Related papers: PanGEA: The Panoramic Graph Environment Annotation…
Traditionally, 3d indoor datasets have generally prioritized scale over ground-truth accuracy in order to obtain improved generalization. However, using these datasets to evaluate dense geometry tasks, such as depth rendering, can be…
This paper has two goals. First, we present the turn-taking annotation layers created for 95 minutes of conversational speech of the Graz Corpus of Read and Spontaneous Speech (GRASS), available to the scientific community. Second, we…
Session-based recommendation is a practical recommendation task that predicts the next item based on an anonymous behavior sequence, and its performance relies heavily on the transition information between items in the sequence. The SOTA…
Video Annotation is a crucial process in computer science and social science alike. Many video annotation tools (VATs) offer a wide range of features for making annotation possible. We conducted an extensive survey of over 59 VATs and…
Understanding 3D environments semantically is pivotal in autonomous driving applications where multiple computer vision tasks are involved. Multi-task models provide different types of outputs for a given scene, yielding a more holistic…
Tag-Pag is an application designed to simplify the categorization of web pages, a task increasingly common for researchers who scrape web pages to analyze individuals' browsing patterns or train machine learning classifiers. Unlike existing…
Panoptic Narrative Grounding (PNG) is an emerging cross-modal grounding task, which locates the target regions of an image corresponding to the text description. Existing approaches for PNG are mainly based on a two-stage paradigm, which is…
The extraction of keypoint positions from input hand frames, known as 3D hand pose estimation, is crucial for various human-computer interaction applications. However, current approaches often struggle with the dynamic nature of…
Video captioning aims to automatically generate natural language descriptions of video content, which has drawn a lot of attention recent years. Generating accurate and fine-grained captions needs to not only understand the global content…
Dynamic recommendation systems aim to provide personalized suggestions by modeling temporal user-item interactions across time-series behavioral data. Recent studies have leveraged pre-trained dynamic graph neural networks (GNNs) to learn…
In the rapidly advancing research fields such as AI, managing and staying abreast of the latest scientific literature has become a significant challenge for researchers. Although previous efforts have leveraged AI to assist with literature…
Academic research generates diverse data sources, and as researchers increasingly use machine learning to assist research tasks, a crucial question arises: Can we build a unified data interface to support the development of machine learning…
Large language models leverage internet-scale text data, yet embodied AI remains constrained by the prohibitive costs of physical trajectory collection. Desktop environments -- particularly gaming -- offer a compelling alternative: they…
Despite the great progress made by deep neural networks in the semantic segmentation task, traditional neural-networkbased methods typically suffer from a shortage of large amounts of pixel-level annotations. Recent progress in fewshot…
We introduce Fluid Annotation, an intuitive human-machine collaboration interface for annotating the class label and outline of every object and background region in an image. Fluid annotation is based on three principles: (I) Strong…
Transformer is a popularly used neural network architecture, especially for language understanding. We introduce an extended and unified architecture that can be used for tasks involving a variety of modalities like image, text, videos,…
Inferring detailed 3D geometry of the scene is crucial for robotics applications, simulation, and 3D content creation. However, such information is hard to obtain, and thus very few datasets support it. In this paper, we propose an…
Recent work on audio-visual navigation assumes a constantly-sounding target and restricts the role of audio to signaling the target's position. We introduce semantic audio-visual navigation, where objects in the environment make sounds…
The ability to predict collision-free future trajectories from egocentric observations is crucial in applications such as humanoid robotics, VR / AR, and assistive navigation. In this work, we introduce the challenging problem of predicting…
In the near future, more and more machines will perform tasks in the vicinity of human spaces or support them directly in their spatially bound activities. In order to simplify the verbal communication and the interaction between robotic…