Related papers: Visually Informed Binaural Audio Generation withou…
Implicit neural representations (INRs) are a rapidly growing research field, which provides alternative ways to represent multimedia signals. Recent applications of INRs include image super-resolution, compression of high-dimensional…
Generating sound effects for product-level videos, where only a small amount of labeled data is available for diverse scenes, requires the production of high-quality sounds in few-shot settings. To tackle the challenge of limited labeled…
Sound source tracking is commonly performed using classical array-processing algorithms, while machine-learning approaches typically rely on precise source position labels that are expensive or impractical to obtain. This paper introduces a…
Compared with ample visual-text pre-training research, few works explore audio-text pre-training, mostly due to the lack of sufficient parallel audio-text data. Most existing methods incorporate the visual modality as a pivot for audio-text…
The increasing demand for spatial audio in applications such as virtual reality, immersive media, and spatial audio research necessitates robust solutions to generate binaural audio data sets for use in testing and validation. Binamix is an…
We present StereoFoley, a video-to-audio generation framework that produces semantically aligned, temporally synchronized, and spatially accurate stereo sound at 48 kHz. While recent generative video-to-audio models achieve strong semantic…
We propose a new framework for extracting visual information about a scene only using audio signals. Audio-based methods can overcome some of the limitations of vision-based methods i.e., they do not require "line-of-sight", are robust to…
Audio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring…
This paper addresses the problem of localizing audio sources using binaural measurements. We propose a supervised formulation that simultaneously localizes multiple sources at different locations. The approach is intrinsically efficient…
How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap…
Multi-modality perception is essential to develop interactive intelligence. In this work, we consider a new task of visual information-infused audio inpainting, \ie synthesizing missing audio segments that correspond to their accompanying…
Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the…
Deep learning-based speech enhancement has shown unprecedented performance in recent years. The most popular mono speech enhancement frameworks are end-to-end networks mapping the noisy mixture into an estimate of the clean speech. With…
Deep learning has the potential to enhance speech signals and increase their intelligibility for users of hearing aids. Deep models suited for real-world application should feature a low computational complexity and low processing delay of…
Personalized binaural audio reproduction is the basis of realistic spatial localization, sound externalization, and immersive listening, directly shaping user experience and listening effort. This survey reviews recent advances in deep…
Large scale databases with high-quality manual annotations are scarce in audio domain. We thus explore a self-supervised graph approach to learning audio representations from highly limited labelled data. Considering each audio sample as a…
Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…
The goal of this work is to train discriminative cross-modal embeddings without access to manually annotated data. Recent advances in self-supervised learning have shown that effective representations can be learnt from natural cross-modal…
With the advancement of audio generation, generative models can produce highly realistic audios. However, the proliferation of deepfake general audio can pose negative consequences. Therefore, we propose a new task, deepfake general audio…
Immersive spatial audio has become increasingly critical for applications ranging from AR/VR to home entertainment and automotive sound systems. However, existing generative methods remain constrained to low-dimensional formats such as…