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The most profound technologies are those that disappear. They weave themselves into fabrics of everyday life until they are indistinguishable from it [1]. This research work is a mere effort for automated decision making during sports of…

Other Computer Science · Computer Science 2011-09-29 Wazir Zada Khan , Mohammed Y. Aalsalem , Quratul Ain Arshad

A matching algorithm for the identification of backbones in percolation problems is introduced. Using this procedure, percolation backbones are studied in two- to five-dimensional systems containing 1.7x10^7 sites, two orders of magnitude…

Statistical Mechanics · Physics 2015-06-25 Cristian F. Moukarzel

Enclosing depth is a recently introduced depth measure which gives a lower bound to many depth measures studied in the literature. So far, enclosing depth has only been studied from a combinatorial perspective. In this work, we give the…

Computational Geometry · Computer Science 2024-02-20 Bernd Gärtner , Fatime Rasiti , Patrick Schnider

Tanglegrams are a special class of graphs appearing in applications concerning cospeciation and coevolution in biology and computer science. They are formed by identifying the leaves of two rooted binary trees. We give an explicit formula…

Combinatorics · Mathematics 2015-07-20 Sara Billey , Matjaž Konvalinka , Frederick A Matsen

The topology of many real complex networks has been conjectured to be embedded in hidden metric spaces, where distances between nodes encode their likelihood of being connected. Besides of providing a natural geometrical interpretation of…

Physics and Society · Physics 2017-01-23 Antoine Allard , M. Ángeles Serrano , Guillermo García-Pérez , Marián Boguñá

The Manifold Hypothesis is a widely accepted tenet of Machine Learning which asserts that nominally high-dimensional data are in fact concentrated near a low-dimensional manifold, embedded in high-dimensional space. This phenomenon is…

Methodology · Statistics 2025-03-24 Nick Whiteley , Annie Gray , Patrick Rubin-Delanchy

We develop an efficient algorithm to determine the memory-depth of finite state machines and apply the algorithm to a collection of iterated prisoner's dilemma strategies. The calculation agrees with the memory-depth of other…

Computer Science and Game Theory · Computer Science 2019-12-11 T. J. Gaffney , Marc Harper , Vincent A. Knight

A genetic algorithm is suitable for exploring large search spaces as it finds an approximate solution. Because of this advantage, genetic algorithm is effective in exploring vast and unknown space such as molecular search space. Though the…

Neural and Evolutionary Computing · Computer Science 2021-12-24 Yurim Lee , Gydam Choi , Minsung Yoon , Cheongwon Kim

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…

Artificial Intelligence · Computer Science 2022-08-26 Ahmed Khalifa , Michael Cerny Green , Julian Togelius

This paper demonstrates the use of genetic algorithms for evolving: 1) a grandmaster-level evaluation function, and 2) a search mechanism for a chess program, the parameter values of which are initialized randomly. The evaluation function…

Neural and Evolutionary Computing · Computer Science 2017-11-23 Eli David , H. Jaap van den Herik , Moshe Koppel , Nathan S. Netanyahu

Manifold learning techniques have become increasingly valuable as data continues to grow in size. By discovering a lower-dimensional representation (embedding) of the structure of a dataset, manifold learning algorithms can substantially…

Neural and Evolutionary Computing · Computer Science 2020-01-31 Andrew Lensen , Mengjie Zhang , Bing Xue

Large collections of high-dimensional data have become nearly ubiquitous across many academic fields and application domains, ranging from biology to the humanities. Since working directly with high-dimensional data poses challenges, the…

For a family of multidimensional gambler models we provide formulas for the winning probabilities (in terms of parameters of the system) and for the distribution of game duration (in terms of eigenvalues of underlying one-dimensional…

Probability · Mathematics 2018-12-04 Paweł Lorek , Piotr Markowski

A natural partial ordering exists on the set of all weighted games and, more broadly, on all linear games. We describe several properties of the partially ordered sets formed by these games and utilize this perspective to enumerate proper…

Combinatorics · Mathematics 2016-06-16 Sarah Mason , Jason Parsley

We extend the known tables of pseudosquares and pseudocubes, discuss the implications of these new data on the conjectured distribution of pseudosquares and pseudocubes, and present the details of the algorithm used to do this work. Our…

Number Theory · Mathematics 2018-11-16 Jonathan P. Sorenson

The problem of implementing a class of functions with particular conditions by using monotonic multilayer functions is considered. A genetic algorithm is used to create monotonic functions of a certain class, and these are implemented with…

Neural and Evolutionary Computing · Computer Science 2012-11-06 Yukihiro Kamada , Kiyonori Miyasaki

We extend previously known two-dimensional multiplication tiling systems that simulate multiplication by two natural numbers $p$ and $q$ in base $pq$ to higher dimensional multiplication tessellation systems. We develop the theory of these…

Dynamical Systems · Mathematics 2025-01-15 Johan Kopra

We reconsider the deterministic haploid mutation-selection equation with two types. This is an ordinary differential equation that describes the type distribution (forward in time) in a population of infinite size. This paper establishes…

Probability · Mathematics 2020-09-25 Ellen Baake , Fernando Cordero , Sebastian Hummel

A framework is presented for a computational theory of probabilistic argument. The Probabilistic Reasoning Environment encodes knowledge at three levels. At the deepest level are a set of schemata encoding the system's domain knowledge.…

Artificial Intelligence · Computer Science 2013-04-05 Kathryn Blackmond Laskey

Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…

Computer Science and Game Theory · Computer Science 2023-12-07 Vojtěch Kovařík , David Milec , Michal Šustr , Dominik Seitz , Viliam Lisý