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We investigate certain word-construction games with variable turn orders. In these games, Alice and Bob take turns on choosing consecutive letters of a word of fixed length, with Alice winning if the result lies in a predetermined target…

Formal Languages and Automata Theory · Computer Science 2020-04-29 Pierre Marcus , Ilkka Törmä

We study the class of word-building games, where two players pick letters from a finite alphabet to construct a finite or infinite word. The outcome is determined by whether the resulting word lies in a prescribed set (a win for player $A$)…

Dynamical Systems · Mathematics 2015-01-19 Ville Salo , Ilkka Törmä

We study a variant of the synchronization game on finite deterministic automata. In this game, Alice chooses one input letter of an automaton $A$ on each of her moves while Bob may respond with an arbitrary finite word over the input…

Formal Languages and Automata Theory · Computer Science 2026-01-27 Anton E. Lipin , Mikhail V. Volkov

A fair coin is flipped $n$ times, and two finite sequences of heads and tails (words) $A$ and $B$ of the same length are given. Each time the word $A$ appears in the sequence of coin flips, Alice gets a point, and each time the word $B$…

Combinatorics · Mathematics 2025-01-06 Anne-Laure Basdevant , Olivier Hénard , Edouard Maurel-Segala , Arvind Singh

In set theory without the axiom of regularity, we consider a game in which two players choose in turn an element of a given set, an element of this element, etc.; a player wins if its adversary cannot make any next move. Sets that are…

Logic · Mathematics 2007-05-23 Denis I. Saveliev

The downward and upward closures of a regular language $L$ are obtained by collecting all the subwords and superwords of its elements, respectively. The downward and upward interiors of $L$ are obtained dually by collecting words having all…

Formal Languages and Automata Theory · Computer Science 2015-12-02 Prateek Karandikar , Matthias Niewerth , Philippe Schnoebelen

We consider a simple streaming game between two players Alice and Bob, which we call the mirror game. In this game, Alice and Bob take turns saying numbers belonging to the set $\{1, 2, \dots,2N\}$. A player loses if they repeat a number…

Computational Complexity · Computer Science 2017-10-10 Sumegha Garg , Jon Schneider

We consider the learning and communication complexity of subsequence containment. In the learning problem, we seek to learn a classifier that positively labels a binary string $x$ if it contains a fixed binary string $y$ as a subsequence.…

Discrete Mathematics · Computer Science 2023-01-23 Mason DiCicco , Daniel Reichman

Why do some languages like Czech permit free word order, while others like English do not? We address this question by pretraining transformer language models on a spectrum of synthetic word-order variants of natural languages. We observe…

Computation and Language · Computer Science 2026-03-23 Jonas Mayer Martins , Jaap Jumelet , Viola Priesemann , Lisa Beinborn

A language $L$ over an alphabet $\Sigma$ is prefix-convex if, for any words $x,y,z\in\Sigma^*$, whenever $x$ and $xyz$ are in $L$, then so is $xy$. Prefix-convex languages include right-ideal, prefix-closed, and prefix-free languages. We…

Formal Languages and Automata Theory · Computer Science 2016-06-27 Janusz Brzozowski , Corwin Sinnamon

Some decidable winning conditions of arbitrarily high finite Borel complexity for games on finite graphs or on pushdown graphs have been recently presented by O. Serre in [ Games with Winning Conditions of High Borel Complexity, in the…

Logic in Computer Science · Computer Science 2008-12-18 Olivier Finkel

We survey recent results concerning the complexity of regular languages represented by their minimal deterministic finite automata. In addition to the quotient complexity of the language -- which is the number of its (left) quotients, and…

Formal Languages and Automata Theory · Computer Science 2017-02-17 Janusz A. Brzozowski

Many problems in compositional synthesis and verification of multi-agent systems -- such as rational verification and assume-guarantee verification in probabilistic systems -- reduce to reasoning about two-player multi-objective stochastic…

Computer Science and Game Theory · Computer Science 2026-02-16 Moritz Graf , Anthony Lin , Rupak Majumdar

In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

Computer Science and Game Theory · Computer Science 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

Group languages are regular languages recognized by finite groups, or equivalently by finite automata in which each letter induces a permutation on the set of states. We investigate the separation problem for this class of languages: given…

Formal Languages and Automata Theory · Computer Science 2023-05-01 Thomas Place , Marc Zeitoun

We define a notion of randomness for individual and collections of formal languages based on automatic martingales acting on sequences of words from some underlying domain. An automatic martingale bets if the incoming word belongs to the…

Formal Languages and Automata Theory · Computer Science 2018-02-20 Birzhan Moldagaliyev

The principle of compositionality, which enables natural language to represent complex concepts via a structured combination of simpler ones, allows us to convey an open-ended set of messages using a limited vocabulary. If compositionality…

Computation and Language · Computer Science 2020-02-18 Yi Ren , Shangmin Guo , Matthieu Labeau , Shay B. Cohen , Simon Kirby

This work is a contribution to the study of rewrite games. Positions are finite words, and the possible moves are defined by a finite number of local rewriting rules. We introduce and investigate taking-and-merging games, that is, where…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Eric Duchêne , Victor Marsault , Aline Parreau , Michel Rigo

The sequential structure of language, and the order of words in a sentence specifically, plays a central role in human language processing. Consequently, in designing computational models of language, the de facto approach is to present…

Computation and Language · Computer Science 2021-08-25 Rishi Bommasani

Given a countable set X (usually taken to be the natural numbers or integers), an infinite permutation, \pi, of X is a linear ordering of X. This paper investigates the combinatorial complexity of infinite permutations on the natural…

Discrete Mathematics · Computer Science 2011-08-19 Steven Widmer
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