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Cannabis use among emerging adults is increasing globally, posing significant health risks and creating a need for effective interventions. We present an exploratory analysis of the MiWaves pilot study, a digital intervention aimed at…
This paper presents a cooperative location-based game for the elderly with the use of tablets equipped with mobile application. The game was designed to tackle at once several crucial topics related to the issue of aging, namely the social…
This descriptive study utilized a validated questionnaire to determine the emotions exhibited by computer gamers in cyber caf\'es. It was revealed that most of the gamers were young, male, single, as well as high school and vocational…
Surveys in mobile learning developed so far have analysed in a global way the effects on the usage of mobile devices by means of general apps or apps already developed. However, more and more teachers are developing their own apps to…
Several studies have investigated human interaction using modern tracking techniques for face-to-face encounters across various settings and age groups. However, little attention has been given to understanding how individual…
With more people living in cities, we are witnessing a decline in exposure to nature. A growing body of research has demonstrated an association between nature contact and improved mood. Here, we used Twitter and the Hedonometer, a world…
The COVID-19 pandemic has prompted countries around the world to introduce smartphone apps to support disease control efforts. Their purposes range from digital contact tracing to quarantine enforcement to vaccination passports, and their…
Families raising children with ADHD often experience heightened stress and reactive parenting. While digital interventions promise personalization, many remain one-size-fits-all and fail to reflect parents' lived practices. We present…
Socially Assistive Robots are studied in different Child-Robot Interaction settings. However, logistical constraints limit accessibility, particularly affecting timely support for mental wellbeing. In this work, we have investigated whether…
Early substance use during adolescence increases the risk of later substance use disorders and mental health problems, yet the emotional and contextual factors driving these behaviors remain poorly understood. This study analyzed 23000…
Urban vibrancy is an important measure of the energetic nature of a city that is related to why and how people use urban spaces, and it is inherently connected with our social behaviour. Increasingly, people use a wide range of mobile phone…
Inferring human mental state (e.g., emotion, depression, engagement) with sensing technology is one of the most valuable challenges in the affective computing area, which has a profound impact in all industries interacting with humans. The…
With the development of technology, digital games have permeated into family and parent-child relationships, leading to cognitive deficiencies and inter-generational conflicts that have yet to be effectively addressed. Building on previous…
This paper reports an interview study about how consent to sexual activity is computer-mediated. The study's context of online dating is chosen due to the prevalence of sexual violence, or nonconsensual sexual activity, that is associated…
While many people use social network sites to connect with friends and family, some feel that their use is problematic, seriously affecting their sleep, work, or life. Pairing a survey of 20,000 Facebook users measuring perceptions of…
Parental involvement in homework is a crucial aspect of family education, but it often triggers emotional strain and conflicts. Despite growing concern over its impact on family well-being, prior research has lacked access to fine-grained,…
Since autistic children suffers from learning disabilities and communication barriers, this research aim to design, develop and evaluate an Android based mobile application (app) providing better learning environment with inclusion of…
People are concerned about privacy, particularly on the Internet. While many studies have provided evidence of this concern, few have explored the nature of the concern in detail, especially for the online environment. With this study, we…
We developed a website for kids where they can share new as well as remixed animations and games, e.g., interactive music videos, which they created on their smartphones or tablets using a visual "LEGO-style" programming environment called…
Interpersonal relationships are necessary for successful daily functioning and wellbeing. Numerous studies have demonstrated the importance of social connectivity for mental health, both through direct peer-to-peer influence and by the…