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Related papers: Towards Action Model Learning for Player Modeling

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Language models (LLMs) offer potential as a source of knowledge for agents that need to acquire new task competencies within a performance environment. We describe efforts toward a novel agent capability that can construct cues (or…

Machine Learning · Computer Science 2022-11-22 James R. Kirk , Robert E. Wray , Peter Lindes , John E. Laird

Effective modeling of human interactions is of utmost importance when forecasting behaviors such as future trajectories. Each individual, with its motion, influences surrounding agents since everyone obeys to social non-written rules such…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Francesco Marchetti , Federico Becattini , Lorenzo Seidenari , Alberto Del Bimbo

Understanding the mechanisms behind opinion formation is crucial for gaining insight into the processes that shape political beliefs, cultural attitudes, consumer choices, and social movements. This work aims to explore a nuanced model that…

Social and Information Networks · Computer Science 2025-03-27 Mateusz Nurek , Joanna Kołaczek , Radosław Michalski , Bolesław K. Szymański , Omar Lizardo

Continuous-time assessments of game outcomes in sports have become increasingly common in the last decade. In American football, only discrete-time estimates of play value were possible, since the most advanced public football datasets were…

World models learn behaviors in a latent imagination space to enhance the sample-efficiency of deep reinforcement learning (RL) algorithms. While learning world models for high-dimensional observations (e.g., pixel inputs) has become…

Machine Learning · Computer Science 2022-03-01 Axel Brunnbauer , Luigi Berducci , Andreas Brandstätter , Mathias Lechner , Ramin Hasani , Daniela Rus , Radu Grosu

ALAMO is a computational methodology for leaning algebraic functions from data. Given a data set, the approach begins by building a low-complexity, linear model composed of explicit non-linear transformations of the independent variables.…

Machine Learning · Computer Science 2017-06-01 Zachary T. Wilson , Nikolaos V. Sahinidis

Machine learning (ML) is about computational methods that enable machines to learn concepts from experience. In handling a wide variety of experience ranging from data instances, knowledge, constraints, to rewards, adversaries, and lifelong…

Machine Learning · Computer Science 2023-01-11 Zhiting Hu , Eric P. Xing

This paper introduces a reinforcement learning framework that enables controllable and diverse player behaviors without relying on human gameplay data. Existing approaches often require large-scale player trajectories, train separate models…

Machine Learning · Computer Science 2025-12-12 Atahan Cilan , Atay Özgövde

Reinforcement learning (RL) has been successful in training agents in various learning environments, including video-games. However, such work modifies and shrinks the action space from the game's original. This is to avoid trying…

Artificial Intelligence · Computer Science 2020-05-27 Anssi Kanervisto , Christian Scheller , Ville Hautamäki

Agents capable of reasoning and planning in the real world require the ability of predicting the consequences of their actions. While world models possess this capability, they most often require action labels, that can be complex to obtain…

Artificial Intelligence · Computer Science 2026-01-21 Quentin Garrido , Tushar Nagarajan , Basile Terver , Nicolas Ballas , Yann LeCun , Michael Rabbat

The pursuit of artificial agents that can learn to master complex environments has led to remarkable successes, yet prevailing deep reinforcement learning methods often rely on immense experience, encoding their knowledge opaquely within…

Artificial Intelligence · Computer Science 2025-09-30 Sai Wang , Yu Wu , Zhongwen Xu

This paper presents an algorithmic framework for learning robust policies in asymmetric imperfect-information games, where the joint reward could depend on the uncertain opponent type (a private information known only to the opponent itself…

Artificial Intelligence · Computer Science 2020-03-05 Macheng Shen , Jonathan P. How

Agent-based modelling is a powerful tool when simulating human systems, yet when human behaviour cannot be described by simple rules or maximising one's own profit, we quickly reach the limits of this methodology. Machine learning has the…

Multiagent Systems · Computer Science 2022-01-21 Georg Jäger , Daniel Reisinger

With the recent advances in solving large, zero-sum extensive form games, there is a growing interest in the inverse problem of inferring underlying game parameters given only access to agent actions. Although a recent work provides a…

Machine Learning · Computer Science 2019-03-12 Chun Kai Ling , Fei Fang , J. Zico Kolter

A graphical multiagent model (GMM) represents a joint distribution over the behavior of a set of agents. One source of knowledge about agents' behavior may come from gametheoretic analysis, as captured by several graphical game…

Artificial Intelligence · Computer Science 2012-06-18 Quang Duong , Michael P. Wellman , Satinder Singh

Recognizing Activities of Daily Living (ADL) is a vital process for intelligent assistive robots, but collecting large annotated datasets requires time-consuming temporal labeling and raises privacy concerns, e.g., if the data is collected…

Computer Vision and Pattern Recognition · Computer Science 2021-07-13 Alina Roitberg , David Schneider , Aulia Djamal , Constantin Seibold , Simon Reiß , Rainer Stiefelhagen

Federated learning is a setting where agents, each with access to their own data source, combine models from local data to create a global model. If agents are drawing their data from different distributions, though, federated learning…

Computer Science and Game Theory · Computer Science 2020-12-18 Kate Donahue , Jon Kleinberg

Recent advances in reinforcement learning have shown that language models can develop sophisticated reasoning through training on tasks with verifiable rewards, but these approaches depend on human-curated problem-answer pairs and…

Artificial Intelligence · Computer Science 2026-03-03 Bo Liu , Leon Guertler , Simon Yu , Zichen Liu , Penghui Qi , Daniel Balcells , Mickel Liu , Cheston Tan , Weiyan Shi , Min Lin , Wee Sun Lee , Natasha Jaques

When intelligent agents learn visuomotor behaviors from human demonstrations, they may benefit from knowing where the human is allocating visual attention, which can be inferred from their gaze. A wealth of information regarding intelligent…

Computer Vision and Pattern Recognition · Computer Science 2018-06-12 Ruohan Zhang , Zhuode Liu , Luxin Zhang , Jake A. Whritner , Karl S. Muller , Mary M. Hayhoe , Dana H. Ballard

Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers,…

Computation and Language · Computer Science 2025-03-28 Wenxuan Lu , Jiangyang He , Zhanqiu Zhang , Yiwen Guo , Tianning Zang