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It's common for current methods in skeleton-based action recognition to mainly consider capturing long-term temporal dependencies as skeleton sequences are typically long (>128 frames), which forms a challenging problem for previous…
Stochastic gradient descent (SGD) is an inherently sequential training algorithm--computing the gradient at batch $i$ depends on the model parameters learned from batch $i-1$. Prior approaches that break this dependence do not honor them…
One-shot action recognition allows the recognition of human-performed actions with only a single training example. This can influence human-robot-interaction positively by enabling the robot to react to previously unseen behaviour. We…
Sparsity regularized loss minimization problems play an important role in various fields including machine learning, data mining, and modern statistics. Proximal gradient descent method and coordinate descent method are the most popular…
Recent years have witnessed tremendous progress in single image super-resolution (SISR) owing to the deployment of deep convolutional neural networks (CNNs). For most existing methods, the computational cost of each SISR model is irrelevant…
Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt graph convolutional networks (GCN) to extract features on top of human…
Skeleton based action recognition distinguishes human actions using the trajectories of skeleton joints, which provide a very good representation for describing actions. Considering that recurrent neural networks (RNNs) with Long Short-Term…
3D skeleton-based human action recognition has emerged as a powerful alternative to traditional RGB and depth-based approaches, offering robustness to environmental variations, computational efficiency, and enhanced privacy. Despite…
Understanding human actions is a crucial problem for service robots. However, the general trend in Action Recognition is developing and testing these systems on structured datasets. That's why this work presents a practical Skeleton-based…
Gait recognition is emerging as a promising and innovative area within the field of computer vision, widely applied to remote person identification. Although existing gait recognition methods have achieved substantial success in controlled…
Human action recognition plays an important role when developing intelligent interactions between humans and machines. While there is a lot of active research on improving the machine learning algorithms for skeleton-based action…
Accurate classification of lower limb movements using surface electromyography (sEMG) signals plays a crucial role in assistive robotics and rehabilitation systems. In this study, we present a lightweight attention-based deep neural network…
With the prevalence of RGB-D cameras, multi-modal video data have become more available for human action recognition. One main challenge for this task lies in how to effectively leverage their complementary information. In this work, we…
Skeleton-based action recognition models have recently been shown to be vulnerable to adversarial attacks. Compared to adversarial attacks on images, perturbations to skeletons are typically bounded to a lower dimension of approximately 100…
Skeleton-based action recognition has gained significant attention for its ability to efficiently represent spatiotemporal information in a lightweight format. Most existing approaches use graph-based models to process skeleton sequences,…
In recent years, graph convolutional networks (GCNs) play an increasingly critical role in skeleton-based human action recognition. However, most GCN-based methods still have two main limitations: 1) They only consider the motion…
The choice of step-size used in Stochastic Gradient Descent (SGD) optimization is empirically selected in most training procedures. Moreover, the use of scheduled learning techniques such as Step-Decaying, Cyclical-Learning, and Warmup to…
Graph convolutional network based methods that model the body-joints' relations, have recently shown great promise in 3D skeleton-based human motion prediction. However, these methods have two critical issues: first, deep graph convolutions…
The recently proposed stochastic Polyak stepsize (SPS) and stochastic line-search (SLS) for SGD have shown remarkable effectiveness when training over-parameterized models. However, in non-interpolation settings, both algorithms only…
Human action recognition in 3D skeleton sequences has attracted a lot of research attention. Recently, Long Short-Term Memory (LSTM) networks have shown promising performance in this task due to their strengths in modeling the dependencies…