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Autonomous systems can substantially enhance a human's efficiency and effectiveness in complex environments. Machines, however, are often unable to observe the preferences of the humans that they serve. Despite the fact that the human's and…

Machine Learning · Statistics 2017-05-29 Agostino Capponi , Reza Ghanadan , Matt Stern

The advantages of mixed approach with using different kinds of programming techniques for symbolic manipulation are discussed. The main purpose of approach offered is merge the methods of object oriented programming that convenient for…

Symbolic Computation · Computer Science 2007-05-23 Alexander Yu. Vlasov

Recommender systems can be characterized as software solutions that provide users convenient access to relevant content. Traditionally, recommender systems research predominantly focuses on developing machine learning algorithms that aim to…

Information Retrieval · Computer Science 2022-10-20 Dietmar Jannach

Collecting embodied interaction data at scale remains costly and difficult due to the limited accessibility of conventional interfaces. We present a gamified data collection framework based on Unity that combines procedural scene…

Robotics · Computer Science 2026-04-21 Yihan Zhang , Ziyun Huang , Linqi Ye

Autonomous game design, generating games algorithmically, has been a longtime goal within the technical games research field. However, existing autonomous game design systems have relied in large part on human-authoring for game design…

Machine Learning · Computer Science 2021-07-28 Thomas Maurer , Matthew Guzdial

Progress in natural language processing research is catalyzed by the possibilities given by the widespread software frameworks. This paper introduces Adaptor library that transposes the traditional model-centric approach composed of…

Computation and Language · Computer Science 2022-05-23 Michal Štefánik , Vít Novotný , Nikola Groverová , Petr Sojka

Object rearrangement has recently emerged as a key competency in robot manipulation, with practical solutions generally involving object detection, recognition, grasping and high-level planning. Goal-images describing a desired scene…

Robotics · Computer Science 2021-11-16 Walter Goodwin , Sagar Vaze , Ioannis Havoutis , Ingmar Posner

To perform tasks specified by natural language instructions, autonomous agents need to extract semantically meaningful representations of language and map it to visual elements and actions in the environment. This problem is called…

We provide a new approach to training neural models to exhibit transparency in a well-defined, functional manner. Our approach naturally operates over structured data and tailors the predictor, functionally, towards a chosen family of…

Machine Learning · Computer Science 2019-02-27 Guang-He Lee , Wengong Jin , David Alvarez-Melis , Tommi S. Jaakkola

Games have always been popular testbeds for Artificial Intelligence (AI). In the last decade, we have seen the rise of the Multiple Online Battle Arena (MOBA) games, which are the most played games nowadays. In spite of this, there are few…

Artificial Intelligence · Computer Science 2017-05-31 Victor do Nascimento Silva , Luiz Chaimowicz

Human-Machine Teaming (HMT) is revolutionizing collaboration across domains such as defense, healthcare, and autonomous systems by integrating AI-driven decision-making, trust calibration, and adaptive teaming. This survey presents a…

Dynamic game theory is an increasingly popular tool for modeling multi-agent, e.g. human-robot, interactions. Game-theoretic models presume that each agent wishes to minimize a private cost function that depends on others' actions. These…

Robotics · Computer Science 2025-10-17 Cade Armstrong , Ryan Park , Xinjie Liu , Kushagra Gupta , David Fridovich-Keil

This work presents a modular, Python-based simulator that simplifies the evaluation of novel vehicle control and coordination algorithms in complex traffic scenarios while keeping the implementation overhead low. It allows researchers to…

Systems and Control · Electrical Eng. & Systems 2026-03-26 Kevin Jamsahar , Adrian Wiltz , Maria Charitidou , Dimos V. Dimarogonas

Recent techniques based on Mean Field Games (MFGs) allow the scalable analysis of multi-player games with many similar, rational agents. However, standard MFGs remain limited to homogeneous players that weakly influence each other, and…

Computer Science and Game Theory · Computer Science 2023-12-19 Kai Cui , Gökçe Dayanıklı , Mathieu Laurière , Matthieu Geist , Olivier Pietquin , Heinz Koeppl

Interactive fiction games have emerged as an important application to improve the generalization capabilities of language-based reinforcement learning (RL) agents. Existing environments for interactive fiction games are domain-specific or…

Machine Learning · Computer Science 2024-06-11 Shreyas Basavatia , Keerthiram Murugesan , Shivam Ratnakar

As AI systems grow more capable and autonomous, ensuring their safety and reliability requires not only model-level alignment but also strategic oversight of the humans and institutions involved in their development and deployment. Existing…

Artificial Intelligence · Computer Science 2026-02-10 Cheol Woo Kim , Davin Choo , Tzeh Yuan Neoh , Milind Tambe

When developing AI systems that interact with humans, it is essential to design both a system that can understand humans, and a system that humans can understand. Most deep network based agent-modeling approaches are 1) not interpretable…

Machine Learning · Computer Science 2021-07-14 Ini Oguntola , Dana Hughes , Katia Sycara

Recent work studies the cognitive capabilities of language models through psychological tests designed for humans. While these studies are helpful for understanding the general capabilities of these models, there is no guarantee that a…

Computation and Language · Computer Science 2023-05-30 Lingjun Zhao , Khanh Nguyen , Hal Daumé

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…

Computers and Society · Computer Science 2013-08-06 Kafui Monu , Paul Ralph