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It is shown that the toy Turing Tumble, suitably extended with an infinitely long game board and unlimited supply of pieces, is Turing-Complete. This is achieved via direct simulation of a Turing machine. Unlike previously informally…

Formal Languages and Automata Theory · Computer Science 2021-10-19 Lenny Pitt

$\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as hard as the Halting Problem, solving a…

Artificial Intelligence · Computer Science 2019-04-24 Alex Churchill , Stella Biderman , Austin Herrick

We prove RE-completeness (and thus undecidability) of several 2D games in the Super Mario Bros. platform video game series: the New Super Mario Bros. series (original, Wii, U, and 2), and both Super Mario Maker games in all five game styles…

Computational Complexity · Computer Science 2024-05-20 MIT Hardness Group , Hayashi Ani , Erik D. Demaine , Holden Hall , Ricardo Ruiz , Naveen Venkat

The Turing machine, as it was presented by Turing himself, models the calculations done by a person. This means that we can compute whatever any Turing machine can compute, and therefore we are Turing complete. The question addressed here…

Artificial Intelligence · Computer Science 2016-09-05 Ramón Casares

Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g.…

Computer Science and Game Theory · Computer Science 2022-02-25 Gabriel P. Andrade , Rafael Frongillo , Georgios Piliouras

The busy beaver problem is a well-known example of a non-computable function. In order to determine a particular value of this function, it is necessary to generate and classify a large number of Turing machines. Previous work on this…

Formal Languages and Automata Theory · Computer Science 2016-10-12 James Harland

The Busy Beaver Challenge (or bbchallenge) aims at collaboratively solving the following conjecture: "$S(5) = 47{,}176{,}870$" [Rad\'o, 1962], [Marxen and Buntrock, 1990], [Aaronson, 2020]. This conjecture says that if a 5-state Turing…

We evaluated 3 systems (ELIZA, GPT-3.5 and GPT-4) in a randomized, controlled, and preregistered Turing test. Human participants had a 5 minute conversation with either a human or an AI, and judged whether or not they thought their…

Human-Computer Interaction · Computer Science 2024-05-15 Cameron R. Jones , Benjamin K. Bergen

We show that two-dimensional billiard systems are Turing complete, in the sense that the halting of any Turing machine with a given input is equivalent to a certain bounded trajectory in this system entering a specified open set. Billiards…

Dynamical Systems · Mathematics 2026-04-24 Eva Miranda , Isaac Ramos

Inspired by Turing's famous "imitation game" and recent advances in generative pre-trained transformers, we pose the participation game to point to a new frontier in AI evolution where machines will join with humans as participants in…

Computers and Society · Computer Science 2023-04-26 Mark Thomas Kennedy , Nelson Phillips

Absolute combinatorial game theory was recently developed as a unifying tool for constructive/local game comparison (Larsson et al. 2018). The theory concerns {\em parental universes} of combinatorial games; standard closure properties are…

Combinatorics · Mathematics 2023-03-10 U. Larsson , R. J. Nowakowski , C. P. Santos

The present paper introduces a novel notion of `(effective) computability', called viability, of strategies in game semantics in an intrinsic (i.e., without recourse to the standard Church-Turing computability), non-inductive and…

Logic in Computer Science · Computer Science 2018-06-27 Norihiro Yamada

Using the recently introduced universal computing model, called orchestrated machine, that represents computations in a dissipative environment, we consider a new kind of interpretation of Turing's Imitation Game. In addition we raise the…

Artificial Intelligence · Computer Science 2015-09-03 Norbert Bátfai

The world has seen the emergence of machines based on pretrained models, transformers, also known as generative artificial intelligences for their ability to produce various types of content, including text, images, audio, and synthetic…

Artificial Intelligence · Computer Science 2024-10-10 Bernardo Gonçalves

In this paper, we explore and compare multiple algorithms for solving the complex strategy game of Terra Mystica, hereafter abbreviated as TM. Previous work in the area of super-human game-play using AI has proven effective, with recent…

Multiagent Systems · Computer Science 2021-02-23 Luis Perez

Alternatives to recurrent neural networks, in particular, architectures based on attention or convolutions, have been gaining momentum for processing input sequences. In spite of their relevance, the computational properties of these…

Machine Learning · Computer Science 2019-01-14 Jorge Pérez , Javier Marinković , Pablo Barceló

Turing Machines are universal computing machines in theory. It has been a long debate whether Turing Machines can simulate the consciousness mind behaviors in the materialistic universe. Three different hypotheses come out of such debate,…

Neurons and Cognition · Quantitative Biology 2018-01-01 Hongbo Jia

Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier)…

Computer Science and Game Theory · Computer Science 2011-07-05 Masahiro Kumabe , H. Reiju Mihara

Many programmers belive that Turing-based machines cannot think. We also believe in this, however it is interesting to note that the most sophisticated machines are not programmed by human beings. We have only discovered them. In this…

Computational Complexity · Computer Science 2009-09-07 Norbert Bátfai

In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…

Discrete Mathematics · Computer Science 2023-10-04 Kanae Yoshiwatari , Hironori Kiya , Koki Suetsugu , Tesshu Hanaka , Hirotaka Ono
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