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History-deterministic automata are those in which nondeterministic choices can be correctly resolved stepwise: there is a strategy to select a continuation of a run given the next input letter so that if the overall input word admits some…

Formal Languages and Automata Theory · Computer Science 2026-04-01 Soumyajit Paul , David Purser , Sven Schewe , Qiyi Tang , Patrick Totzke , Di-De Yen

A nondeterministic automaton is semantically deterministic (SD) if different nondeterministic choices in the automaton lead to equivalent states. Semantic determinism is interesting as it is a natural relaxation of determinism, and as some…

Formal Languages and Automata Theory · Computer Science 2023-05-26 Bader Abu Radi , Orna Kupferman

It is well-known that for infinitely repeated games, there are computable strategies that have best responses, but no computable best responses. These results were originally proved for either specific games (e.g., Prisoner's dilemma), or…

Computer Science and Game Theory · Computer Science 2020-06-11 Jakub Dargaj , Jakob Grue Simonsen

We study two-player zero-sum games over infinite-state graphs with boundedness conditions. Our first contribution is about the strategy complexity, i.e the memory required for winning strategies: we prove that over general infinite-state…

Computer Science and Game Theory · Computer Science 2013-04-23 Krishnendu Chatterjee , Nathanaël Fijalkow

Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games…

Computer Science and Game Theory · Computer Science 2014-01-24 Romain Brenguier , Jean-François Raskin , Mathieu Sassolas

Sturmian words are infinite binary words with many equivalent definitions: They have a minimal factor complexity among all aperiodic sequences; they are balanced sequences (the labels 0 and 1 are as evenly distributed as possible) and they…

Discrete Mathematics · Computer Science 2008-09-12 Nicolas Gast , Bruno Gaujal

In the synthesis of distributed systems, we automate the development of distributed programs and hardware by automatically deriving correct implementations from formal specifications. For synchronous distributed systems, the synthesis…

Logic in Computer Science · Computer Science 2021-10-19 Bernd Finkbeiner , Manuel Gieseking , Jesko Hecking-Harbusch , Ernst-Rüdiger Olderog

We introduce two-player games which build words over infinite alphabets, and we study the problem of checking the existence of winning strategies. These games are played by two players, who take turns in choosing valuations for variables…

Logic in Computer Science · Computer Science 2023-06-22 Diego Figueira , Anirban Majumdar , M. Praveen

We deal in this paper with strategical languages of infinite words, that is those generated by a nondeterministic strategy in the sense of game theory. We first show the existence of a minimal strategy for such languages, for which we give…

Computer Science and Game Theory · Computer Science 2010-03-03 Mustapha Arfi , Bedine Ould M. Lemine , Carla Selmi

A deterministic finite automaton (DFA) separates two strings $w$ and $x$ if it accepts $w$ and rejects $x$. The minimum number of states required for a DFA to separate $w$ and $x$ is denoted by $sep(w,x)$. The present paper shows that the…

Formal Languages and Automata Theory · Computer Science 2018-02-13 Farzam Ebrahimnejad

We introduce a flexible class of well-quasi-orderings (WQOs) on words that generalizes the ordering of (not necessarily contiguous) subwords. Each such WQO induces a class of piecewise testable languages (PTLs) as Boolean combinations of…

Formal Languages and Automata Theory · Computer Science 2018-02-22 Georg Zetzsche

We prove two determinacy and decidability results about two-players stochastic reachability games with partial observation on both sides and finitely many states, signals and actions.

Computer Science and Game Theory · Computer Science 2008-11-26 Nathalie Bertrand , Blaise Genest , Hugo Gimbert

A language is dense if the set of all infixes (or subwords) of the language is the set of all words. Here, it is shown that it is decidable whether the language accepted by a nondeterministic Turing machine with a one-way read-only input…

Formal Languages and Automata Theory · Computer Science 2019-03-08 Oscar H. Ibarra , Ian McQuillan

We apply decision tree induction to the problem of discourse clue word sense disambiguation with a genetic algorithm. The automatic partitioning of the training set which is intrinsic to decision tree induction gives rise to linguistically…

cmp-lg · Computer Science 2008-02-03 Eric V. Siegel , Kathleen R. McKeown

A tower between two regular languages is a sequence of strings such that all strings on odd positions belong to one of the languages, all strings on even positions belong to the other language, and each string can be embedded into the next…

Formal Languages and Automata Theory · Computer Science 2014-07-10 Štěpán Holub , Galina Jirásková , Tomáš Masopust

Deterministic 2-head finite automata which are machines that process an input word from both ends are analyzed for their ability to perform reversible computations. This implies that the automata are backward deterministic, enabling unique…

Formal Languages and Automata Theory · Computer Science 2025-07-22 Benedek Nagy , Walaa Yasin

In various models of one-way pushdown automata, the explicit use of two designated endmarkers on a read-once input tape has proven to be extremely useful for making a conscious, final decision on the acceptance/rejection of each input word…

Formal Languages and Automata Theory · Computer Science 2025-11-11 Tomoyuki Yamakami

We investigate the topological complexity of non Borel recognizable tree languages with regard to the difference hierarchy of analytic sets. We show that, for each integer $n \geq 1$, there is a $D_{\omega^n}({\bf \Sigma}^1_1)$-complete…

Logic · Mathematics 2009-11-05 Olivier Finkel , Pierre Simonnet

We compare two procedures for the iterated removal of strictly dominated strategies. In the nested procedure, a strategy of a player is removed only if it is dominated by an unremoved strategy. The universal procedure is more comprehensive…

Theoretical Economics · Economics 2025-07-09 Michele Crescenzi

Probabilistic B\"uchi Automata (PBA) are randomized, finite state automata that process input strings of infinite length. Based on the threshold chosen for the acceptance probability, different classes of languages can be defined. In this…

Formal Languages and Automata Theory · Computer Science 2015-07-01 Rohit Chadha , A. Prasad Sistla , Mahesh Viswanathan