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Vector graphics are widely used in digital art and highly favored by designers due to their scalability and layer-wise properties. However, the process of creating and editing vector graphics requires creativity and design expertise, making…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Peiying Zhang , Nanxuan Zhao , Jing Liao

In this work, we propose a novel technique to generate shapes from point cloud data. A point cloud can be viewed as samples from a distribution of 3D points whose density is concentrated near the surface of the shape. Point cloud generation…

Computer Vision and Pattern Recognition · Computer Science 2020-08-19 Ruojin Cai , Guandao Yang , Hadar Averbuch-Elor , Zekun Hao , Serge Belongie , Noah Snavely , Bharath Hariharan

Converting hand-drawn sketches into structured 3D geometries remains challenging due to the difficulty of representing non-Euclidean surfaces and maintaining topological consistency. Existing generative models such as GANs, NeRFs, and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Wenda Wang , Anqi Liu , Junqi Yang , Lei He , Luying Wang , Jiachen Lu , Weixin Huang

Exploiting convolutional neural networks for point cloud processing is quite challenging, due to the inherent irregular distribution and discrete shape representation of point clouds. To address these problems, many handcrafted convolution…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Xing Nie , Yongcheng Liu , Shaohong Chen , Jianlong Chang , Chunlei Huo , Gaofeng Meng , Qi Tian , Weiming Hu , Chunhong Pan

Point clouds provide a flexible geometric representation suitable for countless applications in computer graphics; they also comprise the raw output of most 3D data acquisition devices. While hand-designed features on point clouds have long…

Computer Vision and Pattern Recognition · Computer Science 2019-06-12 Yue Wang , Yongbin Sun , Ziwei Liu , Sanjay E. Sarma , Michael M. Bronstein , Justin M. Solomon

We present multiresolution tree-structured networks to process point clouds for 3D shape understanding and generation tasks. Our network represents a 3D shape as a set of locality-preserving 1D ordered list of points at multiple…

Computer Vision and Pattern Recognition · Computer Science 2018-07-13 Matheus Gadelha , Rui Wang , Subhransu Maji

Current open-vocabulary scene graph generation algorithms highly rely on both 3D scene point cloud data and posed RGB-D images and thus have limited applications in scenarios where RGB-D images or camera poses are not readily available. To…

Robotics · Computer Science 2024-09-17 Yifan Xu , Ziming Luo , Qianwei Wang , Vineet Kamat , Carol Menassa

Among 2D convolutional networks on point clouds, point-based approaches consume point clouds of fixed size directly. By analysis of PointNet, a pioneer in introducing deep learning into point sets, we reveal that current point-based methods…

Computer Vision and Pattern Recognition · Computer Science 2021-08-11 Zhenpeng Chen , Yuan li

Recently, text-to-3D approaches have achieved high-fidelity 3D content generation using text description. However, the generated objects are stochastic and lack fine-grained control. Sketches provide a cheap approach to introduce such…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Minglin Chen , Weihao Yuan , Yukun Wang , Zhe Sheng , Yisheng He , Zilong Dong , Liefeng Bo , Yulan Guo

Artificial Intelligence Generated Content (AIGC) has shown remarkable progress in generating realistic images. However, in this paper, we take a step "backward" and address AIGC for the most rudimentary visual modality of human sketches.…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Zhiyu Qu , Tao Xiang , Yi-Zhe Song

Significant progress has recently been made in creative applications of large pre-trained models for downstream tasks in 3D vision, such as text-to-shape generation. This motivates our investigation of how these pre-trained models can be…

Computer Vision and Pattern Recognition · Computer Science 2023-07-11 Aditya Sanghi , Pradeep Kumar Jayaraman , Arianna Rampini , Joseph Lambourne , Hooman Shayani , Evan Atherton , Saeid Asgari Taghanaki

Generative modelling for shapes is a prerequisite for In-Silico Clinical Trials (ISCTs), which aim to cost-effectively validate medical device interventions using synthetic anatomical shapes, often represented as 3D surface meshes. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Soodeh Kalaie , Andy Bulpitt , Alejandro F. Frangi , Ali Gooya

Sketch portrait generation benefits a wide range of applications such as digital entertainment and law enforcement. Although plenty of efforts have been dedicated to this task, several issues still remain unsolved for generating vivid and…

Computer Vision and Pattern Recognition · Computer Science 2017-10-05 Dongyu Zhang , Liang Lin , Tianshui Chen , Xian Wu , Wenwei Tan , Ebroul Izquierdo

We propose a novel generative approach for 3D human pose estimation. 3D human pose estimation poses several key challenges due to the complex geometry of the human body, self-occluding joints, and the requirement for large-scale real-world…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Hyunsoo Lee , Daeum Jeon , Hyeokjae Oh

In this work, we propose a novel method for generating 3D point clouds that leverage properties of hyper networks. Contrary to the existing methods that learn only the representation of a 3D object, our approach simultaneously finds a…

Computer Vision and Pattern Recognition · Computer Science 2020-12-04 Przemysław Spurek , Sebastian Winczowski , Jacek Tabor , Maciej Zamorski , Maciej Zięba , Tomasz Trzciński

3D point cloud interpretation is a challenging task due to the randomness and sparsity of the component points. Many of the recently proposed methods like PointNet and PointCNN have been focusing on learning shape descriptions from point…

Computer Vision and Pattern Recognition · Computer Science 2021-07-28 Zhaoyu Su , Pin Siang Tan , Junkang Chow , Jimmy Wu , Yehur Cheong , Yu-Hsing Wang

We propose and evaluate a neural point-based graphics method that can model semi-transparent scene parts. Similarly to its predecessor pipeline, ours uses point clouds to model proxy geometry, and augments each point with a neural…

Computer Vision and Pattern Recognition · Computer Science 2020-09-08 Maria Kolos , Artem Sevastopolsky , Victor Lempitsky

We introduce a novel sketch-to-image tool that aligns with the iterative refinement process of artists. Our tool lets users sketch blocking strokes to coarsely represent the placement and form of objects and detail strokes to refine their…

Graphics · Computer Science 2024-10-28 Vishnu Sarukkai , Lu Yuan , Mia Tang , Maneesh Agrawala , Kayvon Fatahalian

We introduce PC2WF, the first end-to-end trainable deep network architecture to convert a 3D point cloud into a wireframe model. The network takes as input an unordered set of 3D points sampled from the surface of some object, and outputs a…

Computer Vision and Pattern Recognition · Computer Science 2021-03-05 Yujia Liu , Stefano D'Aronco , Konrad Schindler , Jan Dirk Wegner

In this paper, we investigate the problem of automatically controllable artistic character line drawing generation from photographs by proposing a Vector Flow Aware and Line Controllable Image-to-Image Translation architecture, which can be…

Computer Vision and Pattern Recognition · Computer Science 2023-08-25 Chengyu Fang , Xianfeng Han
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