Related papers: Turing Completeness and Sid Meier's Civilization
It is shown that the toy Turing Tumble, suitably extended with an infinitely long game board and unlimited supply of pieces, is Turing-Complete. This is achieved via direct simulation of a Turing machine. Unlike previously informally…
$\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as hard as the Halting Problem, solving a…
We prove RE-completeness (and thus undecidability) of several 2D games in the Super Mario Bros. platform video game series: the New Super Mario Bros. series (original, Wii, U, and 2), and both Super Mario Maker games in all five game styles…
The Turing machine, as it was presented by Turing himself, models the calculations done by a person. This means that we can compute whatever any Turing machine can compute, and therefore we are Turing complete. The question addressed here…
Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g.…
The busy beaver problem is a well-known example of a non-computable function. In order to determine a particular value of this function, it is necessary to generate and classify a large number of Turing machines. Previous work on this…
The Busy Beaver Challenge (or bbchallenge) aims at collaboratively solving the following conjecture: "$S(5) = 47{,}176{,}870$" [Rad\'o, 1962], [Marxen and Buntrock, 1990], [Aaronson, 2020]. This conjecture says that if a 5-state Turing…
We evaluated 3 systems (ELIZA, GPT-3.5 and GPT-4) in a randomized, controlled, and preregistered Turing test. Human participants had a 5 minute conversation with either a human or an AI, and judged whether or not they thought their…
We show that two-dimensional billiard systems are Turing complete, in the sense that the halting of any Turing machine with a given input is equivalent to a certain bounded trajectory in this system entering a specified open set. Billiards…
Inspired by Turing's famous "imitation game" and recent advances in generative pre-trained transformers, we pose the participation game to point to a new frontier in AI evolution where machines will join with humans as participants in…
Absolute combinatorial game theory was recently developed as a unifying tool for constructive/local game comparison (Larsson et al. 2018). The theory concerns {\em parental universes} of combinatorial games; standard closure properties are…
The present paper introduces a novel notion of `(effective) computability', called viability, of strategies in game semantics in an intrinsic (i.e., without recourse to the standard Church-Turing computability), non-inductive and…
Using the recently introduced universal computing model, called orchestrated machine, that represents computations in a dissipative environment, we consider a new kind of interpretation of Turing's Imitation Game. In addition we raise the…
The world has seen the emergence of machines based on pretrained models, transformers, also known as generative artificial intelligences for their ability to produce various types of content, including text, images, audio, and synthetic…
In this paper, we explore and compare multiple algorithms for solving the complex strategy game of Terra Mystica, hereafter abbreviated as TM. Previous work in the area of super-human game-play using AI has proven effective, with recent…
Alternatives to recurrent neural networks, in particular, architectures based on attention or convolutions, have been gaining momentum for processing input sequences. In spite of their relevance, the computational properties of these…
Turing Machines are universal computing machines in theory. It has been a long debate whether Turing Machines can simulate the consciousness mind behaviors in the materialistic universe. Three different hypotheses come out of such debate,…
Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier)…
Many programmers belive that Turing-based machines cannot think. We also believe in this, however it is interesting to note that the most sophisticated machines are not programmed by human beings. We have only discovered them. In this…
In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…