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This report documents the development, test, and application of Large Language Models (LLMs) for automated text analysis, with a specific focus on gambling-like elements in digital games, such as lootboxes. The project aimed not only to…

General Economics · Economics 2024-12-13 Thomas Krause , Steffen Otterbach , Johannes Singer

We advocate the development of a discipline of interacting with and extracting information from models, both mathematical (e.g. game-theoretic ones) and computational (e.g. agent-based models). We outline some directions for the development…

Multiagent Systems · Computer Science 2021-02-24 Gabriel Istrate

There is a clear desire to model and comprehend human behavior. Trends in research covering this topic show a clear assumption that many view human reasoning as the presupposed standard in artificial reasoning. As such, topics such as game…

Artificial Intelligence · Computer Science 2022-05-16 Andrew Fuchs , Andrea Passarella , Marco Conti

An agent-based model (ABM) is a computational model in which the local interactions of autonomous agents with each other and with their environment give rise to global properties within a given domain. As the detail and complexity of these…

Dynamical Systems · Mathematics 2022-12-01 Daniel A. Cruz , Jack Toppen , Eunbi Park , Melissa L. Kemp , Elena S. Dimitrova

Both offline and online human behaviors are affected by personality. Of special interests are online games, where players have to impersonate specific roles and their behaviors are extensively tracked by the game. In this paper, we propose…

Human-Computer Interaction · Computer Science 2019-05-22 Zhao Wang , Anna Sapienza , Aron Culotta , Emilio Ferrara

Reinforcement Learning (RL) in games has gained significant momentum in recent years, enabling the creation of different agent behaviors that can transform a player's gaming experience. However, deploying RL agents in production…

Artificial Intelligence · Computer Science 2025-07-01 António Afonso , Iolanda Leite , Alessandro Sestini , Florian Fuchs , Konrad Tollmar , Linus Gisslén

In this paper we introduce a general estimation methodology for learning a model of human perception and control in a sensorimotor control task based upon a finite set of demonstrations. The model's structure consists of i the agent's…

Machine Learning · Computer Science 2025-05-02 Ran Wei , Anthony D. McDonald , Alfredo Garcia , Gustav Markkula , Johan Engstrom , Matthew O'Kelly

This paper explores human behavior in virtual networked communities, specifically individuals or groups' potential and expressive capacity to respond to internal and external stimuli, with assortative matching as a typical example. A…

Multiagent Systems · Computer Science 2023-09-06 Ou Deng , Qun Jin

Modeling in software engineering includes constructing static, dynamic, and behavioral representations. In describing system behavior, actions and states are two of the most commonly used concepts. In this paper, we focus on the notion of…

Software Engineering · Computer Science 2022-06-28 Sabah Al-Fedaghi

Interactive Fiction games (IF games) are where players interact through natural language commands. While recent advances in Artificial Intelligence agents have reignited interest in IF games as a domain for studying decision-making,…

Computation and Language · Computer Science 2025-05-20 Jinming Zhang , Yunfei Long

When one agent interacts with a multi-agent environment, it is challenging to deal with various opponents unseen before. Modeling the behaviors, goals, or beliefs of opponents could help the agent adjust its policy to adapt to different…

Machine Learning · Computer Science 2022-06-22 Xiaopeng Yu , Jiechuan Jiang , Wanpeng Zhang , Haobin Jiang , Zongqing Lu

Before taking actions in an environment with more than one intelligent agent, an autonomous agent may benefit from reasoning about the other agents and utilizing a notion of a guarantee or confidence about the behavior of the system. In…

Machine Learning · Computer Science 2024-02-12 Nikunj Gupta , Somjit Nath , Samira Ebrahimi Kahou

Optimizing numerical systems and mechanism design is crucial for enhancing player experience in Massively Multiplayer Online (MMO) games. Traditional optimization approaches rely on large-scale online experiments or parameter tuning over…

Artificial Intelligence · Computer Science 2025-12-03 Ran Zhang , Kun Ouyang , Tiancheng Ma , Yida Yang , Dong Fang

As microstructure property models improve, additional information from crystallographic degrees of freedom and grain boundary networks (GBNs) can be included in microstructure design problems. However, the high dimensional nature of…

Materials Science · Physics 2024-12-23 Christopher W. Adair , Oliver K. Johnson

To reach consensus among interacting agents is a problem of interest for social, economical, and political systems. A computational and mathematical framework to investigate consensus dynamics on complex networks is naming games. In…

Physics and Society · Physics 2018-09-10 Zhong-Yan Fan , Ying-Cheng Lai , Wallace Kit-Sang Tang

We introduce a model of anonymous games with the player dependent action sets. We propose several learning procedures based on the well-known Fictitious Play and Online Mirror Descent and prove their convergence to equilibrium under the…

Optimization and Control · Mathematics 2017-04-04 Saeed Hadikhanloo

Action-conditioned video models offer a promising path to building general-purpose robot simulators that can improve directly from data. Yet, despite training on large-scale robot datasets, current state-of-the-art video models still…

Strategic decision-making involves interactive reasoning where agents adapt their choices in response to others, yet existing evaluations of large language models (LLMs) often emphasize Nash Equilibrium (NE) approximation, overlooking the…

Artificial Intelligence · Computer Science 2025-11-04 Jingru Jia , Zehua Yuan , Junhao Pan , Paul E. McNamara , Deming Chen

Letting AI agents interact in multi-agent applications adds a layer of complexity to the interpretability and prediction of AI outcomes, with profound implications for their trustworthy adoption in research and society. Game theory offers…

Artificial Intelligence · Computer Science 2026-03-17 Alessio Buscemi , Daniele Proverbio , Alessandro Di Stefano , The-Anh Han , German Castignani , Pietro Liò

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

Artificial Intelligence · Computer Science 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki