Related papers: Textile D forms and $D_{4d}$
The main difference between 3D and 4D printed structures is one extra dimension that is smart evolution over time. However, currently, there is no general formula to model and predict this extra dimension. Here, by starting from fundamental…
Grasping deformable objects is not well researched due to the complexity in modelling and simulating the dynamic behavior of such objects. However, with the rapid development of physics-based simulators that support soft bodies, the…
The Fukaya category of a punctured surface can be reconstructed from a pair-of-pants decomposition using a formal construction that attaches a category to a trivalent graph. We extend this formal construction to include a choice of line…
While an increasing number of two-dimensional (2D) materials, including graphene and silicene, have already been realized, others have only been predicted. An interesting example is the two-dimensional form of silicon carbide (2D-SiC).…
We prove the well-definedness of some deformations of the fibred biset category in characteristic zero. The method is to realize the fibred biset category and the deformations as the invariant parts of some categories whose compositions are…
We present a comparison review that evaluates popular techniques for garment draping for 3D fashion design, virtual try-ons, and animations. A comparative study is performed between various methods for garment draping of clothing over the…
Several div-conforming and divdiv-conforming finite elements for symmetric tensors on simplexes in arbitrary dimension are constructed in this work. The shape function space is first split as the trace space and the bubble space. The later…
Although image-based virtual try-on has made considerable progress, emerging approaches still encounter challenges in producing high-fidelity and robust fitting images across diverse scenarios. These methods often struggle with issues such…
In this paper we construct complete macroscopic operators in two dimensional type 0 string theory. They represent D-branes localized in the time direction. We give another equivalent description of them as deformed Fermi surfaces. We also…
Additive manufacturing, also known as 3D printing, is an advanced manufacturing technique that allows the fabrication of arbitrary macroscopic and microscopic objects. All 3D printing systems require large optical elements or nozzles in…
Physical and chemical properties of 2D material are highly sensitive to its structures whose regularity are seldom investigated, here we proposed a simple mechanical model whose covalent bonds are connected by angle springs, with which we…
We reviewed 43 papers to understand the fabrication of dynamic paper-based interactions. We used a design space to classify tool selection, technique choice, and exploration of paper as a material. We classified 9 dimensions for the design…
Many surface cues support three-dimensional shape perception, but people can sometimes still see shape when these features are missing -- in extreme cases, even when an object is completely occluded, as when covered with a draped cloth. We…
Many real-world hand-crafted objects are decorated with elements that are packed onto the object's surface and deformed to cover it as much as possible. Examples are artisanal ceramics and metal jewelry. Inspired by these objects, we…
3D scatterplots are a well-established plotting technique that can be used to represent data with three or more dimensions. On paper and computer monitors they are essentially two-dimensional projections of the three-dimensional Cartesian…
Two-dimensional (2D) layered materials, demonstrating significantly different properties from their bulk counterparts, offer a materials platform with potential applications from energy to information processing devices. Although some…
Template 3D shapes are useful for many tasks in graphics and vision, including fitting observation data, analyzing shape collections, and transferring shape attributes. Because of the variety of geometry and topology of real-world shapes,…
We introduce a family of 3D combinatorial objects that we define as minimal 3D polyominoes inscribed in a rectanglar prism. These objects are connected sets of unitary cubic cells inscribed in a given rectangular prism and of minimal volume…
Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from two main issues: high computational run-time cost, which…
The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…