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Related papers: PanGEA: The Panoramic Graph Environment Annotation…

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Taking a picture has been traditionally a one-persons task. In this paper we present a novel system that allows multiple mobile devices to work collaboratively in a synchronized fashion to capture a panorama of a highly dynamic scene,…

Human-Computer Interaction · Computer Science 2015-07-13 Yan Wang , Sunghyun Cho , Jue Wang , Shih-Fu Chang

Dynamic graph augmentation is used to improve the performance of dynamic GNNs. Most methods assume temporal locality, meaning that recent edges are more influential than earlier edges. However, for temporal changes in edges caused by random…

Machine Learning · Computer Science 2025-01-20 Xu Chu , Hanlin Xue , Bingce Wang , Xiaoyang Liu , Weiping Li , Tong Mo , Tuoyu Feng , Zhijie Tan

For a multi-robot team that collaboratively explores an unknown environment, it is of vital importance that collected information is efficiently shared among robots in order to support exploration and navigation tasks. Practical constraints…

Robotics · Computer Science 2025-02-11 Yun Chang , Luca Ballotta , Luca Carlone

Panoramic image enables deeper understanding and more holistic perception of $360^\circ$ surrounding environment, which can naturally encode enriched scene context information compared to standard perspective image. Previous work has made…

Computer Vision and Pattern Recognition · Computer Science 2023-06-06 Yuan Dong , Chuan Fang , Liefeng Bo , Zilong Dong , Ping Tan

This research introduces Procedural Artificial Narrative using Generative AI (PANGeA), a structured approach for leveraging large language models (LLMs), guided by a game designer's high-level criteria, to generate narrative content for…

Artificial Intelligence · Computer Science 2024-07-11 Steph Buongiorno , Lawrence Jake Klinkert , Tanishq Chawla , Zixin Zhuang , Corey Clark

In this paper, we introduce the Semantic Environment Atlas (SEA), a novel mapping approach designed to enhance visual navigation capabilities of embodied agents. The SEA utilizes semantic graph maps that intricately delineate the…

Artificial Intelligence · Computer Science 2024-10-15 Nuri Kim , Jeongho Park , Mineui Hong , Songhwai Oh

PointGoal Navigation is an embodied task that requires agents to navigate to a specified point in an unseen environment. Wijmans et al. showed that this task is solvable but their method is computationally prohibitive, requiring 2.5 billion…

Computer Vision and Pattern Recognition · Computer Science 2020-11-06 Joel Ye , Dhruv Batra , Erik Wijmans , Abhishek Das

Annotating objects with 3D bounding boxes in LiDAR pointclouds is a costly human driven process in an autonomous driving perception system. In this paper, we present a method to semi-automatically annotate real-world pointclouds collected…

Computer Vision and Pattern Recognition · Computer Science 2022-03-01 Weishuang Zhang , B Ravi Kiran , Thomas Gauthier , Yanis Mazouz , Theo Steger

The relationships between objects and language are fundamental to meaningful communication between humans and AI, and to practically useful embodied intelligence. We introduce HieraNav, a multi-granularity, open-vocabulary goal navigation…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Bo Miao , Weijia Liu , Jun Luo , Lachlan Shinnick , Jian Liu , Thomas Hamilton-Smith , Yuhe Yang , Zijie Wu , Vanja Videnovic , Feras Dayoub , Anton van den Hengel

Distant supervision allows obtaining labeled training corpora for low-resource settings where only limited hand-annotated data exists. However, to be used effectively, the distant supervision must be easy to gather. In this work, we present…

Computation and Language · Computer Science 2021-04-16 Michael A. Hedderich , Lukas Lange , Dietrich Klakow

Orthopantomograms (OPGs) are the standard panoramic radiograph in dentistry, used for full-arch screening across multiple diagnostic tasks. While Vision Language Models (VLMs) now allow multi-task OPG analysis through natural language, they…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Zhaolin Yu , Litao Yang , Ben Babicka , Ming Hu , Jing Hao , Anthony Huang , James Huang , Yueming Jin , Jiasong Wu , Zongyuan Ge

Annotation graphs and annotation servers offer infrastructure to support the analysis of human language resources in the form of time-series data such as text, audio and video. This paper outlines areas of common need among empirical…

Computation and Language · Computer Science 2007-05-23 Christopher Cieri , Steven Bird

We present an Open-Vocabulary 3D Scene Graph (OVSG), a formal framework for grounding a variety of entities, such as object instances, agents, and regions, with free-form text-based queries. Unlike conventional semantic-based object…

Global contexts in images are quite valuable in image-to-image translation problems. Conventional attention-based and graph-based models capture the global context to a large extent, however, these are computationally expensive. Moreover,…

Computer Vision and Pattern Recognition · Computer Science 2023-07-13 Ayush Singh , Yash Bhambhu , Himanshu Buckchash , Deepak K. Gupta , Dilip K. Prasad

Most TextVQA approaches focus on the integration of objects, scene texts and question words by a simple transformer encoder. But this fails to capture the semantic relations between different modalities. The paper proposes a Scene Graph…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Feiqi Cao , Siwen Luo , Felipe Nunez , Zean Wen , Josiah Poon , Caren Han

In recent years, supervised learning has become the dominant paradigm for training deep-learning based methods for 3D object detection. Lately, the academic community has studied 3D object detection in the context of autonomous vehicles…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Wesley Chen , Andrew Edgley , Raunak Hota , Joshua Liu , Ezra Schwartz , Aminah Yizar , Neehar Peri , James Purtilo

Construction sites are challenging environments for autonomous systems due to their unstructured nature and the presence of dynamic actors, such as workers and machinery. This work presents a comprehensive panoptic scene understanding…

Robotics · Computer Science 2024-10-08 Lorenzo Terenzi , Julian Nubert , Pol Eyschen , Pascal Roth , Simin Fei , Edo Jelavic , Marco Hutter

Incorporating the physical environment is essential for a complete understanding of human behavior in unconstrained every-day tasks. This is especially important in ego-centric tasks where obtaining 3 dimensional information is both…

Computer Vision and Pattern Recognition · Computer Science 2018-07-30 Mickey Li , Noyan Songur , Pavel Orlov , Stefan Leutenegger , A Aldo Faisal

The Annotation Graph Toolkit (AGTK) is a collection of software which facilitates development of linguistic annotation tools. AGTK provides a database interface which allows applications to use a database server for persistent storage. This…

Computation and Language · Computer Science 2007-05-23 Xiaoyi Ma , Haejoong Lee , Steven Bird , Kazuaki Maeda

Approximate Nearest-Neighbor Search (ANNS) efficiently finds data items whose embeddings are close to that of a given query in a high-dimensional space, aiming to balance accuracy with speed. Used in recommendation systems, image and video…

Machine Learning · Computer Science 2025-10-27 Vansh Ramani , Alexis Schlomer , Akash Nayar , Sayan Ranu , Jignesh M. Patel , Panagiotis Karras