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The representation of feature space is a crucial environment where data points get vectorized and embedded for subsequent modeling. Thus the efficacy of machine learning (ML) algorithms is closely related to the quality of feature…

Machine Learning · Computer Science 2026-01-12 Xinhao Zhang , Jinghan Zhang , Banafsheh Rekabdar , Yuanchun Zhou , Pengfei Wang , Kunpeng Liu

The generation of lyrics tightly connected to accompanying melodies involves establishing a mapping between musical notes and syllables of lyrics. This process requires a deep understanding of music constraints and semantic patterns at…

Computation and Language · Computer Science 2024-01-31 Zhe Zhang , Karol Lasocki , Yi Yu , Atsuhiro Takasu

Conditional visual generation has witnessed remarkable progress with the advent of diffusion models (DMs), especially in tasks like control-to-image generation. However, challenges such as expensive computational cost, high inference…

Computer Vision and Pattern Recognition · Computer Science 2024-10-03 Xiang Li , Kai Qiu , Hao Chen , Jason Kuen , Zhe Lin , Rita Singh , Bhiksha Raj

We propose a simple yet highly effective method that addresses the mode-collapse problem in the Conditional Generative Adversarial Network (cGAN). Although conditional distributions are multi-modal (i.e., having many modes) in practice,…

Machine Learning · Computer Science 2019-01-28 Dingdong Yang , Seunghoon Hong , Yunseok Jang , Tianchen Zhao , Honglak Lee

Large language models (LLMs) encode a diverse range of linguistic features within their latent representations, which can be harnessed to steer their output toward specific target characteristics. In this paper, we modify the internal…

Computation and Language · Computer Science 2025-02-27 Sumanta Bhattacharyya , Pedram Rooshenas

Malware detectors based on machine learning (ML) have been shown to be susceptible to adversarial malware examples. However, current methods to generate adversarial malware examples still have their limits. They either rely on detailed…

Cryptography and Security · Computer Science 2023-08-22 Daniel Gibert , Jordi Planes , Quan Le , Giulio Zizzo

In this paper we propose a novel point cloud generator that is able to reconstruct and generate 3D point clouds composed of semantic parts. Given a latent representation of the target 3D model, the generation starts from a single point and…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Wei-Jan Ko , Hui-Yu Huang , Yu-Liang Kuo , Chen-Yi Chiu , Li-Heng Wang , Wei-Chen Chiu

Natural language generation systems (NLG) map non-linguistic representations into strings of words through a number of steps using intermediate representations of various levels of abstraction. Template based systems, by contrast, tend to…

Computation and Language · Computer Science 2007-05-23 Emanuele Pianta , Lucia M. Tovena

Large language models (LLMs) are increasingly deployed as economic agents in marketplaces, auctions, and bidding settings. Anticipating their behavior in any specific deployment is hard. Existing strategic-reasoning benchmarks evaluate…

Artificial Intelligence · Computer Science 2026-05-25 Vartan Shadarevian , Kia Ghods , Alex Kenich , Anany Kotawala

Real-time video commentary generation provides textual descriptions of ongoing events in videos. It supports accessibility and engagement in domains such as sports, esports, and livestreaming. Commentary generation involves two essential…

Computation and Language · Computer Science 2026-03-04 Anum Afzal , Yuki Saito , Hiroya Takamura , Katsuhito Sudoh , Shinnosuke Takamichi , Graham Neubig , Florian Matthes , Tatsuya Ishigaki

A generative adversarial network (GAN) has been a representative backbone model in generative artificial intelligence (AI) because of its powerful performance in capturing intricate data-generating processes. However, the GAN training is…

Machine Learning · Statistics 2025-08-21 Jinwon Sohn , Qifan Song

Recent deep generative models are able to provide photo-realistic images as well as visual or textual content embeddings useful to address various tasks of computer vision and natural language processing. Their usefulness is nevertheless…

Machine Learning · Computer Science 2020-01-29 Antoine Plumerault , Hervé Le Borgne , Céline Hudelot

In this article, we present an experimental approach to using parameterized Generative Adversarial Networks (GANs) to produce levels for the puzzle game Lily's Garden. We extract two condition vectors from the real levels in an effort to…

Artificial Intelligence · Computer Science 2023-06-29 Andreas Hald , Jens Struckmann Hansen , Jeppe Kristensen , Paolo Burelli

This paper presents a novel method, called Modular Grammatical Evolution (MGE), towards validating the hypothesis that restricting the solution space of NeuroEvolution to modular and simple neural networks enables the efficient generation…

Neural and Evolutionary Computing · Computer Science 2022-08-05 Khabat Soltanian , Ali Ebnenasir , Mohsen Afsharchi

In this paper, we study deep generative models for effective unsupervised learning. We propose VGAN, which works by minimizing a variational lower bound of the negative log likelihood (NLL) of an energy based model (EBM), where the model…

Machine Learning · Computer Science 2016-11-08 Shuangfei Zhai , Yu Cheng , Rogerio Feris , Zhongfei Zhang

Deep learning agents can achieve high performance in complex game domains without often understanding the underlying causal game mechanics. To address this, we investigate Causal Induction: the ability to infer governing laws from…

Artificial Intelligence · Computer Science 2026-02-03 Mohit Jiwatode , Alexander Dockhorn , Bodo Rosenhahn

We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition. The problem is, given a game level as input, to generate…

Artificial Intelligence · Computer Science 2019-06-13 Ahmed Khalifa , Michael Cerny Green , Diego Perez-Liebana , Julian Togelius

As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…

Human-Computer Interaction · Computer Science 2022-11-01 Oliver Withington , Laurissa Tokarchuk

Deep generative models often perform poorly in real-world applications due to the heterogeneity of natural data sets. Heterogeneity arises from data containing different types of features (categorical, ordinal, continuous, etc.) and…

Machine Learning · Computer Science 2020-06-23 Chao Ma , Sebastian Tschiatschek , José Miguel Hernández-Lobato , Richard Turner , Cheng Zhang

State-of-the-art symbolic music generation models have recently achieved remarkable output quality, yet explicit control over compositional features, such as tonal tension, remains challenging. We propose a novel approach that integrates a…

Sound · Computer Science 2025-11-25 Maral Ebrahimzadeh , Gilberto Bernardes , Sebastian Stober