Related papers: Sketch2Mesh: Reconstructing and Editing 3D Shapes …
We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing…
This paper presents a novel free-hand sketch synthesis approach addressing explicit abstraction control in class-conditional and photo-to-sketch synthesis. Abstraction is a vital aspect of sketches, as it defines the fundamental distinction…
Sketching is a natural and effective visual communication medium commonly used in creative processes. Recent developments in deep-learning models drastically improved machines' ability in understanding and generating visual content. An…
We introduce a data-driven approach to complete partial 3D shapes through a combination of volumetric deep neural networks and 3D shape synthesis. From a partially-scanned input shape, our method first infers a low-resolution -- but…
Stylizing 3D scenes instantly while maintaining multi-view consistency and faithfully resembling a style image remains a significant challenge. Current state-of-the-art 3D stylization methods typically involve computationally intensive…
Single-photon light detection and ranging (lidar) captures depth and intensity information of a 3D scene. Reconstructing a scene from observed photons is a challenging task due to spurious detections associated with background illumination…
Despite recent advances in geometric modeling, 3D mesh modeling still involves a considerable amount of manual labor by experts. In this paper, we introduce Mesh Draping: a neural method for transferring existing mesh structure from one…
We tackle the problem of automatically reconstructing a complete 3D model of a scene from a single RGB image. This challenging task requires inferring the shape of both visible and occluded surfaces. Our approach utilizes viewer-centered,…
3D scene reconstruction from 2D images has been a long-standing task. Instead of estimating per-frame depth maps and fusing them in 3D, recent research leverages the neural implicit surface as a unified representation for 3D reconstruction.…
We investigate the problem of estimating the 3D shape of an object defined by a set of 3D landmarks, given their 2D correspondences in a single image. A successful approach to alleviating the reconstruction ambiguity is the 3D deformable…
Reverse engineering CAD models from raw geometry is a classic but strenuous research problem. Previous learning-based methods rely heavily on labels due to the supervised design patterns or reconstruct CAD shapes that are not easily…
Dense reconstructions often contain errors that prior work has so far minimised using high quality sensors and regularising the output. Nevertheless, errors still persist. This paper proposes a machine learning technique to identify errors…
In this paper, we present CAD2Program, a new method for reconstructing 3D parametric models from 2D CAD drawings. Our proposed method is inspired by recent successes in vision-language models (VLMs), and departs from traditional methods…
Computer-Aided Design (CAD) applications are used in manufacturing to model everything from coffee mugs to sports cars. These programs are complex and require years of training and experience to master. A component of all CAD models…
In this paper, we explore open-domain sketch-to-photo translation, which aims to synthesize a realistic photo from a freehand sketch with its class label, even if the sketches of that class are missing in the training data. It is…
In computed tomography, the reconstruction is typically obtained on a voxel grid. In this work, however, we propose a mesh-based reconstruction method. For tomographic problems, 3D meshes have mostly been studied to simulate data…
Graphic sketch representations are effective for representing sketches. Existing methods take the patches cropped from sketches as the graph nodes, and construct the edges based on sketch's drawing order or Euclidean distances on the…
Recovering the 3D geometric structure of a face from a single input image is a challenging active research area in computer vision. In this paper, we present a novel method for reconstructing 3D heads from a single or multiple image(s)…
In 3D shape reconstruction based on template mesh deformation, a regularization, such as smoothness energy, is employed to guide the reconstruction into a desirable direction. In this paper, we highlight an often overlooked property in the…
VR sketching lets users explore and iterate on ideas directly in 3D, offering a faster and more intuitive alternative to conventional CAD tools. However, existing sketch-to-shape models ignore the temporal ordering of strokes, discarding…