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The semirandom graph process constructs a graph $G$ in a series of rounds, starting with the empty graph on $n$ vertices. In each round, a player is offered a vertex $v$ chosen uniformly at random, and chooses an edge on $v$ to add to $G$.…

In the Avoider-Enforcer convention of positional games, two players, Avoider and Enforcer, take turns selecting vertices from a hypergraph H. Enforcer wins if, by the time all vertices of H have been selected, Avoider has completely filled…

Combinatorics · Mathematics 2025-03-28 Florian Galliot , Valentin Gledel , Aline Parreau

We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…

Combinatorics · Mathematics 2013-02-26 Felix Günther , Irina Mustata

We introduce a model of a controlled random graph process. In this model, the edges of the complete graph $K_n$ are ordered randomly and then revealed, one by one, to a player called Builder. He must decide, immediately and irrevocably,…

Combinatorics · Mathematics 2024-11-26 Alan Frieze , Michael Krivelevich , Peleg Michaeli

In the Avoider-Enforcer game on the complete graph $K_n$, the players (Avoider and Enforcer) each take an edge in turn. Given a graph property $\mathcal{P}$, Enforcer wins the game if Avoider's graph has the property $\mathcal{P}$. An…

Combinatorics · Mathematics 2016-05-24 József Balogh , Ryan R. Martin

The Cops and Robber game is played on undirected finite graphs. $k$ cops and one robber are positioned on vertices and take turn in moving along edges. The cops win if, after a move, a cop and the robber are on the same vertex. A graph is…

Combinatorics · Mathematics 2011-11-10 Dirk Oliver Theis

In a Maker-Breaker game there are two players, Maker and Breaker, where Maker wins if they create a specified structure while Breaker wins if they prevent Maker from winning indefinitely. A $3$-term arithmetic progression, or $3$-AP, is a…

Combinatorics · Mathematics 2022-01-13 Albert Cao , Felix Christian Clemen , Sean English , Xiaojian Li , Tatum Schmidt , Leeann Xoubi , Weian Yin

In the total domination game played on a graph $G$, players Dominator and Staller alternately select vertices of $G$, as long as possible, such that each vertex chosen increases the number of vertices totally dominated. Dominator (Staller)…

Combinatorics · Mathematics 2017-09-19 Michael A. Henning , Sandi Klavžar , Douglas F. Rall

We consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as…

Computer Science and Game Theory · Computer Science 2011-06-08 Martin Zimmermann

We study the following combinatorial game played by two players, Alice and Bob, which generalizes the Pizza game considered by Brown, Winkler and others. Given a connected graph G with nonnegative weights assigned to its vertices, the…

Discrete Mathematics · Computer Science 2013-08-07 Josef Cibulka , Jan Kynčl , Viola Mészáros , Rudolf Stolař , Pavel Valtr

We study the discrete Voronoi game, where two players alternately claim vertices of a graph for t rounds. In the end, the remaining vertices are divided such that each player receives the vertices that are closer to his or her claimed…

Motivated by the success of domination games and by a variation of the coloring game called the indicated coloring game, we introduce a version of domination games called the indicated domination game. It is played on an arbitrary graph $G$…

Combinatorics · Mathematics 2024-03-28 Boštjan Brešar , Csilla Bujtás , Vesna Iršič , Douglas F. Rall , Zsolt Tuza

In the domination game studied here, Dominator and Staller alternately choose a vertex of a graph $G$ and take it into a set $D$. The number of vertices dominated by the set $D$ must increase in each single turn and the game ends when $D$…

Combinatorics · Mathematics 2014-04-08 Csilla Bujtás

We propose a degree-preserving variant of the Builder--Chooser clique game of Pettie, Tardos, and Walczak. In each round, Builder chooses a matching, performs a degree-preserving growth (DPG) step by replacing the chosen edges with edges…

Combinatorics · Mathematics 2026-05-27 András London

We study the biased $(1:b)$ Maker--Breaker positional games, played on the edge set of the complete graph on $n$ vertices, $K_n$. Given Breaker's bias $b$, possibly depending on $n$, we determine the bounds for the minimal number of moves,…

Combinatorics · Mathematics 2023-06-22 Mirjana Mikalački , Miloš Stojaković

At some places (see the references) Martin Erickson describes a certain game: "Two players alternately write O's (first player) and X's (second player) in the unoccupied cells of an n x n grid. The first player (if any) to occupy four cells…

Discrete Mathematics · Computer Science 2012-05-22 Thomas Jenrich

In the Travelling Salesman Problem, every vertex of an edge-weighted graph has to be visited by an agent who traverses the edges of the graph. In this problem, it is usually assumed that the costs of each edge are given in advance, making…

Data Structures and Algorithms · Computer Science 2025-01-31 Matthias Gehnen , Ralf Klasing , Émile Naquin

In the classic problem of fair cake-cutting, a single interval ("cake") has to be divided among n agents with different value measures, giving each agent a single sub-interval with a value of at least 1/n of the total. This paper studies a…

Combinatorics · Mathematics 2020-06-19 Erel Segal-Halevi

The game of war is one of the most popular international children's card games. In the beginning of the game, the pack is split into two parts, then on each move the players reveal their top cards. The player having the highest card…

Dynamical Systems · Mathematics 2012-04-05 Evgeny Lakshtanov , Vera Roshchina

Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…

Logic in Computer Science · Computer Science 2018-05-01 Stephane Le Roux