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As part of an educational project proposed in Italian preschools, an educator followed a tested protocol proposing two chosen iPad apps to children of ages 5 to 6. Though her interventions were supposedly aimed at strengthening the number…

History and Overview · Mathematics 2016-05-11 Anna Baccaglini-Frank

Contact tracing systems control the spread of disease by discovering the set of people an infectious individual has come into contact with. Students are often mobile and sociable and therefore can contribute to the spread of disease.…

Human-Computer Interaction · Computer Science 2022-01-24 Dave Murray-Rust , Luis Soares , Katya Gorkovenko , John Rooksby

A student reads a textbook to learn a new topic; an attorney leafs through familiar legal documents. Each reader may have a different goal for, and prior knowledge of, their reading. A mobile context, which captures interaction behavior,…

Human-Computer Interaction · Computer Science 2020-04-28 Sungjin Nam , Zoya Bylinskii , Christopher Tensmeyer , Curtis Wigington , Rajiv Jain , Tong Sun

Studies have shown that children can be exposed to smart devices at a very early age. This has important implications on research in children-computer interaction, children online safety and early education. Many systems have been built…

Human-Computer Interaction · Computer Science 2018-08-07 Toan Nguyen , Aditi Roy , Nasir Memon

Background: Adolescents are particularly vulnerable to mental disorders, with over 75% of cases manifesting before the age of 25. Research indicates that only 18 to 34% of young people experiencing high levels of depression or anxiety…

Developmental Delays and Disabilities (DDDs) refer to conditions where children are slower or unable to reach developmental milestones compared to typically developing children. This can cause significant stress for parents, leading to…

Human-Computer Interaction · Computer Science 2024-06-25 Saquib Ahmed , Md Nazmus Sakib , Sanorita Dey

Older adults tend to encounter challenges when learning to use new smartphone apps due to age-related cognitive and physical changes. Compared to traditional support methods such as video tutorials, trial-and-error allows older adults to…

Human-Computer Interaction · Computer Science 2025-08-05 Jiawei Li , Linjie Qiu , Zhiqing Wu , Qiongyan Chen , Ziyan Wang , Mingming Fan

The industry for children's apps is thriving at the cost of children's privacy: these apps routinely disclose children's data to multiple data trackers and ad networks. As children spend increasing time online, such exposure accumulates to…

Human-Computer Interaction · Computer Science 2021-11-30 Anirudh Ekambaranathan , Jun Zhao , Max Van Kleek

Educational games are commonly used to motivate students and provide enhanced learning opportunities. Apps and mobile games play an increasingly important role in education and smartphones are part of the daily lives of most female…

Computers and Society · Computer Science 2020-06-15 Bernadette Spieler , Naomi Pfaff , Stefania Makrygiannaki , Wolfgang Slany

Meals are a central (and messy) part of family life. Previous design framings for mealtime technologies have focused on supporting dietary needs or social and celebratory interactions at the dinner table; however, family meals involve the…

Human-Computer Interaction · Computer Science 2024-09-11 Yuxing Wu , Andrew D Miller , Chia-Fang Chung , Elizabeth Kaziunas

Managing finances is crucial for older adults who are retired and may rely on savings to ensure their life quality. As digital banking platforms (e.g., mobile apps, electronic payment) gradually replace physical ones, it is critical to…

Human-Computer Interaction · Computer Science 2022-07-27 Xiaofu Jin , Mingming Fan

The debate on whether social media has a net positive or negative effect on youth is ongoing. Therefore, we conducted a thematic analysis on 2,061 posts made by 1,038 adolescents aged 15-17 on an online peer-support platform to investigate…

Human-Computer Interaction · Computer Science 2025-04-22 Abdulmalik Alluhidan , Mamtaj Akter , Ashwaq Alsoubai , Jinkyung Park , Pamela Wisniewski

Car-riding is common for children in modern life. Given the repetitive nature of daily commutes, they often feel bored and turn to electronic devices for entertainment. Meanwhile, the rich and dynamic scenery outside the car naturally…

Human-Computer Interaction · Computer Science 2025-08-26 Liuqing Chen , Yaxuan Song , Ke Lyu , Shuhong Xiao , Yilang Shen , Lingyun Sun

Digital technologies are reshaping how people experience their surroundings, often pulling focus toward virtual spaces and making it harder to stay present and engaged. Wearable augmented reality (AR), by embedding digital information into…

Human-Computer Interaction · Computer Science 2025-03-05 Tram Thi Minh Tran

In today's digital age, concerns about online security and privacy have become paramount. However, addressing these issues can be difficult, especially within the context of family relationships, wherein parents and children may have…

Social and Information Networks · Computer Science 2024-02-06 Ran Elgedawy , John Sadik , Anuj Gautam , Trinity Bissahoyo , Christopher Childress , Jacob Leonard , Clay Shubert , Scott Ruoti

Despite the advent of wearable devices and the proliferation of smartphones, there still is no ideal platform that can continuously sense and precisely collect all available contextual information. Ideally, mobile sensing data collection…

Human-Computer Interaction · Computer Science 2015-03-17 Reza Rawassizadeh , Elaheh Momeni , Prajna Shetty

We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel ways of supporting in-person social interactions with augmented reality. In recent years, the tone of public discourse surrounding digital…

Human-Computer Interaction · Computer Science 2022-03-29 Ella Dagan , Ana Cárdenas Gasca , Ava Robinson , Anwar Noriega , Yu Jiang Tham , Rajan Vaish , Andrés Monroy-Hernández

Our use of IT has, broadly speaking, until recently evolved around work-oriented tasks. This is or, indeed, has been changing. IT has moved beyond the workplace and into leisure, entertainment, games and our homes. It has in short moved…

Computers and Society · Computer Science 2018-03-13 Eric Monteiro

Nowadays whenever a user buys any gadget, apart from the price his focus would also be on how easy is the functionality of the gadget. This means users are more concerned towards the usability of the gadget. Therefore, this study set to…

Human-Computer Interaction · Computer Science 2012-12-05 Mohammadi Akheela Khanum , Munesh Chandra Trivedi

Mindfulness, a practice of bringing attention to the present non-judgmentally, has many mental and physical well-being benefits, especially when practiced consistently. Many technologies have been invented to support solo or group…

Human-Computer Interaction · Computer Science 2024-07-16 Jingjin Li , Karen Anne Cochrane , Gilly Leshed