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We establish some general schemes relating the computational complexity of a video game to the presence of certain common elements or mechanics, such as destroyable paths, collectible items, doors opened by keys or activated by buttons or…

Computational Complexity · Computer Science 2013-10-29 Giovanni Viglietta

Multiway Turing machines (also known as nondeterministic Turing machines or NDTMs) with explicit, simple rules are studied. Even very simple rules are found to generate complex behavior, characterized by complex multiway graphs, that can be…

Logic in Computer Science · Computer Science 2021-03-09 Stephen Wolfram

Braid is a 2008 puzzle game centered around the ability to reverse time. We show that Braid can simulate an arbitrary computation. Our construction makes no use of Braid's unique time mechanics, and therefore may apply to many other video…

Computational Complexity · Computer Science 2014-12-03 Linus Hamilton

In this article, we prove the completeness of the following game search algorithms: unbounded best-first minimax with completion and descent with completion, i.e. we show that, with enough time, they find the best game strategy. We then…

Computer Science and Game Theory · Computer Science 2021-09-21 Quentin Cohen-Solal

The famous problem of Busy Beavers can be stated as the question on how long a $n$-state Turing machine (using a 2-symbol alphabet or -- in a generalization -- a $m$-symbol alphabet) can run if it is started on the blank tape before it…

Formal Languages and Automata Theory · Computer Science 2025-10-21 Christian Hercher

In this short note, we propose a unified framework that bridges three areas: (1) a flipped perspective on the Turing Test, the "dual Turing test", in which a human judge's goal is to identify an AI rather than reward a machine for…

Machine Learning · Computer Science 2025-07-23 Alberto Messina

This paper discusses "computational" systems capable of "computing" functions not computable by predefined Turing machines if the systems are not isolated from their environment. Roughly speaking, these systems can change their finite…

Artificial Intelligence · Computer Science 2009-08-03 Kurt Ammon

In the 1960's Gisbert Hasenjaeger built Turing Machines from electromechanical relays and uniselectors. Recently, Glaschick reverse engineered the program of one of these machines and found that it is a universal Turing machine. In fact,…

Computational Complexity · Computer Science 2014-08-06 Turlough Neary , Damien Woods , Niall Murphy , Rainer Glaschick

We propose a unifying additive theory for standard conventions in Combinatorial Game Theory, including normal-, mis\`ere- and scoring-play, studied by Berlekamp, Conway, Dorbec, Ettinger, Guy, Larsson, Milley, Neto, Nowakowski, Renault,…

Combinatorics · Mathematics 2021-07-07 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…

Logic in Computer Science · Computer Science 2015-07-22 Shibashis Guha , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

Mean-payoff games on timed automata are played on the infinite weighted graph of configurations of priced timed automata between two players, Player Min and Player Max, by moving a token along the states of the graph to form an infinite…

Computer Science and Game Theory · Computer Science 2020-01-16 Shibashis Guha , Marcin Jurdzinski , Krishna S. , Ashutosh Trivedi

Intelligent machines with superhuman capabilities have the potential to uncover problem-solving strategies beyond human discovery. Emerging evidence from competitive gameplay, such as Go and chess, demonstrates that AI systems are evolving…

Computers and Society · Computer Science 2025-08-20 Levin Brinkmann , Thomas F. Eisenmann , Anne-Marie Nussberger , Maxime Derex , Sara Bonati , Valerii Chirkov , Iyad Rahwan

We investigate zero-sum turn-based two-player stochastic games in which the objective of one player is to maximize the amount of rewards obtained during a play, while the other aims at minimizing it. We focus on games in which the minimizer…

Logic in Computer Science · Computer Science 2022-05-20 Pablo F. Castro , Pedro R. D'Argenio , Luciano Putruele , Ramiro Demasi

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis…

Formal Languages and Automata Theory · Computer Science 2026-01-09 Sławomir Lasota , Mathieu Lehaut , Julie Parreaux , Radosław Piórkowski

The Turing Test is no longer adequate for distinguishing human and machine intelligence. With advanced artificial intelligence systems already passing the original Turing Test and contributing to serious ethical and environmental concerns,…

Machine Learning · Computer Science 2026-01-01 Adam Winchell

This paper describes the formal verification of two Turing machines using the program verifier Dafny. Both machines are deciders, so we prove total correctness. They are typical first examples of Turing machines used in any course of…

Logic in Computer Science · Computer Science 2026-01-22 Edgar F. A. Lederer

In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly…

Computational Complexity · Computer Science 2020-01-16 Marcin Jurdziński , Ashutosh Trivedi

We study an abstract group of reversible Turing machines. In our model, each machine is interpreted as a homeomorphism over a space which represents a tape filled with symbols and a head carrying a state. These homeomorphisms can only…

Group Theory · Mathematics 2023-03-31 Sebastián Barbieri , Jarkko Kari , Ville Salo

Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are…

Computational Complexity · Computer Science 2012-04-18 Yasuhiko Takenaga , Toby Walsh

Although many game-theoretic models replicate real interactions that often rely on natural language, explicit study of games where language is central to strategic interaction remains limited. This paper introduces the \emph{conversation…

Artificial Intelligence · Computer Science 2025-01-31 Kaveh Aryan