatial measurement, instrumentation handling, and field-based decision-making. However, traditional instruction often poses logistical…

Human-Computer Interaction · Computer Science 2025-08-01 Daniel Udekwe , Dimitrios Bolkas , Eren Erman Ozguven , Ren Moses , Qianwen Guo

Field studies are irreplaceable but costly, time-consuming, and error-prone, which need careful preparation. Inspired by rapid-prototyping in manufacturing, we propose a fast, low-cost evaluation method using Vision-Language Model (VLM)…

Recent years have seen a resurgence of interest in using Virtual Reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of…

Most existing works solving Room-to-Room VLN problem only utilize RGB images and do not consider local context around candidate views, which lack sufficient visual cues about surrounding environment. Moreover, natural language contains…

Computer Vision and Pattern Recognition · Computer Science 2023-10-03 Jingyang Huo , Qiang Sun , Boyan Jiang , Haitao Lin , Yanwei Fu

Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR…

Human-Computer Interaction · Computer Science 2024-09-25 Tianyu Liu , Weiping He , Mark Billinghurst

We study pre-training representations for decision-making using video data, which is abundantly available for tasks such as game agents and software testing. Even though significant empirical advances have been made on this problem, a…

Machine Learning · Computer Science 2024-03-21 Dipendra Misra , Akanksha Saran , Tengyang Xie , Alex Lamb , John Langford

Virtual Reality (VR) museums provide immersive visiting experiences. Despite growing efforts in VR museum design optimization, limited research addresses its efficacy for older adults. We sought to investigate the challenges of and…

Human-Computer Interaction · Computer Science 2024-10-22 Jingling Zhang , Qianjie Wei , Xiaoying Wei , Mingming Fan
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