Related papers: Deterministic and game separability for regular la…
The article surveys some decidability results for DPDAs on infinite words (omega-DPDA). We summarize some recent results on the decidability of the regularity and the equivalence problem for the class of weak omega-DPDAs. Furthermore, we…
We explore a natural class of semigroups that have word problem decidable by finite state automata. Among the main results are invariance of this property under change of generators, invariance under basic algebraic constructions and…
We look into the problems of comparing nondeterministic discounted-sum automata on finite and infinite words. That is, the problems of checking for automata $A$ and $B$ whether or not it holds that for all words $w$, $A(w)=B(w), A(w) \leq…
The decidability of the distributed version of the Ramadge and Wonham controller synthesis problem,where both the plant and the controllers are modeled as asynchronous automataand the controllers have causal memoryis a challenging open…
We study structural restrictions on biautomata such as, e.g., acyclicity, permutation-freeness, strongly permutation-freeness, and orderability, to mention a few. We compare the obtained language families with those induced by deterministic…
We consider first-order logic over the subword ordering on finite words, where each word is available as a constant. Our first result is that the $\Sigma_1$ theory is undecidable (already over two letters). We investigate the decidability…
We show that solving delay games with winning conditions given by deterministic and nondeterministic weak Muller automata is 2EXPTIME-complete respectively 3EXPTIME-complete. Furthermore, doubly and triply exponential lookahead is necessary…
We show that deterministic finite automata equipped with $k$ two-way heads are equivalent to deterministic machines with a single two-way input head and $k-1$ linearly bounded counters if the accepted language is strictly bounded, i.e., a…
In this paper, we study nonzero-sum separable games, which are continuous games whose payoffs take a sum-of-products form. Included in this subclass are all finite games and polynomial games. We investigate the structure of equilibria in…
Model-checking the alternating-time temporal logics ATL and ATL* with incomplete information is undecidable for perfect recall semantics. However, when restricting to memoryless strategies the model-checking problem becomes decidable. In…
Reversible forms of computations are often interesting from an energy efficiency point of view. When the computation device in question is an automaton, it is known that the minimal reversible automaton recognizing a given language is not…
Concatenation hierarchies are classifications of regular languages. All such hierarchies are built through the same construction process: start from an initial class of languages and build new levels using two generic operations.…
In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly…
We consider the previously defined notion of finite-state independence and we focus specifically on normal words. We characterize finite-state independence of normal words in three different ways, using three different kinds of asynchronous…
We characterize countable dimensionality and strong countable dimensionality by means of an infinite game.
In a recent paper, Altenbernd, Thomas and W\"ohrle have considered acceptance of languages of infinite two-dimensional words (infinite pictures) by finite tiling systems, with the usual acceptance conditions, such as the B\"uchi and Muller…
By algorithmic metatheorems for a model checking problem P over infinite-state systems we mean generic results that can be used to infer decidability (possibly complexity) of P not only over a specific class of infinite systems, but over a…
Infinite games with imperfect information are known to be undecidable unless the information flow is severely restricted. One fundamental decidable case occurs when there is a total ordering among players, such that each player has access…
First, we show that universality and other properties of general jumping finite automata are undecidable, which answers a question asked by Meduna and Zemek in 2012. Second, we close the study raised by \v{C}erno and Mr\'{a}z in 2010 by…
We study the conditions under which the iterated elimination of strictly dominated strategies is order independent and we identify a class of discontinuous games for which order does not matter. In this way, we answer the open problem…