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Related papers: Visually Informed Binaural Audio Generation withou…

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Implicit neural representations (INRs) are a rapidly growing research field, which provides alternative ways to represent multimedia signals. Recent applications of INRs include image super-resolution, compression of high-dimensional…

Generating sound effects for product-level videos, where only a small amount of labeled data is available for diverse scenes, requires the production of high-quality sounds in few-shot settings. To tackle the challenge of limited labeled…

Sound source tracking is commonly performed using classical array-processing algorithms, while machine-learning approaches typically rely on precise source position labels that are expensive or impractical to obtain. This paper introduces a…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-12 Luan Vinícius Fiorio , Ivana Nikoloska , Bruno Defraene , Alex Young , Johan David , Ronald M. Aarts

Compared with ample visual-text pre-training research, few works explore audio-text pre-training, mostly due to the lack of sufficient parallel audio-text data. Most existing methods incorporate the visual modality as a pivot for audio-text…

Sound · Computer Science 2024-03-06 Xuenan Xu , Zhiling Zhang , Zelin Zhou , Pingyue Zhang , Zeyu Xie , Mengyue Wu , Kenny Q. Zhu

The increasing demand for spatial audio in applications such as virtual reality, immersive media, and spatial audio research necessitates robust solutions to generate binaural audio data sets for use in testing and validation. Binamix is an…

Sound · Computer Science 2025-05-05 Dan Barry , Davoud Shariat Panah , Alessandro Ragano , Jan Skoglund , Andrew Hines

We present StereoFoley, a video-to-audio generation framework that produces semantically aligned, temporally synchronized, and spatially accurate stereo sound at 48 kHz. While recent generative video-to-audio models achieve strong semantic…

We propose a new framework for extracting visual information about a scene only using audio signals. Audio-based methods can overcome some of the limitations of vision-based methods i.e., they do not require "line-of-sight", are robust to…

Computer Vision and Pattern Recognition · Computer Science 2022-09-14 Fabrizio Pedersoli , Dryden Wiebe , Amin Banitalebi , Yong Zhang , George Tzanetakis , Kwang Moo Yi

Audio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring…

Graphics · Computer Science 2026-03-17 Kien T. Pham , Yingqing He , Yazhou Xing , Qifeng Chen , Long Chen

This paper addresses the problem of localizing audio sources using binaural measurements. We propose a supervised formulation that simultaneously localizes multiple sources at different locations. The approach is intrinsically efficient…

Sound · Computer Science 2016-04-18 Antoine Deleforge , Radu Horaud , Yoav Schechner , Laurent Girin

How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Kim Sung-Bin , Arda Senocak , Hyunwoo Ha , Tae-Hyun Oh

Multi-modality perception is essential to develop interactive intelligence. In this work, we consider a new task of visual information-infused audio inpainting, \ie synthesizing missing audio segments that correspond to their accompanying…

Computer Vision and Pattern Recognition · Computer Science 2019-10-25 Hang Zhou , Ziwei Liu , Xudong Xu , Ping Luo , Xiaogang Wang

Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the…

Sound · Computer Science 2019-08-20 Aakanksha Rana , Cagri Ozcinar , Aljoscha Smolic

Deep learning-based speech enhancement has shown unprecedented performance in recent years. The most popular mono speech enhancement frameworks are end-to-end networks mapping the noisy mixture into an estimate of the clean speech. With…

Audio and Speech Processing · Electrical Eng. & Systems 2022-02-02 Bahareh Tolooshams , Kazuhito Koishida

Deep learning has the potential to enhance speech signals and increase their intelligibility for users of hearing aids. Deep models suited for real-world application should feature a low computational complexity and low processing delay of…

Audio and Speech Processing · Electrical Eng. & Systems 2024-10-31 Nils L. Westhausen , Hendrik Kayser , Theresa Jansen , Bernd T. Meyer

Personalized binaural audio reproduction is the basis of realistic spatial localization, sound externalization, and immersive listening, directly shaping user experience and listening effort. This survey reviews recent advances in deep…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-03 Xikun Lu , Yunda Chen , Zehua Chen , Jie Wang , Mingxing Liu , Hongmei Hu , Chengshi Zheng , Stefan Bleeck , Jinqiu Sang

Large scale databases with high-quality manual annotations are scarce in audio domain. We thus explore a self-supervised graph approach to learning audio representations from highly limited labelled data. Considering each audio sample as a…

Machine Learning · Computer Science 2022-11-23 Amir Shirian , Krishna Somandepalli , Tanaya Guha

Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…

Sound · Computer Science 2019-05-15 Yu-Ding Lu , Hsin-Ying Lee , Hung-Yu Tseng , Ming-Hsuan Yang

The goal of this work is to train discriminative cross-modal embeddings without access to manually annotated data. Recent advances in self-supervised learning have shown that effective representations can be learnt from natural cross-modal…

Sound · Computer Science 2020-11-05 Soo-Whan Chung , Hong Goo Kang , Joon Son Chung

With the advancement of audio generation, generative models can produce highly realistic audios. However, the proliferation of deepfake general audio can pose negative consequences. Therefore, we propose a new task, deepfake general audio…

Sound · Computer Science 2024-06-13 Zeyu Xie , Baihan Li , Xuenan Xu , Zheng Liang , Kai Yu , Mengyue Wu

Immersive spatial audio has become increasingly critical for applications ranging from AR/VR to home entertainment and automotive sound systems. However, existing generative methods remain constrained to low-dimensional formats such as…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-21 Zining Liang , Runbang Wang , Xuzhou Ye , Qiuqiang Kong