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We consider the problem of counting straight-edge triangulations of a given set $P$ of $n$ points in the plane. Until very recently it was not known whether the exact number of triangulations of $P$ can be computed asymptotically faster…

Computational Geometry · Computer Science 2014-04-02 Victor Alvarez , Karl Bringmann , Saurabh Ray , Raimund Seidel

We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…

Computational Geometry · Computer Science 2024-04-23 Kai Jin , Taikun Zhu , Ruixi Luo

Computing the simulation preorder of a given Kripke structure (i.e., a directed graph with $n$ labeled vertices) has crucial applications in model checking of temporal logic. It amounts to solving a specific two-players reachability game,…

Computational Complexity · Computer Science 2016-08-31 Massimo Cairo , Romeo Rizzi

We study the Multiple Cluster Scheduling problem and the Multiple Strip Packing problem. For both problems, there is no algorithm with approximation ratio better than $2$ unless $P = NP$. In this paper, we present an algorithm with…

Data Structures and Algorithms · Computer Science 2019-02-12 Klaus Jansen , Malin Rau

Colinear chaining is a classical heuristic for sequence alignment and is widely used in modern practical aligners. Jain et al. (J. Comput. Biol. 2022) proposed an $O(n \log^3 n)$ time algorithm to chain a set of $n$ anchors so that the…

Data Structures and Algorithms · Computer Science 2025-07-03 Nicola Rizzo , Manuel Cáceres , Veli Mäkinen

Obeying constraints imposed by classical physics, we give optimal fine-grained algorithms for matrix multiplication and problems involving graphs and mazes, where all calculations are done in 3-dimensional space. We assume that whatever the…

Data Structures and Algorithms · Computer Science 2024-12-20 Quentin F. Stout

A constant-workspace algorithm has read-only access to an input array and may use only O(1) additional words of $O(\log n)$ bits, where $n$ is the size of the input. We assume that a simple $n$-gon is given by the ordered sequence of its…

Computational Geometry · Computer Science 2013-06-14 Tetsuo Asano , Kevin Buchin , Maike Buchin , Matias Korman , Wolfgang Mulzer , Günter Rote , André Schulz

We study a classical iterative algorithm for balancing matrices in the $L_\infty$ norm via a scaling transformation. This algorithm, which goes back to Osborne and Parlett \& Reinsch in the 1960s, is implemented as a standard preconditioner…

Data Structures and Algorithms · Computer Science 2015-06-16 Leonard J. Schulman , Alistair Sinclair

In this paper, we study the following problem of reconstructing a simple polygon: Given a cyclically ordered vertex sequence of an unknown simple polygon P of n vertices and, for each vertex v of P, the sequence of angles defined by all the…

Computational Geometry · Computer Science 2010-09-15 Danny Z. Chen , Haitao Wang

In this paper, we present a generalized version of the matrix chain algorithm to generate efficient code for linear algebra problems, a task for which human experts often invest days or even weeks of works. The standard matrix chain problem…

Mathematical Software · Computer Science 2018-04-12 Henrik Barthels , Marcin Copik , Paolo Bientinesi

We study the problem of efficiently correcting an erroneous product of two $n\times n$ matrices over a ring. Among other things, we provide a randomized algorithm for correcting a matrix product with at most $k$ erroneous entries running in…

Data Structures and Algorithms · Computer Science 2016-08-19 Leszek Gasieniec , Christos Levcopoulos , Andrzej Lingas , Rasmus Pagh , Takeshi Tokuyama

Min-plus product of two $n\times n$ matrices is a fundamental problem in algorithm research. It is known to be equivalent to APSP, and in general it has no truly subcubic algorithms. In this paper, we focus on the min-plus product on a…

Data Structures and Algorithms · Computer Science 2022-02-03 Shucheng Chi , Ran Duan , Tianle Xie

We study subgraph counting over fully dynamic graphs, which undergo edge insertions and deletions. Counting subgraphs is a fundamental problem in graph theory with numerous applications across various fields, including database theory,…

Data Structures and Algorithms · Computer Science 2025-04-16 Sepehr Assadi , Vihan Shah

In this paper we examined an algorithm for the All-k-Nearest-Neighbor problem proposed in 1980s, which was claimed to have an $O(n\log{n})$ upper bound on the running time. We find the algorithm actually exceeds the so claimed upper bound,…

Computational Geometry · Computer Science 2019-08-06 Hengzhao Ma , Jianzhong Li

In this paper, we present algorithms to solve matrix multiplication problems in the MPC model. In particular, we consider the problem under various processor/memory constraints in the MPC model and prove the following results. 1.…

Computational Complexity · Computer Science 2025-09-30 Lakshya Joshi , Arya Deshmukh , Atharv Chhabra , Chetan Gupta

In 1991, Edelsbrunner and Tan gave an O(n^2) algorithm for finding the MinMax Length triangulation of a set of points in the plane. In this paper we resolve one of the open problems stated in that paper, by showing that finding a MaxMin…

Computational Geometry · Computer Science 2012-08-02 Sándor P. Fekete

Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Euclidean shortest path between two points is a classical problem in computational geometry and has been studied extensively. Previously,…

Computational Geometry · Computer Science 2021-02-26 Haitao Wang

Matrix multiplication is a fundamental kernel in high performance computing. Many algorithms for fast matrix multiplication can only be applied to enormous matrices ($n>10^{100}$) and thus cannot be used in practice. Of all algorithms…

Data Structures and Algorithms · Computer Science 2025-08-05 Oded Schwartz , Eyal Zwecher

We present new iterative algorithms for solving a square linear system $Ax=b$ in dimension $n$ by employing the {\it Triangle Algorithm} \cite{kal12}, a fully polynomial-time approximation scheme for testing if the convex hull of a finite…

Numerical Analysis · Computer Science 2012-10-31 Bahman Kalantari

In this paper, we establish two necessary conditions for a joint triangulation of two sets of $n$ points in the plane and conjecture that they are sufficient. We show that these necessary conditions can be tested in $O(n^3)$ time. For the…

Discrete Mathematics · Computer Science 2011-02-08 Ajit Arvind Diwan , Subir Kumar Ghosh , Partha Pratim Goswami , Andrzej Lingas