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To make a joint decision, agents (or voters) are often required to provide their preferences as linear orders. To determine a winner, the given linear orders can be aggregated according to a voting protocol. However, in realistic settings,…

Computational Complexity · Computer Science 2010-05-03 Nadja Betzler , Britta Dorn

The Possible Winner problem asks, given an election where the voters' preferences over the candidates are specified only partially, whether a designated candidate can become a winner by suitably extending all the votes. Betzler and Dorn [1]…

Computational Complexity · Computer Science 2011-11-29 Dorothea Baumeister , Joerg Rothe

We consider election scenarios with incomplete information, a situation that arises often in practice. There are several models of incomplete information and accordingly, different notions of outcomes of such elections. In one well-studied…

Computer Science and Game Theory · Computer Science 2016-10-27 Palash Dey , Neeldhara Misra

The Possible-Winner problem asks, given an election where the voters' preferences over the set of candidates is partially specified, whether a distinguished candidate can become a winner. In this work, we consider the computational…

Computer Science and Game Theory · Computer Science 2018-02-27 Batya Kenig

Muller games are played by two players moving a token along a graph; the winner is determined by the set of vertices that occur infinitely often. The central algorithmic problem is to compute the winning regions for the players. Different…

Logic in Computer Science · Computer Science 2013-07-24 A. Grinshpun , P. Phalitnonkiat , S. Rubin , A. Tarfulea

We study the election control problem with multi-votes, where each voter can present a single vote according different views (or layers, we use "layer" to represent "view"). For example, according to the attributes of candidates, such as:…

Computational Complexity · Computer Science 2023-07-03 Fengbo Wang , Aizhong Zhou , Jianliang Xu

The classical paradox of social choice theory asserts that there is no fair way to deterministically select a winner in an election among more than two candidates; the only definite collective preferences are between individual pairs of…

Combinatorics · Mathematics 2012-11-05 Jennifer Iglesias , Nathaniel Ince , Po-Shen Loh

A tournament is an orientation of a complete graph. We say that a vertex $x$ in a tournament $\vec T$ controls another vertex $y$ if there exists a directed path of length at most two from $x$ to $y$. A vertex is called a king if it…

Combinatorics · Mathematics 2022-09-28 Oded Lachish , Felix Reidl , Chhaya Trehan

Predicting the winner of an election is a favorite problem both for news media pundits and computational social choice theorists. Since it is often infeasible to elicit the preferences of all the voters in a typical prediction scenario, a…

Data Structures and Algorithms · Computer Science 2016-04-21 Arnab Bhattacharyya , Palash Dey

STV and ranked pairs (RP) are two well-studied voting rules for group decision-making. They proceed in multiple rounds, and are affected by how ties are broken in each round. However, the literature is surprisingly vague about how ties…

Artificial Intelligence · Computer Science 2019-01-29 Jun Wang , Sujoy Sikdar , Tyler Shepherd , Zhibing Zhao , Chunheng Jiang , Lirong Xia

We study the computational complexity of controlling the result of an election by breaking ties strategically. This problem is equivalent to the problem of deciding the winner of an election under parallel universes tie-breaking. When the…

Artificial Intelligence · Computer Science 2014-05-30 Nicholas Mattei , Nina Narodytska , Toby Walsh

The problem of P vs. NP is very serious, and solutions to the problem can help save lives. This article is an attempt at solving the problem using a computer algorithm. It is presented in a fashion that will hopefully allow for easy…

Data Structures and Algorithms · Computer Science 2015-03-19 Matt Groff

Previous work on voter control, which refers to situations where a chair seeks to change the outcome of an election by deleting, adding, or partitioning voters, takes for granted that the chair knows all the voters' preferences and that all…

Computer Science and Game Theory · Computer Science 2016-06-20 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

It is important to understand how the outcome of an election can be modified by an agent with control over the structure of the election. Electoral control has been studied for many election systems, but for all studied systems the winner…

Computer Science and Game Theory · Computer Science 2018-11-14 Zack Fitzsimmons , Edith Hemaspaandra , Alexander Hoover , David E. Narváez

In 1876, Lewis Carroll proposed a voting system in which the winner is the candidate who with the fewest changes in voters' preferences becomes a Condorcet winner---a candidate who beats all other candidates in pairwise majority-rule…

Computational Complexity · Computer Science 2007-05-23 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

An $n$-tournament $T$ with vertex set $V$ is simple if there is no subset $M$ of $V$ such that $2\leq \left \vert M\right \vert \leq n-1$ and for every $x\in V\setminus M$, either $M\rightarrow x$ or $x \rightarrow M$. The simplicity index…

Combinatorics · Mathematics 2021-07-28 Abderrahim Boussaïri , Soufiane Lakhlifi , Imane Talbaoui

Scoring protocols are a broad class of voting systems. Each is defined by a vector $(\alpha_1,\alpha_2,...,\alpha_m)$, $\alpha_1 \geq \alpha_2 \geq >... \geq \alpha_m$, of integers such that each voter contributes $\alpha_1$ points to…

Computer Science and Game Theory · Computer Science 2007-05-23 Edith Hemaspaandra , Lane A. Hemaspaandra

In the Maker-Breaker domination game played on a graph $G$, Dominator's goal is to select a dominating set and Staller's goal is to claim a closed neighborhood of some vertex. We study the cases when Staller can win the game. If Dominator…

Combinatorics · Mathematics 2024-02-14 Csilla Bujtás , Pakanun Dokyeesun , Sandi Klavžar

The computational complexity of winner determination under common voting rules is a classical and fundamental topic in the field of computational social choice. Previous work has established the NP-hardness of winner determination under…

Computer Science and Game Theory · Computer Science 2020-10-27 Lirong Xia , Weiqiang Zheng

We consider a spatial voting model where both candidates and voters are positioned in the $d$-dimensional Euclidean space, and each voter ranks candidates based on their proximity to the voter's ideal point. We focus on the scenario where…

Computer Science and Game Theory · Computer Science 2025-05-20 Hadas Shachnai , Rotem Shavitt , Andreas Wiese
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