English

TRANSPR: Transparency Ray-Accumulating Neural 3D Scene Point Renderer

Computer Vision and Pattern Recognition 2020-09-08 v1

Abstract

We propose and evaluate a neural point-based graphics method that can model semi-transparent scene parts. Similarly to its predecessor pipeline, ours uses point clouds to model proxy geometry, and augments each point with a neural descriptor. Additionally, a learnable transparency value is introduced in our approach for each point. Our neural rendering procedure consists of two steps. Firstly, the point cloud is rasterized using ray grouping into a multi-channel image. This is followed by the neural rendering step that "translates" the rasterized image into an RGB output using a learnable convolutional network. New scenes can be modeled using gradient-based optimization of neural descriptors and of the rendering network. We show that novel views of semi-transparent point cloud scenes can be generated after training with our approach. Our experiments demonstrate the benefit of introducing semi-transparency into the neural point-based modeling for a range of scenes with semi-transparent parts.

Keywords

Cite

@article{arxiv.2009.02819,
  title  = {TRANSPR: Transparency Ray-Accumulating Neural 3D Scene Point Renderer},
  author = {Maria Kolos and Artem Sevastopolsky and Victor Lempitsky},
  journal= {arXiv preprint arXiv:2009.02819},
  year   = {2020}
}
R2 v1 2026-06-23T18:20:54.466Z