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Many kinds of industrial projects involve the use of prefabricated modules built offsite, and installation on-site using mobile cranes. Due to their costly operation and safety concerns, utilization of such heavy lift mobile cranes requires…

Computers and Society · Computer Science 2019-01-28 Navid Kayhani , Hosein Taghaddos , Mojtaba Noghabaee , Ulrich , Hermann

Virtual reality (VR) headsets provide an immersive, stereoscopic visual experience, but at the cost of blocking users from directly observing their physical environment. Passthrough techniques are intended to address this limitation by…

Computer Vision and Pattern Recognition · Computer Science 2022-07-06 Lei Xiao , Salah Nouri , Joel Hegland , Alberto Garcia Garcia , Douglas Lanman

There has been an increasing interest in 3D indoor navigation, where a robot in an environment moves to a target according to an instruction. To deploy a robot for navigation in the physical world, lots of training data is required to learn…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Fengda Zhu , Linchao Zhu , Yi Yang

Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…

Human-Computer Interaction · Computer Science 2024-11-26 Yawen Zhang , Han Zhou , Zhoumingju Jiang , Zilu Tang , Tao Luo , Qinyuan Lei

Visual perception plays a critical role in detecting changes within immersive Virtual Reality (VR) environments. However, as visual complexity increases, perceptual performance declines, making it more difficult to detect changes quickly…

Human-Computer Interaction · Computer Science 2026-01-22 DongHoon Kim , Isaac Cho

Due to the COVID-19 pandemic, many professional entities shifted toward remote collaboration and video conferencing (VC) tools. Social virtual reality (VR) platforms present an alternative to VC for meetings and collaborative activities.…

Human-Computer Interaction · Computer Science 2025-06-30 Anya Osborne , Sabrina Fielder , Lee Taber , Tara Lamb , Joshua McVeigh-Schultz , Katherine Isbister

How do people internalize visualizations: as images or information? In this study, we investigate the nature of internalization for visualizations (i.e., how the mind encodes visualizations in memory) and how memory encoding affects its…

Human-Computer Interaction · Computer Science 2023-07-24 Anjana Arunkumar , Lace Padilla , Gi-Yeul Bae , Chris Bryan

Visual-graphical qubit representations offer a means to introduce abstract quantum concepts - such as quantum state, superposition, or measurement - in an accessible manner, particularly for learners with low prior knowledge. Building on a…

Physics Education · Physics 2025-07-30 Linda Qerimi , Sarah Malone , Eva Rexigel , Jochen Kuhn , Stefan Küchemann

Comprehending and exploring large and complex data is becoming increasingly important for users in a wide range of application domains. Still, non-experts in visual data analysis often have problems with correctly reading and interpreting…

Human-Computer Interaction · Computer Science 2022-07-12 Christina Stoiber , Conny Walchshofer , Margit Pohl , Benjamin Potzmann , Florian Grassinger , Holger Stitz , Marc Streit , Wolfgang Aigner

360 panoramic images are increasingly used in virtual reality, autonomous driving, and robotics for holistic scene understanding. However, current Vision-Language Models (VLMs) struggle with 3D spatial reasoning on Equirectangular…

Computer Vision and Pattern Recognition · Computer Science 2026-02-26 Zekai Lin , Xu Zheng

Can Vision-Language Models (VLMs) imagine the full scene from just a few views, like humans do? Humans form spatial mental models naturally, internal representations of unseen space, to reason about layout, perspective, and motion. Our…

This study explores the perceptions, challenges, and opportunities associated with using Virtual Reality (VR) as a tool in teacher education among pre-service teachers in a resource-limited setting. Utilizing a qualitative case study…

Computers and Society · Computer Science 2024-11-19 Matthew Nyaaba , Bismark Nyaaba Akanzire , Macharious Nabang

A fundamental cognitive process is the ability to map value and identity onto objects as we learn about them. Exactly how such mental constructs emerge and what kind of space best embeds this mapping remains incompletely understood. Here we…

Neurons and Cognition · Quantitative Biology 2019-05-31 Evelyn Tang , Marcelo G. Mattar , Chad Giusti , Sharon L. Thompson-Schill , Danielle S. Bassett

The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those systems through context-based user interfaces, such as external human-machine…

Human-Computer Interaction · Computer Science 2024-06-14 Marius Hoggenmueller , Martin Tomitsch , Luke Hespanhol , Tram Thi Minh Tran , Stewart Worrall , Eduardo Nebot

Exploration is essential for general-purpose robotic learning, especially in open-ended environments where dense rewards, explicit goals, or task-specific supervision are scarce. Vision-language models (VLMs), with their semantic reasoning…

Robotics · Computer Science 2025-09-12 Seungjae Lee , Daniel Ekpo , Haowen Liu , Furong Huang , Abhinav Shrivastava , Jia-Bin Huang

Immersive virtual reality (VR) enables controlled tests of how emotional context distorts subjective time, yet findings remain mixed. Fifty-seven adults explored three five-minute VR environments (tranquil garden, neutral room, threatening…

Human-Computer Interaction · Computer Science 2026-01-15 Kyriaki Syrigou , Marina Stoforou , Panagiotis Kourtesis

A robot that learns from demonstrations should not just imitate what it sees -- it should understand the high-level concepts that are being demonstrated and generalize them to new tasks. Bilevel planning is a hierarchical model-based…

Robotics · Computer Science 2025-05-13 Bowen Li , Tom Silver , Sebastian Scherer , Alexander Gray

High-quality and representative data is essential for both Imitation Learning (IL)- and Reinforcement Learning (RL)-based motion planning tasks. For real robots, it is challenging to collect enough qualified data either as demonstrations…

Robotics · Computer Science 2023-06-13 Sha Luo , Lambert Schomaker

Quadruped platforms have become an active topic of research due to their high mobility and traversability in rough terrain. However, it is highly challenging to determine whether the clattered environment could be passed by the robot and…

Robotics · Computer Science 2022-09-22 Ildar Babataev , Aleksey Fedoseev , Nipun Weerakkodi , Elena Nazarova , Dzmitry Tsetserukou

Training visual reinforcement learning agents in a high-dimensional open world presents significant challenges. While various model-based methods have improved sample efficiency by learning interactive world models, these agents tend to be…

Machine Learning · Computer Science 2026-03-10 Jiajian Li , Qi Wang , Yunbo Wang , Xin Jin , Yang Li , Wenjun Zeng , Xiaokang Yang