Related papers: PanGEA: The Panoramic Graph Environment Annotation…
Graphical User Interfaces (GUIs) are central to human-computer interaction, yet automating complex GUI tasks remains a major challenge for autonomous agents, largely due to a lack of scalable, high-quality training data. While recordings of…
Demand for image editing has been increasing as users' desire for expression is also increasing. However, for most users, image editing tools are not easy to use since the tools require certain expertise in photo effects and have complex…
We present a lightweight annotation tool, the Data AnnotatoR Tool (DART), for the general task of labeling structured data with textual descriptions. The tool is implemented as an interactive application that reduces human efforts in…
The concept of 3D scene graphs is increasingly recognized as a powerful semantic and hierarchical representation of the environment. Current approaches often address this at a coarse, object-level resolution. In contrast, our goal is to…
Four diverse tools built on the Annotation Graph Toolkit are described. Each tool associates linguistic codes and structures with time-series data. All are based on the same software library and tool architecture. TableTrans is for…
The field of autonomous driving increasingly demands high-quality annotated video training data. In this paper, we propose Panacea+, a powerful and universally applicable framework for generating video data in driving scenes. Built upon the…
This work proposes a process for efficiently training a point-wise object detector that enables localizing objects and computing their 6D poses in cluttered and occluded scenes. Accurate pose estimation is typically a requirement for robust…
Controlling hand exoskeletons for assisting impaired patients in grasping tasks is challenging because it is difficult to infer user intent. We hypothesize that majority of daily grasping tasks fall into a small set of categories or modes…
We present SceneVGGT, a spatio-temporal 3D scene understanding framework that combines SLAM with semantic mapping for autonomous and assistive navigation. Built on VGGT, our method scales to long video streams via a sliding-window pipeline.…
Embodied AI agents that search for objects in large environments such as households often need to make efficient decisions by predicting object locations based on partial information. We pose this as a new type of link prediction problem:…
The schema.org initiative led by the four major search engines curates a vocabulary for describing web content. The number of semantic annotations on the web are increasing, mostly due to the industrial incentives provided by those search…
Spatio-temporal scene graphs provide a principled representation for modeling evolving object interactions, yet existing methods remain fundamentally frame-centric: they reason only about currently visible objects, discard entities upon…
How could we gather affect annotations in a rapid, unobtrusive, and accessible fashion? How could we still make sure that these annotations are reliable enough for data-hungry affect modelling methods? This paper addresses these questions…
Robots equipped with situational awareness can help humans efficiently find their lost objects by leveraging spatial and temporal structure. Existing approaches to video and image retrieval do not take into account the unique constraints…
Independent indoor mobility remains a critical challenge for individuals with visual impairments, largely due to the limited capability of existing assistive systems in detecting fine-grained hazardous objects such as chairs, tables, and…
Autonomous robots that interact with their environment require a detailed semantic scene model. For this, volumetric semantic maps are frequently used. The scene understanding can further be improved by including object-level information in…
The increasing amount of information and the absence of an effective tool for assisting users with minimal technical knowledge lead us to use associative thinking paradigm for implementation of a software solution - Panorama. In this study,…
Deep neural networks deliver state-of-the-art visual recognition, but they rely on large datasets, which are time-consuming to annotate. These datasets are typically annotated in two stages: (1) determining the presence of object classes at…
We propose a light-weight, self-supervised adaptation for a visual navigation agent to generalize to unseen environment. Given an embodied agent trained in a noiseless environment, our objective is to transfer the agent to a noisy…
Navigating complex indoor environments requires a deep understanding of the space the robotic agent is acting into to correctly inform the navigation process of the agent towards the goal location. In recent learning-based navigation…