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We present RAYTHEIA, a high-performance reverse ray-tracing algorithm designed to efficiently solve three-dimensional direction-dependent equations in astronomical simulations. The algorithm uses a dual-grid framework in which the native…

Instrumentation and Methods for Astrophysics · Physics 2026-05-12 Zhengping Zhu , Thomas G. Bisbas , Xuefei Tang , Brandt A. L. Gaches , Tianwei Zhang , Huaxi Chen

Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photorealistic 3D computer graphics, with careful algorithm design…

This paper presents the development of a complete CAD-compatible framework for structural shape optimization in 3D. The boundaries of the domain are described using NURBS while the interior is discretized with B\'ezier tetrahedra. The…

Computational Engineering, Finance, and Science · Computer Science 2024-01-01 Jorge López , Cosmin Anitescu , Timon Rabczuk

In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time constraints. Traditional geometric algorithms, including…

Computational Geometry · Computer Science 2026-01-30 Roberto Carrasco , Enzo Meneses , Hector Ferrada , Cristobal A. Navarro , Nancy Hitschfeld

Discrete Collision Detection (DCD) is a fundamental task in several domains including particle-based physics simulations. Efficient DCD uses indexing structures such as Bounding Volume Hierarchy (BVH), but accelerating irregular BVH…

With the increasing integration of robots into human life, their role in architectural spaces where people spend most of their time has become more prominent. While motion capabilities and accurate localization for automated robots have…

Robotics · Computer Science 2025-03-12 Mengke Zhang , Zhihao Tian , Yaoguang Xia , Chao Xu , Fei Gao , Yanjun Cao

The ray-tracing is often employed in urban areas for channel modeling with high accuracy but encounters a substantial computational complexity for high mobility scenarios. In this paper, we propose a novel pre-processing method for dynamic…

Signal Processing · Electrical Eng. & Systems 2025-01-07 Songjiang Yang , Cheng-Xiang Wang , Yinghua Wang , Jie Huang , Yuyang Zhou , el-Hadi M. Aggoune

We investigate the concept of rendering production-style content with full path tracing in a data-distributed fashion -- that is, with multiple collaborating nodes and/or GPUs that each store only part of the model. In particular, we…

Graphics · Computer Science 2022-04-22 Ingo Wald , Steven G Parker

Trajectory segmentation refers to dividing a trajectory into meaningful consecutive sub-trajectories. This paper focuses on trajectory segmentation for 3D rigid-body motions. Most segmentation approaches in the literature represent the…

Robotics · Computer Science 2024-10-28 Arno Verduyn , Maxim Vochten , Joris De Schutter

In this paper, we present an iterative method to quickly traverse multi-dimensional paths considering jerk constraints. As a first step, we analyze the traversal of each individual path dimension. We derive a range of feasible target…

Robotics · Computer Science 2024-07-19 Jonas C. Kiemel , Torsten Kröger

Capturing the 3D geometry of transparent objects is a challenging task, ill-suited for general-purpose scanning and reconstruction techniques, since these cannot handle specular light transport phenomena. Existing state-of-the-art methods,…

Graphics · Computer Science 2020-09-22 Jiahui Lyu , Bojian Wu , Dani Lischinski , Daniel Cohen-Or , Hui Huang

Traditional inverse rendering techniques are based on textured meshes, which naturally adapts to modern graphics pipelines, but costly differentiable multi-bounce Monte Carlo (MC) ray tracing poses challenges for modeling global…

Graphics · Computer Science 2025-06-09 Jiakai Sun , Weijing Zhang , Zhanjie Zhang , Tianyi Chu , Guangyuan Li , Lei Zhao , Wei Xing

The kd-tree and Bounding Volume Hierarchy (BVH) are well-known data structures for computing ray-object intersections. Less known is the Constrained Convex Space Partitioning (CCSP), which partitions space and makes the geometric primitives…

Graphics · Computer Science 2021-12-13 Roald Frederickx , Philip Dutré

In this paper we propose the Ray-Patch querying, a novel model to efficiently query transformers to decode implicit representations into target views. Our Ray-Patch decoding reduces the computational footprint and increases inference speed…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 T. Berriel Martins , Javier Civera

Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray…

In this technical report, we introduce the basics of ray tracing and explain how to accelerate the computation of the rendering algorithm in HIP. We also show how to use a HIP ray tracing framework - HIPRT, leveraging hardware ray tracing…

Graphics · Computer Science 2026-03-03 Atsushi Yoshimura , Kenta Eto , Daniel Meister , Takahiro Harada

We present $\texttt{moes}$, a ray tracing software package that computes the path of rays through echelle spectrographs. Our algorithm is based on sequential direct tracing with Seidel aberration corrections applied at the detector plane.…

Instrumentation and Methods for Astrophysics · Physics 2024-05-01 Marcelo Tala Pinto , Adrian Kaminski , Andreas Quirrenbach , Mathias Zechmeister

Building an online 3D LiDAR mapping system that produces a detailed surface reconstruction while remaining computationally efficient is a challenging task. In this paper, we present PlanarMesh, a novel incremental, mesh-based LiDAR…

Robotics · Computer Science 2025-10-16 Jiahao Wang , Nived Chebrolu , Yifu Tao , Lintong Zhang , Ayoung Kim , Maurice Fallon

We introduce Patchwork, a new general-purpose shape representation capable of modeling 2D and 3D geometry with a small number of parameters. Patchwork is grounded in a rigorous mathematical framework, providing provable complexity bounds…

Graphics · Computer Science 2026-05-19 Ruichen Zheng , Biao Zhang , Michael Birsak , Mikhail Skopenkov , Peter Wonka

Neighbor search is of fundamental important to many engineering and science fields such as physics simulation and computer graphics. This paper proposes to formulate neighbor search as a ray tracing problem and leverage the dedicated ray…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-03-10 Yuhao Zhu