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In several recent papers, the maximal safety distance that two players can maintain while moving through a graph has been defined and studied using three different spans of the graph, each with different movement conditions. Mainly, vertex…

Combinatorics · Mathematics 2025-03-25 Aljoša Šubašić , Tanja Vojković

Interdiction problems are leader-follower games in which the leader is allowed to delete a certain number of edges from the graph in order to maximally impede the follower, who is trying to solve an optimization problem on the impeded…

Data Structures and Algorithms · Computer Science 2013-10-02 Feng Pan , Aaron Schild

We study the m-eternal domination problem from the perspective of the attacker. For many graph classes, the minimum required number of guards to defend eternally is known. By definition, if the defender has less than the required number of…

Discrete Mathematics · Computer Science 2022-04-07 Václav Blažej , Jan Matyáš Křišťan , Tomáš Valla

Aggression is a two-player game of troop placement and attack played on a map (modeled as a graph). Players take turns deploying troops on a territory (a vertex on the graph) until they run out. Once all troops are placed, players take…

Computer Science and Game Theory · Computer Science 2024-06-11 Jyothi Krishnan , Neeldhara Misra , Saraswati Girish Nanoti

This paper considers a game in which a single cop and a single robber take turns moving along the edges of a given graph $G$. If there exists a strategy for the cop which enables it to be positioned at the same vertex as the robber…

Data Structures and Algorithms · Computer Science 2019-08-20 Thomas Erlebach , Jakob T. Spooner

We study a very restrictive graph exploration problem. In our model, an agent without persistent memory is placed on a vertex of a graph and only sees the adjacent vertices. The goal is to visit every vertex of the graph, return to the…

Data Structures and Algorithms · Computer Science 2023-02-01 Hans-Joachim Böckenhauer , Fabian Frei , Walter Unger , David Wehner

A group of mobile agents is given a task to explore an edge-weighted graph $G$, i.e., every vertex of $G$ has to be visited by at least one agent. There is no centralized unit to coordinate their actions, but they can freely communicate…

Discrete Mathematics · Computer Science 2019-02-20 Dorota Osula

A vertex $x$ in a tournament $T$ is called a king if for every vertex $y$ of $T$ there is a directed path from $x$ to $y$ of length at most 2. It is not hard to show that every vertex of maximum out-degree in a tournament is a king.…

Data Structures and Algorithms · Computer Science 2018-01-16 Gregory Gutin , George B. Mertzios , Felix Reidl

In the $(a,b)$-biased Maker-Breaker domination game, two players alternately select unplayed vertices in a graph $G$ such that Dominator selects $a$ and Staller selects $b$ vertices per move. Dominator wins if the vertices he selected…

Combinatorics · Mathematics 2025-10-29 Boštjan Brešar , Csilla Bujtás , Pakanun Dokyeesun , Tanja Dravec

A directed graph where there is exactly one edge between every pair of vertices is called a {\em tournament}. Finding the "best" set of vertices of a tournament is a well studied problem in social choice theory. A {\em tournament solution}…

Data Structures and Algorithms · Computer Science 2024-01-30 Arnab Maiti , Palash Dey

In the symmetric rendezvous search game played on Kn (the completely connected graph on n vertices) two players are initially placed at two distinct vertices (called locations). The game is played in discrete steps and at each step each…

Optimization and Control · Mathematics 2009-07-01 Richard Weber

This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…

Combinatorics · Mathematics 2025-09-08 Sayar Karmakar , Moumanti Podder , Souvik Roy , Soumyarup Sadhukhan

We consider three variants of a partisan combinatorial game between two players, Left and Right, played on an undirected simple graph. Left is able to delete vertices (and incident edges) while Right is able to delete edges. This natural…

Combinatorics · Mathematics 2021-01-06 Nathan Shank , Devon Vukovich

Creating graph visualizations involves many decisions, such as layout, node and edge appearance, and color choices. These decisions are challenging due to the multitude of options available. For instance, graph layout can be force-directed…

Human-Computer Interaction · Computer Science 2024-08-31 Kathrin Guckes , Lisa Eisenhardt , Margit Pohl , Tatiana von Landesberger

We study a variant of the chip-firing game called the diffusion game. In the diffusion game, we begin with some integer labelling of the vertices of a graph, interpreted as a number of chips on each vertex, and then for each subsequent step…

Combinatorics · Mathematics 2018-05-16 Andrew Carlotti , Rebekah Herrman

Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity…

Computer Science and Game Theory · Computer Science 2025-06-16 Pete Austin , Nicolas Mazzocchi , Sougata Bose , Patrick Totzke

The semirandom graph process constructs a graph $G$ in a series of rounds, starting with the empty graph on $n$ vertices. In each round, a player is offered a vertex $v$ chosen uniformly at random, and chooses an edge on $v$ to add to $G$.…

We study the problem of online graph exploration on undirected graphs, where a searcher has to visit every vertex and return to the origin. Once a new vertex is visited, the searcher learns of all neighboring vertices and the connecting…

Data Structures and Algorithms · Computer Science 2020-04-21 Sebastian Brandt , Klaus-Tycho Foerster , Jonathan Maurer , Roger Wattenhofer

Graph exploration is one of the fundamental tasks performed by a mobile agent in a graph. An $n$-node graph has unlabeled nodes, and all ports at any node of degree $d$ are arbitrarily numbered $0,\dots, d-1$. A mobile agent, initially…

Data Structures and Algorithms · Computer Science 2023-03-21 Andrzej Pelc

In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…

Computer Science and Game Theory · Computer Science 2025-01-31 A. Kaan Ata Yilmaz , Abhishek Kulkarni , Ufuk Topcu
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