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Sequence generation with reinforcement learning (RL) has received significant attention recently. However, a challenge with such methods is the sparse-reward problem in the RL training process, in which a scalar guiding signal is often only…
Large Language Models (LLMs) have demonstrated great promise in generating code, especially when used inside an evolutionary computation framework to iteratively optimize the generated algorithms. However, in some cases they fail to…
In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can…
Game Description Language (GDL) provides a standardized way to express diverse games in a machine-readable format, enabling automated game simulation, and evaluation. While previous research has explored game description generation using…
The synthesis of a metasurface exhibiting a specific set of desired scattering properties is a time-consuming and resource-demanding process, which conventionally relies on many cycles of full-wave simulations. It requires an experienced…
The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include…
Recent studies have applied large language models (LLMs) to machine translation quality estimation (MTQE) by prompting models to assign numeric scores. Nonetheless, these direct scoring methods tend to show low segment-level correlation…
In the space of only a few years, deep generative modeling has revolutionized how we think of artificial creativity, yielding autonomous systems which produce original images, music, and text. Inspired by these successes, researchers are…
A deep generative model such as a GAN learns to model a rich set of semantic and physical rules about the target distribution, but up to now, it has been obscure how such rules are encoded in the network, or how a rule could be changed. In…
Diffusion models have shown promise in text generation, but often struggle with generating long, coherent, and contextually accurate text. Token-level diffusion doesn't model word-order dependencies explicitly and operates on short, fixed…
Generative models are now used to create a variety of high-quality digital artifacts. Yet their use in designing physical objects has received far less attention. In this paper, we advocate for the construction toy, LEGO, as a platform for…
Standard classification models often map inputs directly to labels without explicit reasoning, potentially limiting their performance, robustness, and interpretability. This paper introduces a novel two-stage approach to enhance text…
We explore a new way to evaluate generative models using insights from evaluation of competitive games between human players. We show experimentally that tournaments between generators and discriminators provide an effective way to evaluate…
Despite considerable advancements with deep neural language models (LMs), neural text generation still suffers from degeneration: the generated text is repetitive, generic, self-contradictory, and often lacks commonsense. Our analyses on…
Text generation aims to produce human-like natural language output for down-stream tasks. It covers a wide range of applications like machine translation, document summarization, dialogue generation and so on. Recently deep neural…
Methods for generative design of robot physical configurations can automatically find optimal and innovative solutions for challenging tasks in complex environments. The vast search-space includes the physical design-space and the…
The decoder-based machine learning generative algorithms such as Generative Adversarial Networks (GAN), Variational Auto-Encoders (VAE), Transformers show impressive results when constructing objects similar to those in a training ensemble.…
Recently deep generative models have achieved impressive results in the field of automated facial expression editing. However, the approaches presented so far presume a discrete representation of human emotions and are therefore limited in…
Modern video games are becoming richer and more complex in terms of game mechanics. This complexity allows for the emergence of a wide variety of ways to play the game across the players. From the point of view of the game designer, this…
Large Language Models (LLMs) for code generation can replicate insecure patterns from their training data. To mitigate this, a common strategy for security hardening is to fine-tune models using supervision derived from the final…